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authorMelanie Thielker2008-08-14 21:31:38 +0000
committerMelanie Thielker2008-08-14 21:31:38 +0000
commit4041194db93c1687c6d9f40744b27b037934ad16 (patch)
treeac8d01fd86618b93f267cee25cd8e56040b4c5d5 /OpenSim/Region/Environment/Scenes/Scene.cs
parentAdds UserFlags and GodLevel to the user data store and plumbs then in. (diff)
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Refactor: Make the tree creation function take a UUID for the owner
Change the tree populator module to supply a sensible value
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index b4bb2f6..bd02b7e 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1635,10 +1635,9 @@ namespace OpenSim.Region.Environment.Scenes
1635 } 1635 }
1636 } 1636 }
1637 1637
1638 public SceneObjectGroup AddTree(LLVector3 scale, LLQuaternion rotation, LLVector3 position, 1638 public SceneObjectGroup AddTree(LLUUID uuid, LLVector3 scale, LLQuaternion rotation, LLVector3 position,
1639 Tree treeType, bool newTree) 1639 Tree treeType, bool newTree)
1640 { 1640 {
1641 LLUUID uuid = this.RegionInfo.MasterAvatarAssignedUUID;
1642 PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); 1641 PrimitiveBaseShape treeShape = new PrimitiveBaseShape();
1643 treeShape.PathCurve = 16; 1642 treeShape.PathCurve = 16;
1644 treeShape.PathEnd = 49900; 1643 treeShape.PathEnd = 49900;