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author | Teravus Ovares | 2007-11-24 00:19:48 +0000 |
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committer | Teravus Ovares | 2007-11-24 00:19:48 +0000 |
commit | d7ec786244cce8b856233090349d85b4aec76206 (patch) | |
tree | 78c24962ce09c5108f63fb31cba91eb4d9fed698 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | *Fixed bug causing parcel prim counts to stop updating. (diff) | |
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* Added a nice 'The Region is going down.' message to the user when the sim owner issues 'shutdown' on the console.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index ea3283d..7bcd7bd 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -257,6 +257,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
257 | { | 257 | { |
258 | ForEachScenePresence(delegate(ScenePresence avatar) | 258 | ForEachScenePresence(delegate(ScenePresence avatar) |
259 | { | 259 | { |
260 | avatar.Kick("The region is going down."); | ||
260 | avatar.ControllingClient.Stop(); | 261 | avatar.ControllingClient.Stop(); |
261 | }); | 262 | }); |
262 | 263 | ||
@@ -638,7 +639,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
638 | { | 639 | { |
639 | 640 | ||
640 | // What we're *supposed* to do is raytrace from the camera position given by the client to the nearest collision | 641 | // What we're *supposed* to do is raytrace from the camera position given by the client to the nearest collision |
641 | // in the direction the client supplies (the ground level that we clicked) | 642 | // in the direction the client supplies (the ground level that we clicked) |
642 | // This function is pretty crappy right now.. so we're not affecting where the newly rezzed objects go | 643 | // This function is pretty crappy right now.. so we're not affecting where the newly rezzed objects go |
643 | // Test it if you like. The console will write where it guesses a collision took place. if it thinks one did. | 644 | // Test it if you like. The console will write where it guesses a collision took place. if it thinks one did. |
644 | // It's wrong many times though. | 645 | // It's wrong many times though. |