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author | Sean Dague | 2008-05-19 19:08:59 +0000 |
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committer | Sean Dague | 2008-05-19 19:08:59 +0000 |
commit | 9808f39b6f21c26ac0e8cf9c8a04cc8ab2bfa7e9 (patch) | |
tree | c823e351a3796d145bc71aee402c18cb89b8fb25 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | (from awebb) (diff) | |
download | opensim-SC_OLD-9808f39b6f21c26ac0e8cf9c8a04cc8ab2bfa7e9.zip opensim-SC_OLD-9808f39b6f21c26ac0e8cf9c8a04cc8ab2bfa7e9.tar.gz opensim-SC_OLD-9808f39b6f21c26ac0e8cf9c8a04cc8ab2bfa7e9.tar.bz2 opensim-SC_OLD-9808f39b6f21c26ac0e8cf9c8a04cc8ab2bfa7e9.tar.xz |
i can haz pantz?
You sure can. This change set restores pants (and the rest of the
default appearance) in grid mode. The
root issue had to do with serializing multi-faced textures to the
grid server. This also restores the lookup path through the avatar
factory module, as that seems the reasonable place to have it live.
Some clean up patches are coming later as well, plus testing on
standalone, but this should be in a good kicking around state for
grid users.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 31 |
1 files changed, 15 insertions, 16 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index e1764b5..d02d22f 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1780,28 +1780,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
1780 | 1780 | ||
1781 | protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) | 1781 | protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) |
1782 | { | 1782 | { |
1783 | AvatarAppearance appearance = CommsManager.UserService.GetUserAppearance(client.AgentId); | 1783 | |
1784 | AvatarAppearance appearance = null; | ||
1785 | GetAvatarAppearance(client, out appearance); | ||
1784 | 1786 | ||
1785 | ScenePresence avatar = m_innerScene.CreateAndAddScenePresence(client, child, appearance); | 1787 | ScenePresence avatar = m_innerScene.CreateAndAddScenePresence(client, child, appearance); |
1786 | 1788 | ||
1787 | return avatar; | 1789 | return avatar; |
1788 | } | 1790 | } |
1789 | 1791 | ||
1790 | // protected void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance) | 1792 | protected void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance) |
1791 | // { | 1793 | { |
1792 | // appearance = CommsManager.UserService.GetUserAppearance(client.AgentId); | 1794 | appearance = CommsManager.UserService.GetUserAppearance(client.AgentId); |
1793 | 1795 | ||
1794 | // // if (m_AvatarFactory == null || | 1796 | if (m_AvatarFactory == null || |
1795 | // // !m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance)) | 1797 | !m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance)) |
1796 | // // { | 1798 | { |
1797 | // // //not found Appearance | 1799 | // not found Appearance |
1798 | // // m_log.Warn("[AVATAR DEBUGGING]: Couldn't fetch avatar appearance from factory, please report this to the opensim mantis"); | 1800 | m_log.Warn("[AVATAR DEBUGGING]: Couldn't fetch avatar appearance from factory, please report this to the opensim mantis"); |
1799 | // // byte[] visualParams; | 1801 | appearance = new AvatarAppearance(); |
1800 | // // AvatarWearable[] wearables; | 1802 | } |
1801 | // // GetDefaultAvatarAppearance(out wearables, out visualParams); | 1803 | } |
1802 | // // appearance = new AvatarAppearance(client.AgentId, wearables, visualParams); | ||
1803 | // // } | ||
1804 | // } | ||
1805 | 1804 | ||
1806 | /// <summary> | 1805 | /// <summary> |
1807 | /// Remove the given client from the scene. | 1806 | /// Remove the given client from the scene. |