diff options
Partial Linking of prim groups should work (its partial as currently only the root prim of the child group will actually get linked, working on linking the rest now).
Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index e7f5f56..42d8c27 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -459,7 +459,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
459 | { | 459 | { |
460 | AddEntityFromStorage(prim); | 460 | AddEntityFromStorage(prim); |
461 | } | 461 | } |
462 | MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " object(s)"); | 462 | MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); |
463 | } | 463 | } |
464 | 464 | ||
465 | /// <summary> | 465 | /// <summary> |
@@ -520,6 +520,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
520 | { | 520 | { |
521 | part.LocalID = this.PrimIDAllocate(); | 521 | part.LocalID = this.PrimIDAllocate(); |
522 | } | 522 | } |
523 | sceneObject.UpdateParentIDs(); | ||
523 | this.AddEntity(sceneObject); | 524 | this.AddEntity(sceneObject); |
524 | } | 525 | } |
525 | 526 | ||