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authorMW2007-08-09 17:54:22 +0000
committerMW2007-08-09 17:54:22 +0000
commitd451dddcd0e061cd5aa326cb08d6e24e08817dcc (patch)
tree72284c21869a14db90f0fbaba25ba69b4abd0ab8 /OpenSim/Region/Environment/Scenes/Scene.cs
parentNew linux libopenjpeg compiled for i386 instead of i686. Hopefully this one w... (diff)
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Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs38
1 files changed, 19 insertions, 19 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 813308b..c2eac60 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Environment.Scenes
54 { 54 {
55 protected Timer m_heartbeatTimer = new Timer(); 55 protected Timer m_heartbeatTimer = new Timer();
56 protected Dictionary<LLUUID, ScenePresence> Avatars; 56 protected Dictionary<LLUUID, ScenePresence> Avatars;
57 protected Dictionary<LLUUID, SceneObject> Prims; 57 protected Dictionary<LLUUID, SceneObjectGroup> Prims;
58 protected PhysicsScene phyScene; 58 protected PhysicsScene phyScene;
59 protected float timeStep = 0.1f; 59 protected float timeStep = 0.1f;
60 private Random Rand = new Random(); 60 private Random Rand = new Random();
@@ -109,7 +109,7 @@ namespace OpenSim.Region.Environment.Scenes
109 get { return m_scriptManager; } 109 get { return m_scriptManager; }
110 } 110 }
111 111
112 public Dictionary<LLUUID, SceneObject> Objects 112 public Dictionary<LLUUID, SceneObjectGroup> Objects
113 { 113 {
114 get { return Prims; } 114 get { return Prims; }
115 } 115 }
@@ -149,11 +149,11 @@ namespace OpenSim.Region.Environment.Scenes
149 MainLog.Instance.Verbose("Creating new entitities instance"); 149 MainLog.Instance.Verbose("Creating new entitities instance");
150 Entities = new Dictionary<LLUUID, EntityBase>(); 150 Entities = new Dictionary<LLUUID, EntityBase>();
151 Avatars = new Dictionary<LLUUID, ScenePresence>(); 151 Avatars = new Dictionary<LLUUID, ScenePresence>();
152 Prims = new Dictionary<LLUUID, SceneObject>(); 152 Prims = new Dictionary<LLUUID, SceneObjectGroup>();
153 153
154 MainLog.Instance.Verbose("Loading objects from datastore"); 154 MainLog.Instance.Verbose("Loading objects from datastore");
155 List<SceneObject> PrimsFromDB = storageManager.DataStore.LoadObjects(); 155 List<SceneObjectGroup> PrimsFromDB = storageManager.DataStore.LoadObjects();
156 foreach (SceneObject prim in PrimsFromDB) 156 foreach (SceneObjectGroup prim in PrimsFromDB)
157 { 157 {
158 AddEntity(prim); 158 AddEntity(prim);
159 } 159 }
@@ -463,10 +463,10 @@ namespace OpenSim.Region.Environment.Scenes
463 public void LoadPrimsFromStorage() 463 public void LoadPrimsFromStorage()
464 { 464 {
465 MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives"); 465 MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives");
466 List<SceneObject> NewObjectsList = storageManager.DataStore.LoadObjects(); 466 List<SceneObjectGroup> NewObjectsList = storageManager.DataStore.LoadObjects();
467 foreach (SceneObject obj in NewObjectsList) 467 foreach (SceneObjectGroup obj in NewObjectsList)
468 { 468 {
469 this.Objects.Add(obj.rootUUID, obj); 469 this.Objects.Add(obj.UUID, obj);
470 } 470 }
471 } 471 }
472 472
@@ -501,7 +501,7 @@ namespace OpenSim.Region.Environment.Scenes
501 /// <param name="ownerID"></param> 501 /// <param name="ownerID"></param>
502 public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape) 502 public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape)
503 { 503 {
504 SceneObject sceneOb = new SceneObject(this, m_eventManager, ownerID, PrimIDAllocate(), pos, shape); 504 SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape);
505 AddEntity(sceneOb); 505 AddEntity(sceneOb);
506 } 506 }
507 507
@@ -509,28 +509,28 @@ namespace OpenSim.Region.Environment.Scenes
509 { 509 {
510 foreach (EntityBase obj in Entities.Values) 510 foreach (EntityBase obj in Entities.Values)
511 { 511 {
512 if (obj is SceneObject) 512 if (obj is SceneObjectGroup)
513 { 513 {
514 if (((SceneObject) obj).LocalId == localID) 514 if (((SceneObjectGroup) obj).LocalId == localID)
515 { 515 {
516 RemoveEntity((SceneObject) obj); 516 RemoveEntity((SceneObjectGroup) obj);
517 return; 517 return;
518 } 518 }
519 } 519 }
520 } 520 }
521 } 521 }
522 522
523 public void AddEntity(SceneObject sceneObject) 523 public void AddEntity(SceneObjectGroup sceneObject)
524 { 524 {
525 Entities.Add(sceneObject.rootUUID, sceneObject); 525 Entities.Add(sceneObject.UUID, sceneObject);
526 } 526 }
527 527
528 public void RemoveEntity(SceneObject sceneObject) 528 public void RemoveEntity(SceneObjectGroup sceneObject)
529 { 529 {
530 if (Entities.ContainsKey(sceneObject.rootUUID)) 530 if (Entities.ContainsKey(sceneObject.UUID))
531 { 531 {
532 m_LandManager.removePrimFromLandPrimCounts(sceneObject); 532 m_LandManager.removePrimFromLandPrimCounts(sceneObject);
533 Entities.Remove(sceneObject.rootUUID); 533 Entities.Remove(sceneObject.UUID);
534 m_LandManager.setPrimsTainted(); 534 m_LandManager.setPrimsTainted();
535 } 535 }
536 } 536 }
@@ -779,9 +779,9 @@ namespace OpenSim.Region.Environment.Scenes
779 { 779 {
780 foreach (EntityBase ent in Entities.Values) 780 foreach (EntityBase ent in Entities.Values)
781 { 781 {
782 if (ent is SceneObject) 782 if (ent is SceneObjectGroup)
783 { 783 {
784 ((SceneObject) ent).SendAllChildPrimsToClient(client); 784 // ((SceneObject) ent).SendAllChildPrimsToClient(client);
785 } 785 }
786 } 786 }
787 } 787 }