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authormingchen2007-07-16 18:45:19 +0000
committermingchen2007-07-16 18:45:19 +0000
commit7fabf9612a539e96c67a7e6a460f200d20cfeff6 (patch)
tree45a10ed5ba61dfc1d96d9840e1fbef84c195edfd /OpenSim/Region/Environment/Scenes/Scene.cs
parent* Since we're discussing it, applying the m_ convention on some members... (diff)
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*Renamed ParcelManager to LandManager
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs42
1 files changed, 22 insertions, 20 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index a06d74d..5689308 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -45,6 +45,8 @@ using OpenSim.Region.Terrain;
45using Caps = OpenSim.Region.Capabilities.Caps; 45using Caps = OpenSim.Region.Capabilities.Caps;
46using Timer = System.Timers.Timer; 46using Timer = System.Timers.Timer;
47 47
48using OpenSim.Region.Environment.Parcels;
49
48namespace OpenSim.Region.Environment.Scenes 50namespace OpenSim.Region.Environment.Scenes
49{ 51{
50 public delegate bool FilterAvatarList(ScenePresence avatar); 52 public delegate bool FilterAvatarList(ScenePresence avatar);
@@ -88,10 +90,10 @@ namespace OpenSim.Region.Environment.Scenes
88 } 90 }
89 } 91 }
90 92
91 private ParcelManager m_parcelManager; 93 private LandManager m_LandManager;
92 public ParcelManager ParcelManager 94 public LandManager LandManager
93 { 95 {
94 get { return m_parcelManager; } 96 get { return m_LandManager; }
95 } 97 }
96 98
97 private EstateManager m_estateManager; 99 private EstateManager m_estateManager;
@@ -139,12 +141,12 @@ namespace OpenSim.Region.Environment.Scenes
139 this.m_datastore = m_regInfo.DataStore; 141 this.m_datastore = m_regInfo.DataStore;
140 this.RegisterRegionWithComms(); 142 this.RegisterRegionWithComms();
141 143
142 m_parcelManager = new ParcelManager(this, this.m_regInfo); 144 m_LandManager = new LandManager(this, this.m_regInfo);
143 m_estateManager = new EstateManager(this, this.m_regInfo); 145 m_estateManager = new EstateManager(this, this.m_regInfo);
144 m_scriptManager = new ScriptManager(this); 146 m_scriptManager = new ScriptManager(this);
145 m_eventManager = new EventManager(); 147 m_eventManager = new EventManager();
146 148
147 m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_parcelManager.addPrimToParcelCounts); 149 m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_LandManager.addPrimToParcelCounts);
148 150
149 MainLog.Instance.Verbose("World.cs - creating new entitities instance"); 151 MainLog.Instance.Verbose("World.cs - creating new entitities instance");
150 Entities = new Dictionary<LLUUID, EntityBase>(); 152 Entities = new Dictionary<LLUUID, EntityBase>();
@@ -245,7 +247,7 @@ namespace OpenSim.Region.Environment.Scenes
245 this.parcelPrimCheckCount++; 247 this.parcelPrimCheckCount++;
246 if (this.parcelPrimCheckCount > 50) //check every 5 seconds for tainted prims 248 if (this.parcelPrimCheckCount > 50) //check every 5 seconds for tainted prims
247 { 249 {
248 if (m_parcelManager.parcelPrimCountTainted) 250 if (m_LandManager.parcelPrimCountTainted)
249 { 251 {
250 //Perform parcel update of prim count 252 //Perform parcel update of prim count
251 performParcelPrimCountUpdate(); 253 performParcelPrimCountUpdate();
@@ -511,9 +513,9 @@ namespace OpenSim.Region.Environment.Scenes
511 { 513 {
512 if (this.Entities.ContainsKey(sceneObject.rootUUID)) 514 if (this.Entities.ContainsKey(sceneObject.rootUUID))
513 { 515 {
514 m_parcelManager.removePrimFromParcelCounts(sceneObject); 516 m_LandManager.removePrimFromParcelCounts(sceneObject);
515 this.Entities.Remove(sceneObject.rootUUID); 517 this.Entities.Remove(sceneObject.rootUUID);
516 m_parcelManager.setPrimsTainted(); 518 m_LandManager.setPrimsTainted();
517 } 519 }
518 } 520 }
519 521
@@ -523,7 +525,7 @@ namespace OpenSim.Region.Environment.Scenes
523 /// <param name="prim"></param> 525 /// <param name="prim"></param>
524 public void AcknowledgeNewPrim(Primitive prim) 526 public void AcknowledgeNewPrim(Primitive prim)
525 { 527 {
526 prim.OnPrimCountTainted += m_parcelManager.setPrimsTainted; 528 prim.OnPrimCountTainted += m_LandManager.setPrimsTainted;
527 } 529 }
528 #endregion 530 #endregion
529 531
@@ -540,7 +542,7 @@ namespace OpenSim.Region.Environment.Scenes
540 SubscribeToClientEvents(client); 542 SubscribeToClientEvents(client);
541 this.m_estateManager.sendRegionHandshake(client); 543 this.m_estateManager.sendRegionHandshake(client);
542 CreateAndAddScenePresence(client); 544 CreateAndAddScenePresence(client);
543 this.m_parcelManager.sendParcelOverlay(client); 545 this.m_LandManager.sendParcelOverlay(client);
544 546
545 } 547 }
546 548
@@ -571,12 +573,12 @@ namespace OpenSim.Region.Environment.Scenes
571 client.OnLinkObjects += this.LinkObjects; 573 client.OnLinkObjects += this.LinkObjects;
572 client.OnObjectDuplicate += this.DuplicateObject; 574 client.OnObjectDuplicate += this.DuplicateObject;
573 575
574 client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_parcelManager.handleParcelPropertiesRequest); 576 client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_LandManager.handleParcelPropertiesRequest);
575 client.OnParcelDivideRequest += new ParcelDivideRequest(m_parcelManager.handleParcelDivideRequest); 577 client.OnParcelDivideRequest += new ParcelDivideRequest(m_LandManager.handleParcelDivideRequest);
576 client.OnParcelJoinRequest += new ParcelJoinRequest(m_parcelManager.handleParcelJoinRequest); 578 client.OnParcelJoinRequest += new ParcelJoinRequest(m_LandManager.handleParcelJoinRequest);
577 client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(m_parcelManager.handleParcelPropertiesUpdateRequest); 579 client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(m_LandManager.handleParcelPropertiesUpdateRequest);
578 client.OnParcelSelectObjects += new ParcelSelectObjects(m_parcelManager.handleParcelSelectObjectsRequest); 580 client.OnParcelSelectObjects += new ParcelSelectObjects(m_LandManager.handleParcelSelectObjectsRequest);
579 client.OnParcelObjectOwnerRequest += new ParcelObjectOwnerRequest(m_parcelManager.handleParcelObjectOwnersRequest); 581 client.OnParcelObjectOwnerRequest += new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest);
580 582
581 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); 583 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
582 584
@@ -619,7 +621,7 @@ namespace OpenSim.Region.Environment.Scenes
619 this.Avatars.Add(client.AgentId, newAvatar); 621 this.Avatars.Add(client.AgentId, newAvatar);
620 } 622 }
621 } 623 }
622 newAvatar.OnSignificantClientMovement += m_parcelManager.handleSignificantClientMovement; 624 newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
623 return newAvatar; 625 return newAvatar;
624 } 626 }
625 627
@@ -908,10 +910,10 @@ namespace OpenSim.Region.Environment.Scenes
908 910
909 public void performParcelPrimCountUpdate() 911 public void performParcelPrimCountUpdate()
910 { 912 {
911 m_parcelManager.resetAllParcelPrimCounts(); 913 m_LandManager.resetAllParcelPrimCounts();
912 m_eventManager.TriggerParcelPrimCountUpdate(); 914 m_eventManager.TriggerParcelPrimCountUpdate();
913 m_parcelManager.finalizeParcelPrimCountUpdate(); 915 m_LandManager.finalizeParcelPrimCountUpdate();
914 m_parcelManager.parcelPrimCountTainted = false; 916 m_LandManager.parcelPrimCountTainted = false;
915 } 917 }
916 #endregion 918 #endregion
917 919