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author | Adam Frisby | 2007-07-15 18:49:11 +0000 |
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committer | Adam Frisby | 2007-07-15 18:49:11 +0000 |
commit | 61446c0cd8b4a81ddf98d0a3c246f4c9d8239fed (patch) | |
tree | 9281b3991118f2d6697bb39b57dd42c28713d1ac /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * More prebuild.xml changes. (diff) | |
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* Primitives are now loaded from Datastore during scene initialisation.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index d9b630e..0186ba8 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -146,6 +146,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
146 | Avatars = new Dictionary<LLUUID, ScenePresence>(); | 146 | Avatars = new Dictionary<LLUUID, ScenePresence>(); |
147 | Prims = new Dictionary<LLUUID, SceneObject>(); | 147 | Prims = new Dictionary<LLUUID, SceneObject>(); |
148 | 148 | ||
149 | MainLog.Instance.Verbose("World.cs - loading objects from datastore"); | ||
150 | List<SceneObject> PrimsFromDB = storageManager.DataStore.LoadObjects(); | ||
151 | foreach (SceneObject prim in PrimsFromDB) | ||
152 | { | ||
153 | Prims.Add(prim.uuid, prim); | ||
154 | } | ||
155 | MainLog.Instance.Verbose("World.cs - loaded " + PrimsFromDB.Count.ToString() + " object(s)"); | ||
156 | |||
157 | |||
149 | MainLog.Instance.Verbose("World.cs - creating LandMap"); | 158 | MainLog.Instance.Verbose("World.cs - creating LandMap"); |
150 | Terrain = new TerrainEngine(); | 159 | Terrain = new TerrainEngine(); |
151 | 160 | ||