diff options
author | Justin Clarke Casey | 2008-11-21 21:16:42 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-11-21 21:16:42 +0000 |
commit | 915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe (patch) | |
tree | 1f62bf777f73c4f3fffb2f5237cd7e5eaeddcb6f /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * Extend sog delete to inventory test to crank the normally async sog deleter... (diff) | |
download | opensim-SC_OLD-915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe.zip opensim-SC_OLD-915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe.tar.gz opensim-SC_OLD-915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe.tar.bz2 opensim-SC_OLD-915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe.tar.xz |
* refactor: Rip out SOP inventory from the partial into a separate class
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life
* A proper inventory interface to follow
* Parallel changes for other inventory partial classes to follow at a later date
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 221af44..9c29c44 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -4277,8 +4277,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
4277 | { | 4277 | { |
4278 | foreach (SceneObjectPart child in partList) | 4278 | foreach (SceneObjectPart child in partList) |
4279 | { | 4279 | { |
4280 | child.ChangeInventoryOwner(remoteClient.AgentId); | 4280 | child.Inventory.ChangeInventoryOwner(remoteClient.AgentId); |
4281 | child.ApplyNextOwnerPermissions(); | 4281 | child.Inventory.ApplyNextOwnerPermissions(); |
4282 | } | 4282 | } |
4283 | } | 4283 | } |
4284 | 4284 | ||
@@ -4355,13 +4355,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
4355 | break; | 4355 | break; |
4356 | 4356 | ||
4357 | case 3: // Sell contents | 4357 | case 3: // Sell contents |
4358 | List<UUID> invList = part.GetInventoryList(); | 4358 | List<UUID> invList = part.Inventory.GetInventoryList(); |
4359 | 4359 | ||
4360 | bool okToSell = true; | 4360 | bool okToSell = true; |
4361 | 4361 | ||
4362 | foreach (UUID invID in invList) | 4362 | foreach (UUID invID in invList) |
4363 | { | 4363 | { |
4364 | TaskInventoryItem item = part.GetInventoryItem(invID); | 4364 | TaskInventoryItem item = part.Inventory.GetInventoryItem(invID); |
4365 | if ((item.CurrentPermissions & | 4365 | if ((item.CurrentPermissions & |
4366 | (uint)PermissionMask.Transfer) == 0) | 4366 | (uint)PermissionMask.Transfer) == 0) |
4367 | { | 4367 | { |