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author | lbsa71 | 2007-09-21 05:23:17 +0000 |
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committer | lbsa71 | 2007-09-21 05:23:17 +0000 |
commit | 5fab795bf0fd3fe794e4635fc28b295963cfbb9e (patch) | |
tree | f2e344108680b593b53d00b5e183f1641e20c1ed /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * Removed unused RegenerateTerrain functions (diff) | |
download | opensim-SC_OLD-5fab795bf0fd3fe794e4635fc28b295963cfbb9e.zip opensim-SC_OLD-5fab795bf0fd3fe794e4635fc28b295963cfbb9e.tar.gz opensim-SC_OLD-5fab795bf0fd3fe794e4635fc28b295963cfbb9e.tar.bz2 opensim-SC_OLD-5fab795bf0fd3fe794e4635fc28b295963cfbb9e.tar.xz |
* Continued work on Region layer
* Added Close() to ScenePresence to remove and destroy PhysicsActor
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 40 |
1 files changed, 21 insertions, 19 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 1e19c30..ab52ebf 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -307,7 +307,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
307 | 307 | ||
308 | float[] terData = Terrain.GetHeights1D(); | 308 | float[] terData = Terrain.GetHeights1D(); |
309 | 309 | ||
310 | Broadcast( delegate( IClientAPI client ) | 310 | Broadcast(delegate(IClientAPI client) |
311 | { | 311 | { |
312 | for (int x = 0; x < 16; x++) | 312 | for (int x = 0; x < 16; x++) |
313 | { | 313 | { |
@@ -321,7 +321,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
321 | } | 321 | } |
322 | }); | 322 | }); |
323 | 323 | ||
324 | 324 | ||
325 | 325 | ||
326 | Terrain.ResetTaint(); | 326 | Terrain.ResetTaint(); |
327 | } | 327 | } |
@@ -369,7 +369,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
369 | 369 | ||
370 | internal void Broadcast(Action<IClientAPI> whatToDo) | 370 | internal void Broadcast(Action<IClientAPI> whatToDo) |
371 | { | 371 | { |
372 | m_region.Broadcast( whatToDo ); | 372 | m_region.Broadcast(whatToDo); |
373 | } | 373 | } |
374 | /// <summary> | 374 | /// <summary> |
375 | /// | 375 | /// |
@@ -641,6 +641,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
641 | public override void AddNewClient(IClientAPI client, bool child) | 641 | public override void AddNewClient(IClientAPI client, bool child) |
642 | { | 642 | { |
643 | SubscribeToClientEvents(client); | 643 | SubscribeToClientEvents(client); |
644 | |||
644 | m_estateManager.sendRegionHandshake(client); | 645 | m_estateManager.sendRegionHandshake(client); |
645 | 646 | ||
646 | CreateAndAddScenePresence(client, child); | 647 | CreateAndAddScenePresence(client, child); |
@@ -769,33 +770,34 @@ namespace OpenSim.Region.Environment.Scenes | |||
769 | 770 | ||
770 | ScenePresence avatar = GetScenePresence(agentID); | 771 | ScenePresence avatar = GetScenePresence(agentID); |
771 | 772 | ||
773 | Broadcast(delegate(IClientAPI client) | ||
774 | { | ||
775 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); | ||
776 | }); | ||
777 | |||
778 | |||
772 | ForEachScenePresence( | 779 | ForEachScenePresence( |
773 | delegate(ScenePresence presence) | 780 | delegate(ScenePresence presence) |
774 | { | 781 | { |
775 | presence.CoarseLocationChange(avatar); | 782 | presence.CoarseLocationChange(); |
776 | presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId); | ||
777 | if (presence.PhysicsActor != null) | ||
778 | { | ||
779 | phyScene.RemoveAvatar(presence.PhysicsActor); | ||
780 | presence.PhysicsActor = null; | ||
781 | } | ||
782 | }); | 783 | }); |
783 | 784 | ||
784 | lock (m_scenePresences) | 785 | lock (m_scenePresences) |
785 | { | 786 | { |
786 | if (m_scenePresences.ContainsKey(agentID)) | 787 | m_scenePresences.Remove(agentID); |
787 | { | 788 | } |
788 | m_scenePresences.Remove(agentID); | 789 | |
789 | } | 790 | lock (m_region) |
791 | { | ||
792 | m_region.Remove(agentID); | ||
790 | } | 793 | } |
794 | |||
791 | lock (Entities) | 795 | lock (Entities) |
792 | { | 796 | { |
793 | if (Entities.ContainsKey(agentID)) | 797 | Entities.Remove(agentID); |
794 | { | ||
795 | Entities.Remove(agentID); | ||
796 | } | ||
797 | } | 798 | } |
798 | // TODO: Add the removal from physics ? | 799 | |
800 | avatar.Close(); | ||
799 | 801 | ||
800 | // Remove client agent from profile, so new logins will work | 802 | // Remove client agent from profile, so new logins will work |
801 | commsManager.UserServer.clearUserAgent(agentID); | 803 | commsManager.UserServer.clearUserAgent(agentID); |