diff options
* Debugging Shape
* Adding namesetting to Create
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 934e425..ea67ba3 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -879,11 +879,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
879 | return myID; | 879 | return myID; |
880 | } | 880 | } |
881 | 881 | ||
882 | /// <summary> | ||
883 | /// | ||
884 | /// </summary> | ||
885 | /// <param name="addPacket"></param> | ||
886 | /// <param name="ownerID"></param> | ||
887 | public virtual void AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape) | 882 | public virtual void AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape) |
888 | { | 883 | { |
889 | // What we're *supposed* to do is raytrace from the camera position given by the client to the nearest collision | 884 | // What we're *supposed* to do is raytrace from the camera position given by the client to the nearest collision |
@@ -994,7 +989,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
994 | public void AddEntity(SceneObjectGroup sceneObject) | 989 | public void AddEntity(SceneObjectGroup sceneObject) |
995 | { | 990 | { |
996 | m_innerScene.AddEntity(sceneObject); | 991 | m_innerScene.AddEntity(sceneObject); |
997 | |||
998 | } | 992 | } |
999 | 993 | ||
1000 | public void RemoveEntity(SceneObjectGroup sceneObject) | 994 | public void RemoveEntity(SceneObjectGroup sceneObject) |