diff options
Added AddPreCompiledScript method to ScriptManager.
Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings).
Also noticed a few other problems that I had to work around, so these need looking into.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 318b025..737e8fe 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -487,7 +487,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
487 | 487 | ||
488 | } | 488 | } |
489 | 489 | ||
490 | protected void CreateAndAddScenePresence(IClientAPI client) | 490 | protected ScenePresence CreateAndAddScenePresence(IClientAPI client) |
491 | { | 491 | { |
492 | ScenePresence newAvatar = null; | 492 | ScenePresence newAvatar = null; |
493 | 493 | ||
@@ -524,6 +524,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
524 | this.Avatars.Add(client.AgentId, newAvatar); | 524 | this.Avatars.Add(client.AgentId, newAvatar); |
525 | } | 525 | } |
526 | } | 526 | } |
527 | newAvatar.OnSignificantClientMovement += parcelManager.handleSignificantClientMovement; | ||
528 | return newAvatar; | ||
527 | } | 529 | } |
528 | 530 | ||
529 | 531 | ||