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author | Jeff Ames | 2008-05-28 03:44:49 +0000 |
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committer | Jeff Ames | 2008-05-28 03:44:49 +0000 |
commit | 5752c1f5c2ee069e2ff5ffc0ff2f186d7454c5c4 (patch) | |
tree | ea980f49f1a6bb40ba037a87581a3d741c3d3c56 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | Thank you kindly, Melanie for a patch that: (diff) | |
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index c9f23af..1be0617 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -199,9 +199,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
199 | /// <summary> | 199 | /// <summary> |
200 | /// The dictionary of all entities in this scene. The contents of this dictionary may be changed at any time. | 200 | /// The dictionary of all entities in this scene. The contents of this dictionary may be changed at any time. |
201 | /// If you wish to add or remove entities, please use the appropriate method for that entity rather than | 201 | /// If you wish to add or remove entities, please use the appropriate method for that entity rather than |
202 | /// editing this dictionary directly. | 202 | /// editing this dictionary directly. |
203 | /// | 203 | /// |
204 | /// If you want a list of entities where the list itself is guaranteed not to change, please use | 204 | /// If you want a list of entities where the list itself is guaranteed not to change, please use |
205 | /// GetEntities() | 205 | /// GetEntities() |
206 | /// </summary> | 206 | /// </summary> |
207 | public Dictionary<LLUUID, EntityBase> Entities | 207 | public Dictionary<LLUUID, EntityBase> Entities |
@@ -565,19 +565,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
565 | m_scripts_enabled = !ScriptEngine; | 565 | m_scripts_enabled = !ScriptEngine; |
566 | m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); | 566 | m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); |
567 | } | 567 | } |
568 | 568 | ||
569 | if (m_physics_enabled != !PhysicsEngine) | 569 | if (m_physics_enabled != !PhysicsEngine) |
570 | { | 570 | { |
571 | m_physics_enabled = !PhysicsEngine; | 571 | m_physics_enabled = !PhysicsEngine; |
572 | } | 572 | } |
573 | } | 573 | } |
574 | 574 | ||
575 | public int GetInaccurateNeighborCount() | 575 | public int GetInaccurateNeighborCount() |
576 | { | 576 | { |
577 | lock (m_neighbours) | 577 | lock (m_neighbours) |
578 | return m_neighbours.Count; | 578 | return m_neighbours.Count; |
579 | } | 579 | } |
580 | 580 | ||
581 | // This is the method that shuts down the scene. | 581 | // This is the method that shuts down the scene. |
582 | public override void Close() | 582 | public override void Close() |
583 | { | 583 | { |