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author | dan miller | 2007-09-09 21:21:09 +0000 |
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committer | dan miller | 2007-09-09 21:21:09 +0000 |
commit | 86e3fc3da2921e47a8ee7a41a41f89633504719a (patch) | |
tree | 0c6b92eee0d9253e0a8ebdefa08886acfc472610 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | Little green men (aka dots on minimap). Thanks to bushing for (diff) | |
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added avatar updates for physics movement -- fixes gravity & avatar collision (ODE)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 17b01d5..1af41be 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -251,7 +251,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
251 | { | 251 | { |
252 | if (phyScene.IsThreaded) | 252 | if (phyScene.IsThreaded) |
253 | { | 253 | { |
254 | phyScene.GetResults(); | 254 | phyScene.GetResults(); /// no engines implement this, and what does it have to do with threading? possible DEAD CODE |
255 | } | 255 | } |
256 | 256 | ||
257 | List<EntityBase> moveEntities = new List<EntityBase>(Entities.Values); | 257 | List<EntityBase> moveEntities = new List<EntityBase>(Entities.Values); |