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authorTeravus Ovares2008-02-12 07:32:32 +0000
committerTeravus Ovares2008-02-12 07:32:32 +0000
commite5ede36f0c8974dc81d1755d16513641aff535c2 (patch)
treeea29d39f83ceb72b61d98184aab08c90ee3d7b10 /OpenSim/Region/Environment/Scenes/Scene.cs
parent* A bunch of updates to make things more smooth. (diff)
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* Physical prim cross borders and continue from where the left off on the other side now, assuming the region on the other side has physical prim enabled.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index b797cc3..ba2a2cf 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -745,7 +745,7 @@ namespace OpenSim.Region.Environment.Scenes
745 } 745 }
746 catch (Exception e) 746 catch (Exception e)
747 { 747 {
748 m_log.Error("[Scene]: Failed with exception " + e.ToString()); 748 m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
749 } 749 }
750 finally 750 finally
751 { 751 {
@@ -1230,32 +1230,32 @@ namespace OpenSim.Region.Environment.Scenes
1230 int thisx = (int)RegionInfo.RegionLocX; 1230 int thisx = (int)RegionInfo.RegionLocX;
1231 int thisy = (int)RegionInfo.RegionLocY; 1231 int thisy = (int)RegionInfo.RegionLocY;
1232 ulong newRegionHandle = 0; 1232 ulong newRegionHandle = 0;
1233 LLVector3 pos = grp.AbsolutePosition; 1233 LLVector3 pos = position;
1234 1234
1235 if (position.X > 255.6f) 1235 if (position.X > 257f)
1236 { 1236 {
1237 pos.X = ((pos.X - 256) + 10); 1237 pos.X = ((pos.X - 256));
1238 1238
1239 newRegionHandle = Util.UIntsToLong((uint)((thisx + 1) * 256), (uint)(thisy * 256)); 1239 newRegionHandle = Util.UIntsToLong((uint)((thisx + 1) * 256), (uint)(thisy * 256));
1240 1240
1241 // x + 1 1241 // x + 1
1242 } 1242 }
1243 else if (position.X < 0.4f) 1243 else if (position.X < -1f)
1244 { 1244 {
1245 pos.X = ((pos.X + 256) - 10); 1245 pos.X = ((pos.X + 256));
1246 newRegionHandle = Util.UIntsToLong((uint)((thisx - 1) * 256), (uint)(thisy * 256)); 1246 newRegionHandle = Util.UIntsToLong((uint)((thisx - 1) * 256), (uint)(thisy * 256));
1247 // x - 1 1247 // x - 1
1248 } 1248 }
1249 1249
1250 if (position.Y > 255.6f) 1250 if (position.Y > 257f)
1251 { 1251 {
1252 pos.Y = ((pos.Y - 256) + 10); 1252 pos.Y = ((pos.Y - 256));
1253 newRegionHandle = Util.UIntsToLong((uint)(thisx * 256), (uint)((thisy + 1) * 256)); 1253 newRegionHandle = Util.UIntsToLong((uint)(thisx * 256), (uint)((thisy + 1) * 256));
1254 // y + 1 1254 // y + 1
1255 } 1255 }
1256 else if (position.Y < 0.4f) 1256 else if (position.Y < -1f)
1257 { 1257 {
1258 pos.Y = ((pos.Y + 256) - 10); 1258 pos.Y = ((pos.Y + 256));
1259 newRegionHandle = Util.UIntsToLong((uint)(thisx * 256), (uint)((thisy - 1) * 256)); 1259 newRegionHandle = Util.UIntsToLong((uint)(thisx * 256), (uint)((thisy - 1) * 256));
1260 // y - 1 1260 // y - 1
1261 } 1261 }
@@ -1287,7 +1287,7 @@ namespace OpenSim.Region.Environment.Scenes
1287 } 1287 }
1288 public void IncomingInterRegionPrimGroup(ulong regionHandle, LLUUID primID, string objXMLData) 1288 public void IncomingInterRegionPrimGroup(ulong regionHandle, LLUUID primID, string objXMLData)
1289 { 1289 {
1290 m_log.Warn("{[INTERREGION]: OMG! A new prim arrived from a neighbor!.. Kyill eeehht! before it corrupts my entire database! AHHH! I feel so dirty now! yuck! ack! arg!"); 1290 m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor");
1291 m_sceneXmlLoader.LoadGroupFromXml2String(objXMLData); 1291 m_sceneXmlLoader.LoadGroupFromXml2String(objXMLData);
1292 1292
1293 } 1293 }