diff options
author | Justin Clarke Casey | 2008-09-12 00:37:59 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-09-12 00:37:59 +0000 |
commit | 3f1dbae8e4f47056555f9ecfaa32e959293ada48 (patch) | |
tree | 95927494337456a028446333efcabb4cf79d66db /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | Revert 6242 because of a possible licensing issue (diff) | |
download | opensim-SC_OLD-3f1dbae8e4f47056555f9ecfaa32e959293ada48.zip opensim-SC_OLD-3f1dbae8e4f47056555f9ecfaa32e959293ada48.tar.gz opensim-SC_OLD-3f1dbae8e4f47056555f9ecfaa32e959293ada48.tar.bz2 opensim-SC_OLD-3f1dbae8e4f47056555f9ecfaa32e959293ada48.tar.xz |
* minor: various doc and tidy up, logging increase to make it clearer which prim is failing a border crossing
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 83 |
1 files changed, 59 insertions, 24 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index d8ce3f0..9c2dd06 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1871,13 +1871,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1871 | } | 1871 | } |
1872 | 1872 | ||
1873 | /// <summary> | 1873 | /// <summary> |
1874 | /// Locate New region Handle and offset the prim position for the new region | 1874 | /// Move the given scene object into a new region depending on which region its absolute position has moved |
1875 | /// | 1875 | /// into. |
1876 | /// | ||
1877 | /// This method locates the new region handle and offsets the prim position for the new region | ||
1876 | /// </summary> | 1878 | /// </summary> |
1877 | /// <param name="position">current position of Group</param> | 1879 | /// <param name="attemptedPosition">the attempted out of region position of the scene object</param> |
1878 | /// <param name="grp">Scene Object Group that we're crossing</param> | 1880 | /// <param name="grp">the scene object that we're crossing</param> |
1879 | 1881 | public void CrossPrimGroupIntoNewRegion(Vector3 attemptedPosition, SceneObjectGroup grp) | |
1880 | public void CrossPrimGroupIntoNewRegion(Vector3 position, SceneObjectGroup grp) | ||
1881 | { | 1882 | { |
1882 | if (grp == null) | 1883 | if (grp == null) |
1883 | return; | 1884 | return; |
@@ -1897,53 +1898,70 @@ namespace OpenSim.Region.Environment.Scenes | |||
1897 | } | 1898 | } |
1898 | return; | 1899 | return; |
1899 | } | 1900 | } |
1900 | 1901 | ||
1901 | m_log.Warn("Prim crossing: " + grp.ToString()); | ||
1902 | int thisx = (int)RegionInfo.RegionLocX; | 1902 | int thisx = (int)RegionInfo.RegionLocX; |
1903 | int thisy = (int)RegionInfo.RegionLocY; | 1903 | int thisy = (int)RegionInfo.RegionLocY; |
1904 | 1904 | ||
1905 | ulong newRegionHandle = 0; | 1905 | ulong newRegionHandle = 0; |
1906 | Vector3 pos = position; | 1906 | Vector3 pos = attemptedPosition; |
1907 | 1907 | ||
1908 | if (position.X > Constants.RegionSize + 0.1f) | 1908 | if (attemptedPosition.X > Constants.RegionSize + 0.1f) |
1909 | { | 1909 | { |
1910 | pos.X = ((pos.X - Constants.RegionSize)); | 1910 | pos.X = ((pos.X - Constants.RegionSize)); |
1911 | newRegionHandle = Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize)); | 1911 | newRegionHandle |
1912 | = Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize)); | ||
1912 | // x + 1 | 1913 | // x + 1 |
1913 | } | 1914 | } |
1914 | else if (position.X < -0.1f) | 1915 | else if (attemptedPosition.X < -0.1f) |
1915 | { | 1916 | { |
1916 | pos.X = ((pos.X + Constants.RegionSize)); | 1917 | pos.X = ((pos.X + Constants.RegionSize)); |
1917 | newRegionHandle = Util.UIntsToLong((uint)((thisx - 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize)); | 1918 | newRegionHandle |
1919 | = Util.UIntsToLong((uint)((thisx - 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize)); | ||
1918 | // x - 1 | 1920 | // x - 1 |
1919 | } | 1921 | } |
1920 | 1922 | ||
1921 | if (position.Y > Constants.RegionSize + 0.1f) | 1923 | if (attemptedPosition.Y > Constants.RegionSize + 0.1f) |
1922 | { | 1924 | { |
1923 | pos.Y = ((pos.Y - Constants.RegionSize)); | 1925 | pos.Y = ((pos.Y - Constants.RegionSize)); |
1924 | newRegionHandle = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize)); | 1926 | newRegionHandle |
1927 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize)); | ||
1925 | // y + 1 | 1928 | // y + 1 |
1926 | } | 1929 | } |
1927 | else if (position.Y < -1f) | 1930 | else if (attemptedPosition.Y < -1f) |
1928 | { | 1931 | { |
1929 | pos.Y = ((pos.Y + Constants.RegionSize)); | 1932 | pos.Y = ((pos.Y + Constants.RegionSize)); |
1930 | newRegionHandle = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - 1) * Constants.RegionSize)); | 1933 | newRegionHandle |
1934 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - 1) * Constants.RegionSize)); | ||
1931 | // y - 1 | 1935 | // y - 1 |
1932 | } | 1936 | } |
1933 | 1937 | ||
1934 | // Offset the positions for the new region across the border | 1938 | // Offset the positions for the new region across the border |
1939 | Vector3 oldGroupPosition = grp.RootPart.GroupPosition; | ||
1935 | grp.OffsetForNewRegion(pos); | 1940 | grp.OffsetForNewRegion(pos); |
1936 | 1941 | ||
1937 | CrossPrimGroupIntoNewRegion(newRegionHandle, grp); | 1942 | // If we fail to cross the border, then reset the position of the scene object on that border. |
1943 | if (!CrossPrimGroupIntoNewRegion(newRegionHandle, grp)) | ||
1944 | { | ||
1945 | grp.OffsetForNewRegion(oldGroupPosition); | ||
1946 | } | ||
1938 | } | 1947 | } |
1939 | 1948 | ||
1940 | public void CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp) | 1949 | /// <summary> |
1950 | /// Move the given scene object into a new region | ||
1951 | /// </summary> | ||
1952 | /// <param name="newRegionHandle"></param> | ||
1953 | /// <param name="grp">Scene Object Group that we're crossing</param> | ||
1954 | /// <returns> | ||
1955 | /// true if the crossing itself was successful, false on failure | ||
1956 | /// FIMXE: we still return true if the crossing object was not successfully deleted from the originating region | ||
1957 | /// </returns> | ||
1958 | public bool CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp) | ||
1941 | { | 1959 | { |
1960 | bool successYN = false; | ||
1942 | int primcrossingXMLmethod = 0; | 1961 | int primcrossingXMLmethod = 0; |
1962 | |||
1943 | if (newRegionHandle != 0) | 1963 | if (newRegionHandle != 0) |
1944 | { | 1964 | { |
1945 | bool successYN = false; | ||
1946 | |||
1947 | successYN | 1965 | successYN |
1948 | = m_sceneGridService.PrimCrossToNeighboringRegion( | 1966 | = m_sceneGridService.PrimCrossToNeighboringRegion( |
1949 | newRegionHandle, grp.UUID, m_serialiser.SaveGroupToXml2(grp), primcrossingXMLmethod); | 1967 | newRegionHandle, grp.UUID, m_serialiser.SaveGroupToXml2(grp), primcrossingXMLmethod); |
@@ -1955,14 +1973,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1955 | { | 1973 | { |
1956 | DeleteSceneObject(grp); | 1974 | DeleteSceneObject(grp); |
1957 | } | 1975 | } |
1958 | catch (Exception) | 1976 | catch (Exception e) |
1959 | { | 1977 | { |
1960 | m_log.Warn("[DATABASE]: exception when trying to remove the prim that crossed the border."); | 1978 | m_log.ErrorFormat( |
1979 | "[INTERREGION]: Exception deleting the old object left behind on a border crossing for {0}, {1}", | ||
1980 | grp, e); | ||
1961 | } | 1981 | } |
1962 | } | 1982 | } |
1963 | else | 1983 | else |
1964 | { | 1984 | { |
1965 | m_log.Warn("[INTERREGION]: Prim Crossing Failed!"); | ||
1966 | if (grp.RootPart != null) | 1985 | if (grp.RootPart != null) |
1967 | { | 1986 | { |
1968 | if (grp.RootPart.PhysActor != null) | 1987 | if (grp.RootPart.PhysActor != null) |
@@ -1970,10 +1989,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
1970 | grp.RootPart.PhysActor.CrossingFailure(); | 1989 | grp.RootPart.PhysActor.CrossingFailure(); |
1971 | } | 1990 | } |
1972 | } | 1991 | } |
1992 | |||
1993 | m_log.ErrorFormat("[INTERREGION]: Prim crossing failed for {0}", grp); | ||
1973 | } | 1994 | } |
1974 | } | 1995 | } |
1996 | else | ||
1997 | { | ||
1998 | m_log.Error("[INTERREGION]: region handle was unexpectedly 0 in Scene.CrossPrimGroupIntoNewRegion()"); | ||
1999 | } | ||
2000 | |||
2001 | return successYN; | ||
1975 | } | 2002 | } |
1976 | 2003 | ||
2004 | /// <summary> | ||
2005 | /// Handle a scene object that is crossing into this region from another. | ||
2006 | /// </summary> | ||
2007 | /// <param name="regionHandle"></param> | ||
2008 | /// <param name="primID"></param> | ||
2009 | /// <param name="objXMLData"></param> | ||
2010 | /// <param name="XMLMethod"></param> | ||
2011 | /// <returns></returns> | ||
1977 | public bool IncomingInterRegionPrimGroup(ulong regionHandle, UUID primID, string objXMLData, int XMLMethod) | 2012 | public bool IncomingInterRegionPrimGroup(ulong regionHandle, UUID primID, string objXMLData, int XMLMethod) |
1978 | { | 2013 | { |
1979 | m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor"); | 2014 | m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor"); |