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author | Adam Johnson | 2007-12-28 08:51:39 +0000 |
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committer | Adam Johnson | 2007-12-28 08:51:39 +0000 |
commit | 79496381fc68cbd30ff5a95d1f05fcb18c6b1a93 (patch) | |
tree | 036414391293354da62fe9eac1895483111480a3 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ... (diff) | |
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Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now
recycled to improve performance and memory usage.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 71 |
1 files changed, 35 insertions, 36 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index d8c5255..4657264 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -474,7 +474,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
474 | if (!avatar.IsChildAgent) | 474 | if (!avatar.IsChildAgent) |
475 | avatar.ControllingClient.Kick("The simulator is going down."); | 475 | avatar.ControllingClient.Kick("The simulator is going down."); |
476 | 476 | ||
477 | avatar.ControllingClient.OutPacket(new DisableSimulatorPacket(), | 477 | avatar.ControllingClient.OutPacket(PacketPool.Instance.GetPacket(libsecondlife.Packets.PacketType.DisableSimulator), |
478 | ThrottleOutPacketType.Task); | 478 | ThrottleOutPacketType.Task); |
479 | }); | 479 | }); |
480 | 480 | ||
@@ -1016,43 +1016,42 @@ namespace OpenSim.Region.Environment.Scenes | |||
1016 | // It's wrong many times though. | 1016 | // It's wrong many times though. |
1017 | 1017 | ||
1018 | LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection); | 1018 | LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection); |
1019 | |||
1020 | |||
1021 | |||
1019 | 1022 | ||
1020 | if (PermissionsMngr.CanRezObject(ownerID, pos)) | 1023 | if (PermissionsMngr.CanRezObject(ownerID, pos)) |
1021 | { | 1024 | { |
1022 | // rez ON the ground, not IN the ground | ||
1023 | pos.Z += 0.25F; | ||
1024 | |||
1025 | AddNewPrim(ownerID, pos, rot, shape); | ||
1026 | } | ||
1027 | } | ||
1028 | 1025 | ||
1029 | public virtual void AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape) | 1026 | // rez ON the ground, not IN the ground |
1030 | { | 1027 | pos.Z += 0.25F; |
1031 | SceneObjectGroup sceneOb = | 1028 | |
1032 | new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); | 1029 | |
1033 | 1030 | SceneObjectGroup sceneOb = | |
1034 | AddEntity(sceneOb); | 1031 | new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); |
1035 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); | 1032 | AddEntity(sceneOb); |
1036 | // if grass or tree, make phantom | 1033 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); |
1037 | //rootPart.ApplySanePermissions(); | 1034 | // if grass or tree, make phantom |
1038 | if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255) || (rootPart.Shape.PCode == 111)) | 1035 | //rootPart.ApplySanePermissions(); |
1039 | { | 1036 | if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255) || (rootPart.Shape.PCode == 111)) |
1040 | rootPart.AddFlag(LLObject.ObjectFlags.Phantom); | 1037 | { |
1041 | //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; | 1038 | rootPart.AddFlag(LLObject.ObjectFlags.Phantom); |
1042 | } | 1039 | //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; |
1043 | // if not phantom, add to physics | 1040 | } |
1044 | bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); | 1041 | // if not phantom, add to physics |
1045 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 1042 | bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); |
1046 | { | 1043 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) |
1047 | rootPart.PhysActor = | 1044 | { |
1048 | PhysicsScene.AddPrimShape( | 1045 | rootPart.PhysActor = |
1049 | rootPart.Name, | 1046 | PhysicsScene.AddPrimShape( |
1050 | rootPart.Shape, | 1047 | rootPart.Name, |
1051 | new PhysicsVector(pos.X, pos.Y, pos.Z), | 1048 | rootPart.Shape, |
1052 | new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), | 1049 | new PhysicsVector(pos.X, pos.Y, pos.Z), |
1053 | new Quaternion(), UsePhysics); | 1050 | new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), |
1054 | // subscribe to physics events. | 1051 | new Quaternion(), UsePhysics); |
1055 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 1052 | // subscribe to physics events. |
1053 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | ||
1054 | } | ||
1056 | } | 1055 | } |
1057 | } | 1056 | } |
1058 | 1057 | ||
@@ -1499,7 +1498,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1499 | m_innerScene.removeUserCount(true); | 1498 | m_innerScene.removeUserCount(true); |
1500 | } | 1499 | } |
1501 | // Tell a single agent to disconnect from the region. | 1500 | // Tell a single agent to disconnect from the region. |
1502 | DisableSimulatorPacket disable = new DisableSimulatorPacket(); | 1501 | libsecondlife.Packets.DisableSimulatorPacket disable = (libsecondlife.Packets.DisableSimulatorPacket) PacketPool.Instance.GetPacket(libsecondlife.Packets.PacketType.DisableSimulator); |
1503 | presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Task); | 1502 | presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Task); |
1504 | } | 1503 | } |
1505 | } | 1504 | } |
@@ -2246,4 +2245,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
2246 | 2245 | ||
2247 | #endregion | 2246 | #endregion |
2248 | } | 2247 | } |
2249 | } \ No newline at end of file | 2248 | } |