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authorCharles Krinke2008-07-19 14:45:10 +0000
committerCharles Krinke2008-07-19 14:45:10 +0000
commit9ff9279a7cd76a6a5aaf84ef759053d7bde4001a (patch)
tree3088a04210aabf2ae356ab56363265a55490239a /OpenSim/Region/Environment/Scenes/Scene.cs
parentUpdate svn properties. Fix some inconsistent newlines. (diff)
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Mantis#1785. Thank you kindly, Junta_Kohime for a patch that"
llAxes2Rot now implemented. Important note: quaternion <x,y,z,s> is equal to <-x,-y,-z,-s>. The result may be different from LSL output, but it is correct. A problem of rounding caused an error of square rooting of zero as negative number, corrected by squaring again. Function tested 360° along 3 axes. Vector fwd, left and up have to be normalized.
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