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author | Justin Clarke Casey | 2008-11-12 19:12:33 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-11-12 19:12:33 +0000 |
commit | b636bb0f9ec50252164da6e94f2f7b71af8afe6b (patch) | |
tree | 64487d9680429e3ffc708e03dd33f8d5522cf802 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | Change HTTP server backlog/acceptors to 64, per Adam Z (diff) | |
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* Stop the pointless passing of a scene's own region handler back to it in region comms
* Some scene methods ignored it, others did nothing if the region handler given did not match their own (which would never be triggered)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 178 |
1 files changed, 82 insertions, 96 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index ceadf7a..0d0823e 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -2106,9 +2106,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
2106 | /// <param name="objXMLData"></param> | 2106 | /// <param name="objXMLData"></param> |
2107 | /// <param name="XMLMethod"></param> | 2107 | /// <param name="XMLMethod"></param> |
2108 | /// <returns></returns> | 2108 | /// <returns></returns> |
2109 | public bool IncomingInterRegionPrimGroup(ulong regionHandle, UUID primID, string objXMLData, int XMLMethod) | 2109 | public bool IncomingInterRegionPrimGroup(UUID primID, string objXMLData, int XMLMethod) |
2110 | { | 2110 | { |
2111 | m_log.Warn("[INTERREGION]: A new prim arrived from a neighbor"); | 2111 | m_log.DebugFormat("[INTERREGION]: A new prim {0} arrived from a neighbor", primID); |
2112 | |||
2112 | if (XMLMethod == 0) | 2113 | if (XMLMethod == 0) |
2113 | { | 2114 | { |
2114 | SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData); | 2115 | SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData); |
@@ -2702,51 +2703,42 @@ namespace OpenSim.Region.Environment.Scenes | |||
2702 | /// </summary> | 2703 | /// </summary> |
2703 | /// <param name="regionHandle"></param> | 2704 | /// <param name="regionHandle"></param> |
2704 | /// <param name="agent"></param> | 2705 | /// <param name="agent"></param> |
2705 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | 2706 | public void NewUserConnection(AgentCircuitData agent) |
2706 | { | 2707 | { |
2707 | if (regionHandle == m_regInfo.RegionHandle) | 2708 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) |
2708 | { | 2709 | { |
2709 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 2710 | m_log.WarnFormat( |
2710 | { | 2711 | "[CONNECTION DEBUGGING]: Denied access to: {0} at {1} because the user is on the region banlist", |
2711 | m_log.WarnFormat( | 2712 | agent.AgentID, RegionInfo.RegionName); |
2712 | "[CONNECTION DEBUGGING]: Denied access to: {0} [{1}] at {2} because the user is on the region banlist", | 2713 | } |
2713 | agent.AgentID, regionHandle, RegionInfo.RegionName); | ||
2714 | } | ||
2715 | 2714 | ||
2716 | capsPaths[agent.AgentID] = agent.CapsPath; | 2715 | capsPaths[agent.AgentID] = agent.CapsPath; |
2717 | 2716 | ||
2718 | if (!agent.child) | 2717 | if (!agent.child) |
2719 | { | 2718 | { |
2720 | AddCapsHandler(agent.AgentID); | 2719 | AddCapsHandler(agent.AgentID); |
2721 | 2720 | ||
2722 | // Honor parcel landing type and position. | 2721 | // Honor parcel landing type and position. |
2723 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | 2722 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); |
2724 | if (land != null) | 2723 | if (land != null) |
2724 | { | ||
2725 | if (land.landData.LandingType == (byte)1 && land.landData.UserLocation != Vector3.Zero) | ||
2725 | { | 2726 | { |
2726 | if (land.landData.LandingType == (byte)1 && land.landData.UserLocation != Vector3.Zero) | 2727 | agent.startpos = land.landData.UserLocation; |
2727 | { | ||
2728 | agent.startpos = land.landData.UserLocation; | ||
2729 | } | ||
2730 | } | 2728 | } |
2731 | } | 2729 | } |
2730 | } | ||
2732 | 2731 | ||
2733 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 2732 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
2734 | // rewrite session_id | 2733 | // rewrite session_id |
2735 | CachedUserInfo userinfo = CommsManager.UserProfileCacheService.GetUserDetails(agent.AgentID); | 2734 | CachedUserInfo userinfo = CommsManager.UserProfileCacheService.GetUserDetails(agent.AgentID); |
2736 | if (userinfo != null) | 2735 | if (userinfo != null) |
2737 | { | 2736 | { |
2738 | userinfo.SessionID = agent.SessionID; | 2737 | userinfo.SessionID = agent.SessionID; |
2739 | } | ||
2740 | else | ||
2741 | { | ||
2742 | m_log.WarnFormat("[USERINFO CACHE]: We couldn't find a User Info record for {0}. This is usually an indication that the UUID we're looking up is invalid", agent.AgentID); | ||
2743 | } | ||
2744 | } | 2738 | } |
2745 | else | 2739 | else |
2746 | { | 2740 | { |
2747 | m_log.WarnFormat( | 2741 | m_log.WarnFormat("[USERINFO CACHE]: We couldn't find a User Info record for {0}. This is usually an indication that the UUID we're looking up is invalid", agent.AgentID); |
2748 | "[CONNECTION DEBUGGING]: Skipping this region for welcoming avatar {0} [{1}] at {2}", | ||
2749 | agent.AgentID, regionHandle, RegionInfo.RegionName); | ||
2750 | } | 2742 | } |
2751 | } | 2743 | } |
2752 | 2744 | ||
@@ -2760,31 +2752,28 @@ namespace OpenSim.Region.Environment.Scenes | |||
2760 | return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); | 2752 | return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); |
2761 | } | 2753 | } |
2762 | 2754 | ||
2763 | protected void HandleLogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message) | 2755 | protected void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) |
2764 | { | 2756 | { |
2765 | if (RegionInfo.RegionHandle == regionHandle) | 2757 | ScenePresence loggingOffUser = null; |
2758 | loggingOffUser = GetScenePresence(AvatarID); | ||
2759 | if (loggingOffUser != null) | ||
2766 | { | 2760 | { |
2767 | ScenePresence loggingOffUser = null; | 2761 | if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId) |
2768 | loggingOffUser = GetScenePresence(AvatarID); | ||
2769 | if (loggingOffUser != null) | ||
2770 | { | 2762 | { |
2771 | if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId) | 2763 | loggingOffUser.ControllingClient.Kick(message); |
2772 | { | 2764 | // Give them a second to receive the message! |
2773 | loggingOffUser.ControllingClient.Kick(message); | 2765 | System.Threading.Thread.Sleep(1000); |
2774 | // Give them a second to receive the message! | 2766 | loggingOffUser.ControllingClient.Close(true); |
2775 | System.Threading.Thread.Sleep(1000); | ||
2776 | loggingOffUser.ControllingClient.Close(true); | ||
2777 | } | ||
2778 | else | ||
2779 | { | ||
2780 | m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate"); | ||
2781 | } | ||
2782 | } | 2767 | } |
2783 | else | 2768 | else |
2784 | { | 2769 | { |
2785 | m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); | 2770 | m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate"); |
2786 | } | 2771 | } |
2787 | } | 2772 | } |
2773 | else | ||
2774 | { | ||
2775 | m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); | ||
2776 | } | ||
2788 | } | 2777 | } |
2789 | 2778 | ||
2790 | /// <summary> | 2779 | /// <summary> |
@@ -2865,42 +2854,38 @@ namespace OpenSim.Region.Environment.Scenes | |||
2865 | /// <summary> | 2854 | /// <summary> |
2866 | /// Triggered when an agent crosses into this sim. Also happens on initial login. | 2855 | /// Triggered when an agent crosses into this sim. Also happens on initial login. |
2867 | /// </summary> | 2856 | /// </summary> |
2868 | /// <param name="regionHandle"></param> | ||
2869 | /// <param name="agentID"></param> | 2857 | /// <param name="agentID"></param> |
2870 | /// <param name="position"></param> | 2858 | /// <param name="position"></param> |
2871 | /// <param name="isFlying"></param> | 2859 | /// <param name="isFlying"></param> |
2872 | public virtual void AgentCrossing(ulong regionHandle, UUID agentID, Vector3 position, bool isFlying) | 2860 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) |
2873 | { | 2861 | { |
2874 | if (regionHandle == m_regInfo.RegionHandle) | 2862 | ScenePresence presence; |
2863 | |||
2864 | lock (m_scenePresences) | ||
2875 | { | 2865 | { |
2876 | ScenePresence presence; | 2866 | m_scenePresences.TryGetValue(agentID, out presence); |
2877 | 2867 | } | |
2878 | lock (m_scenePresences) | 2868 | |
2869 | if (presence != null) | ||
2870 | { | ||
2871 | try | ||
2879 | { | 2872 | { |
2880 | m_scenePresences.TryGetValue(agentID, out presence); | 2873 | presence.MakeRootAgent(position, isFlying); |
2881 | } | 2874 | } |
2882 | 2875 | catch (Exception e) | |
2883 | if (presence != null) | ||
2884 | { | ||
2885 | try | ||
2886 | { | ||
2887 | presence.MakeRootAgent(position, isFlying); | ||
2888 | } | ||
2889 | catch (Exception e) | ||
2890 | { | ||
2891 | m_log.ErrorFormat("[SCENE]: Unable to do agent crossing, exception {0}", e); | ||
2892 | } | ||
2893 | } | ||
2894 | else | ||
2895 | { | 2876 | { |
2896 | m_log.ErrorFormat( | 2877 | m_log.ErrorFormat("[SCENE]: Unable to do agent crossing, exception {0}", e); |
2897 | "[SCENE]: Could not find presence for agent {0} crossing into scene {1}", | ||
2898 | agentID, RegionInfo.RegionName); | ||
2899 | } | 2878 | } |
2900 | } | 2879 | } |
2880 | else | ||
2881 | { | ||
2882 | m_log.ErrorFormat( | ||
2883 | "[SCENE]: Could not find presence for agent {0} crossing into scene {1}", | ||
2884 | agentID, RegionInfo.RegionName); | ||
2885 | } | ||
2901 | } | 2886 | } |
2902 | 2887 | ||
2903 | public virtual bool IncomingChildAgentDataUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData) | 2888 | public virtual bool IncomingChildAgentDataUpdate(ChildAgentDataUpdate cAgentData) |
2904 | { | 2889 | { |
2905 | ScenePresence childAgentUpdate = GetScenePresence(new UUID(cAgentData.AgentID)); | 2890 | ScenePresence childAgentUpdate = GetScenePresence(new UUID(cAgentData.AgentID)); |
2906 | if (childAgentUpdate != null) | 2891 | if (childAgentUpdate != null) |
@@ -2918,8 +2903,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
2918 | // Not Implemented: | 2903 | // Not Implemented: |
2919 | //TODO: Do we need to pass the message on to one of our neighbors? | 2904 | //TODO: Do we need to pass the message on to one of our neighbors? |
2920 | } | 2905 | } |
2906 | |||
2921 | return true; | 2907 | return true; |
2922 | } | 2908 | } |
2909 | |||
2923 | return false; | 2910 | return false; |
2924 | } | 2911 | } |
2925 | 2912 | ||
@@ -2928,29 +2915,28 @@ namespace OpenSim.Region.Environment.Scenes | |||
2928 | /// </summary> | 2915 | /// </summary> |
2929 | /// <param name="regionHandle"></param> | 2916 | /// <param name="regionHandle"></param> |
2930 | /// <param name="agentID"></param> | 2917 | /// <param name="agentID"></param> |
2931 | public bool CloseConnection(ulong regionHandle, UUID agentID) | 2918 | public bool CloseConnection(UUID agentID) |
2932 | { | 2919 | { |
2933 | if (regionHandle == m_regionHandle) | 2920 | ScenePresence presence = m_innerScene.GetScenePresence(agentID); |
2921 | |||
2922 | if (presence != null) | ||
2934 | { | 2923 | { |
2935 | ScenePresence presence = m_innerScene.GetScenePresence(agentID); | 2924 | // Nothing is removed here, so down count it as such |
2936 | if (presence != null) | 2925 | // if (presence.IsChildAgent) |
2937 | { | 2926 | // { |
2938 | // Nothing is removed here, so down count it as such | 2927 | // m_innerScene.removeUserCount(false); |
2939 | // if (presence.IsChildAgent) | 2928 | // } |
2940 | // { | 2929 | // else |
2941 | // m_innerScene.removeUserCount(false); | 2930 | // { |
2942 | // } | 2931 | // m_innerScene.removeUserCount(true); |
2943 | // else | 2932 | // } |
2944 | // { | 2933 | |
2945 | // m_innerScene.removeUserCount(true); | 2934 | // Tell a single agent to disconnect from the region. |
2946 | // } | 2935 | presence.ControllingClient.SendShutdownConnectionNotice(); |
2947 | 2936 | ||
2948 | // Tell a single agent to disconnect from the region. | 2937 | presence.ControllingClient.Close(true); |
2949 | presence.ControllingClient.SendShutdownConnectionNotice(); | ||
2950 | |||
2951 | presence.ControllingClient.Close(true); | ||
2952 | } | ||
2953 | } | 2938 | } |
2939 | |||
2954 | return true; | 2940 | return true; |
2955 | } | 2941 | } |
2956 | 2942 | ||