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author | MW | 2007-07-10 17:56:31 +0000 |
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committer | MW | 2007-07-10 17:56:31 +0000 |
commit | 7f03246653a6f277505d2055528cbb8dd2e1f4c1 (patch) | |
tree | 357f60cec23bdf29f1037e488fb7f167dc1cd31c /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * LLSDStreamhandler now works. (diff) | |
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Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
Also trying to look at the map in grid mode will crash the server.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 81c56c4..cd81384 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -685,15 +685,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
685 | /// </summary> | 685 | /// </summary> |
686 | public void InformClientOfNeighbours(IClientAPI remoteClient) | 686 | public void InformClientOfNeighbours(IClientAPI remoteClient) |
687 | { | 687 | { |
688 | // Console.WriteLine("informing client of neighbouring regions"); | ||
689 | List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo); | 688 | List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo); |
690 | 689 | ||
691 | //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions"); | ||
692 | if (neighbours != null) | 690 | if (neighbours != null) |
693 | { | 691 | { |
694 | for (int i = 0; i < neighbours.Count; i++) | 692 | for (int i = 0; i < neighbours.Count; i++) |
695 | { | 693 | { |
696 | // Console.WriteLine("sending neighbours data"); | ||
697 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | 694 | AgentCircuitData agent = remoteClient.RequestClientInfo(); |
698 | agent.BaseFolder = LLUUID.Zero; | 695 | agent.BaseFolder = LLUUID.Zero; |
699 | agent.InventoryFolder = LLUUID.Zero; | 696 | agent.InventoryFolder = LLUUID.Zero; |