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author | lbsa71 | 2007-09-23 23:55:29 +0000 |
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committer | lbsa71 | 2007-09-23 23:55:29 +0000 |
commit | b3eeb5a8dcdb91d47037234540c5045cdfb9977a (patch) | |
tree | 47e5965e061861cb1ee57bee4b319b432e8f63d8 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | fix to do hollow prims correctly. Reported from (diff) | |
download | opensim-SC_OLD-b3eeb5a8dcdb91d47037234540c5045cdfb9977a.zip opensim-SC_OLD-b3eeb5a8dcdb91d47037234540c5045cdfb9977a.tar.gz opensim-SC_OLD-b3eeb5a8dcdb91d47037234540c5045cdfb9977a.tar.bz2 opensim-SC_OLD-b3eeb5a8dcdb91d47037234540c5045cdfb9977a.tar.xz |
* Purged 'Regions' code pending Agent layer grok.
* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 19 |
1 files changed, 6 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index adf501e..22f69a5 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -49,7 +49,6 @@ using OpenSim.Region.Environment.Types; | |||
49 | using OpenSim.Region.Physics.Manager; | 49 | using OpenSim.Region.Physics.Manager; |
50 | using OpenSim.Region.Terrain; | 50 | using OpenSim.Region.Terrain; |
51 | using Timer = System.Timers.Timer; | 51 | using Timer = System.Timers.Timer; |
52 | using OpenSim.Region.Environment.Regions; | ||
53 | 52 | ||
54 | namespace OpenSim.Region.Environment.Scenes | 53 | namespace OpenSim.Region.Environment.Scenes |
55 | { | 54 | { |
@@ -64,8 +63,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
64 | /// publicized so it can be accessed from SceneObjectGroup. | 63 | /// publicized so it can be accessed from SceneObjectGroup. |
65 | protected float timeStep = 0.1f; | 64 | protected float timeStep = 0.1f; |
66 | 65 | ||
67 | private Regions.Region m_region; | ||
68 | |||
69 | private Random Rand = new Random(); | 66 | private Random Rand = new Random(); |
70 | private uint _primCount = 702000; | 67 | private uint _primCount = 702000; |
71 | private readonly Mutex _primAllocateMutex = new Mutex(false); | 68 | private readonly Mutex _primAllocateMutex = new Mutex(false); |
@@ -162,8 +159,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
162 | { | 159 | { |
163 | updateLock = new Mutex(false); | 160 | updateLock = new Mutex(false); |
164 | 161 | ||
165 | m_region = new Regions.Region(this); | ||
166 | |||
167 | m_moduleLoader = moduleLoader; | 162 | m_moduleLoader = moduleLoader; |
168 | authenticateHandler = authen; | 163 | authenticateHandler = authen; |
169 | commsManager = commsMan; | 164 | commsManager = commsMan; |
@@ -373,7 +368,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
373 | /// <returns></returns> | 368 | /// <returns></returns> |
374 | internal void Broadcast(Action<IClientAPI> whatToDo) | 369 | internal void Broadcast(Action<IClientAPI> whatToDo) |
375 | { | 370 | { |
376 | m_region.Broadcast(whatToDo); | 371 | ForEachScenePresence( delegate( ScenePresence presence ) |
372 | { | ||
373 | whatToDo(presence.ControllingClient); | ||
374 | }); | ||
377 | } | 375 | } |
378 | /// <summary> | 376 | /// <summary> |
379 | /// | 377 | /// |
@@ -458,7 +456,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
458 | /// <summary> | 456 | /// <summary> |
459 | /// Loads the World's objects | 457 | /// Loads the World's objects |
460 | /// </summary> | 458 | /// </summary> |
461 | public void LoadPrimsFromStorage() | 459 | public virtual void LoadPrimsFromStorage() |
462 | { | 460 | { |
463 | MainLog.Instance.Verbose("Loading objects from datastore"); | 461 | MainLog.Instance.Verbose("Loading objects from datastore"); |
464 | List<SceneObjectGroup> PrimsFromDB = storageManager.DataStore.LoadObjects(m_regInfo.SimUUID); | 462 | List<SceneObjectGroup> PrimsFromDB = storageManager.DataStore.LoadObjects(m_regInfo.SimUUID); |
@@ -790,11 +788,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
790 | m_scenePresences.Remove(agentID); | 788 | m_scenePresences.Remove(agentID); |
791 | } | 789 | } |
792 | 790 | ||
793 | lock (m_region) | ||
794 | { | ||
795 | m_region.Remove(agentID); | ||
796 | } | ||
797 | |||
798 | lock (Entities) | 791 | lock (Entities) |
799 | { | 792 | { |
800 | Entities.Remove(agentID); | 793 | Entities.Remove(agentID); |
@@ -1135,7 +1128,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1135 | } | 1128 | } |
1136 | 1129 | ||
1137 | public void SendUrlToUser(LLUUID avatarID, string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, | 1130 | public void SendUrlToUser(LLUUID avatarID, string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, |
1138 | string message, string url) | 1131 | string message, string url) |
1139 | { | 1132 | { |
1140 | if (m_scenePresences.ContainsKey(avatarID)) | 1133 | if (m_scenePresences.ContainsKey(avatarID)) |
1141 | { | 1134 | { |