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authorTeravus Ovares2007-12-28 14:24:14 +0000
committerTeravus Ovares2007-12-28 14:24:14 +0000
commitf64d94f8caccd49523c54c48a1c6700b7fb0d212 (patch)
tree6373c114a94befc75551953c706490acbca56c8e /OpenSim/Region/Environment/Scenes/Scene.cs
parent* Made a copy of parts before updating to avoid dictionary updated exceptions... (diff)
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* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere.
* Various Refactorings
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 3919a46..89b68de 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -931,6 +931,7 @@ namespace OpenSim.Region.Environment.Scenes
931 if (RayEndIsIntersection == (byte)1) 931 if (RayEndIsIntersection == (byte)1)
932 { 932 {
933 pos = RayEnd; 933 pos = RayEnd;
934 pos.Z += 0.25F;
934 return pos; 935 return pos;
935 } 936 }
936 if (RayTargetID != LLUUID.Zero) 937 if (RayTargetID != LLUUID.Zero)
@@ -986,13 +987,14 @@ namespace OpenSim.Region.Environment.Scenes
986 987
987 988
988 989
989 990 pos.Z += 0.25F;
990 return pos; 991 return pos;
991 } 992 }
992 else 993 else
993 { 994 {
994 // fall back to our stupid functionality 995 // fall back to our stupid functionality
995 pos = RayEnd; 996 pos = RayEnd;
997 pos.Z += 0.25F;
996 return pos; 998 return pos;
997 } 999 }
998 } 1000 }
@@ -1000,6 +1002,7 @@ namespace OpenSim.Region.Environment.Scenes
1000 { 1002 {
1001 // fall back to our stupid functionality 1003 // fall back to our stupid functionality
1002 pos = RayEnd; 1004 pos = RayEnd;
1005 pos.Z += 0.25F;
1003 return pos; 1006 return pos;
1004 } 1007 }
1005 1008
@@ -1018,7 +1021,7 @@ namespace OpenSim.Region.Environment.Scenes
1018 if (PermissionsMngr.CanRezObject(ownerID, pos)) 1021 if (PermissionsMngr.CanRezObject(ownerID, pos))
1019 { 1022 {
1020 // rez ON the ground, not IN the ground 1023 // rez ON the ground, not IN the ground
1021 pos.Z += 0.25F; 1024
1022 1025
1023 1026
1024 AddNewPrim(ownerID, pos, rot, shape); 1027 AddNewPrim(ownerID, pos, rot, shape);