diff options
Hopefully texturing prims should now work correctly.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index d1f6038..80c61e1 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -477,6 +477,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
477 | client.OnUpdatePrimScale += this.UpdatePrimScale; | 477 | client.OnUpdatePrimScale += this.UpdatePrimScale; |
478 | client.OnUpdatePrimShape += this.UpdatePrimShape; | 478 | client.OnUpdatePrimShape += this.UpdatePrimShape; |
479 | client.OnRequestMapBlocks += this.RequestMapBlocks; | 479 | client.OnRequestMapBlocks += this.RequestMapBlocks; |
480 | client.OnUpdatePrimTexture += this.UpdatePrimTexture; | ||
480 | client.OnTeleportLocationRequest += this.RequestTeleportLocation; | 481 | client.OnTeleportLocationRequest += this.RequestTeleportLocation; |
481 | client.OnObjectSelect += this.SelectPrim; | 482 | client.OnObjectSelect += this.SelectPrim; |
482 | client.OnGrapUpdate += this.MoveObject; | 483 | client.OnGrapUpdate += this.MoveObject; |