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author | Teravus Ovares | 2008-04-24 11:32:41 +0000 |
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committer | Teravus Ovares | 2008-04-24 11:32:41 +0000 |
commit | aa8aee90a35458f1f601ca23e2298b212782d0a3 (patch) | |
tree | 37c2645867cba040a4ad7e32d1b5ccd56d155d87 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * From: Alan M Webb <awebb.vnet.ibm.com> (diff) | |
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* Adds much better support for attachments that you right click on in world.
* Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments.
* You can position & rotate your attachments now. Positions do *not* save.
* You can detach attachments now the regular way.
* Attachments do not cross into other regions with you..(this isn't too far off)
* Updated ODE to not request terse updates on child prim.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index c41a445..21c8991 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1528,6 +1528,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1528 | client.OnRezObject += RezObject; | 1528 | client.OnRezObject += RezObject; |
1529 | client.OnRezSingleAttachmentFromInv += RezSingleAttachment; | 1529 | client.OnRezSingleAttachmentFromInv += RezSingleAttachment; |
1530 | client.OnObjectAttach += m_innerScene.AttachObject; | 1530 | client.OnObjectAttach += m_innerScene.AttachObject; |
1531 | client.OnObjectDetach += m_innerScene.DetachObject; | ||
1531 | client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest; | 1532 | client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest; |
1532 | client.OnObjectDescription += m_innerScene.PrimDescription; | 1533 | client.OnObjectDescription += m_innerScene.PrimDescription; |
1533 | client.OnObjectName += m_innerScene.PrimName; | 1534 | client.OnObjectName += m_innerScene.PrimName; |