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authorJeff Ames2008-02-10 01:57:59 +0000
committerJeff Ames2008-02-10 01:57:59 +0000
commite207284fefa60637e35405ebc87e5e151bd2eabd (patch)
tree6e9954502ea44fe8f6327cb65cfd0026c3322578 /OpenSim/Region/Environment/Scenes/Scene.cs
parentSet svn:ignore in OpenSim/Tests. (diff)
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Clean up logging calls using String.Format explicitly
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index a4f5028..5026688 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1432,7 +1432,7 @@ namespace OpenSim.Region.Environment.Scenes
1432 { 1432 {
1433 if (m_scenePresences.Remove(agentID)) 1433 if (m_scenePresences.Remove(agentID))
1434 { 1434 {
1435 //m_log.Info(String.Format("[SCENE] Removed scene presence {0}", agentID)); 1435 //m_log.InfoFormat("[SCENE] Removed scene presence {0}", agentID);
1436 } 1436 }
1437 else 1437 else
1438 { 1438 {
@@ -1445,7 +1445,7 @@ namespace OpenSim.Region.Environment.Scenes
1445 { 1445 {
1446 if (Entities.Remove(agentID)) 1446 if (Entities.Remove(agentID))
1447 { 1447 {
1448 //m_log.Info(String.Format("[SCENE] Removed scene presence {0} from entities list", agentID)); 1448 //m_log.InfoFormat("[SCENE] Removed scene presence {0} from entities list", agentID);
1449 } 1449 }
1450 else 1450 else
1451 { 1451 {
@@ -1470,8 +1470,8 @@ namespace OpenSim.Region.Environment.Scenes
1470 // Remove client agent from profile, so new logins will work 1470 // Remove client agent from profile, so new logins will work
1471 CommsManager.UserService.clearUserAgent(agentID); 1471 CommsManager.UserService.clearUserAgent(agentID);
1472 1472
1473 //m_log.Info(String.Format("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false))); 1473 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
1474 //m_log.Info(String.Format("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true))); 1474 //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
1475 } 1475 }
1476 1476
1477 public override void CloseAllAgents(uint circuitcode) 1477 public override void CloseAllAgents(uint circuitcode)