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authorlbsa712007-09-21 03:13:49 +0000
committerlbsa712007-09-21 03:13:49 +0000
commit409bcd999d19c52133f7099963febdf96d865467 (patch)
treea4853c05b6af3b17a2ee1392aca9e08ed38ac427 /OpenSim/Region/Environment/Scenes/Scene.cs
parentphysics-related fixes; should stabilize border crossings (diff)
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* Continuing refactoring of presence
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs39
1 files changed, 16 insertions, 23 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index d89ca28..55d760e 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -310,7 +310,7 @@ namespace OpenSim.Region.Environment.Scenes
310 { 310 {
311 if (Terrain.Tainted(x * 16, y * 16)) 311 if (Terrain.Tainted(x * 16, y * 16))
312 { 312 {
313 SendLayerData(x, y, presence._ControllingClient, 313 SendLayerData(x, y, presence.ControllingClient,
314 terData); 314 terData);
315 } 315 }
316 } 316 }
@@ -344,7 +344,7 @@ namespace OpenSim.Region.Environment.Scenes
344 List<ScenePresence> avatars = GetAvatars(); 344 List<ScenePresence> avatars = GetAvatars();
345 foreach (ScenePresence avatar in avatars) 345 foreach (ScenePresence avatar in avatars)
346 { 346 {
347 avatar._ControllingClient.SendViewerTime(m_timePhase); 347 avatar.ControllingClient.SendViewerTime(m_timePhase);
348 } 348 }
349 349
350 m_timeUpdateCount = 0; 350 m_timeUpdateCount = 0;
@@ -396,7 +396,7 @@ namespace OpenSim.Region.Environment.Scenes
396 396
397 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); 397 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
398 398
399 ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence._ControllingClient); }); 399 ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); });
400 400
401 foreach (LLUUID UUID in Entities.Keys) 401 foreach (LLUUID UUID in Entities.Keys)
402 { 402 {
@@ -424,7 +424,7 @@ namespace OpenSim.Region.Environment.Scenes
424 } 424 }
425 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); 425 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
426 426
427 ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence._ControllingClient); }); 427 ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); });
428 428
429 foreach (LLUUID UUID in Entities.Keys) 429 foreach (LLUUID UUID in Entities.Keys)
430 { 430 {
@@ -772,7 +772,7 @@ namespace OpenSim.Region.Environment.Scenes
772 ScenePresence newAvatar = null; 772 ScenePresence newAvatar = null;
773 773
774 newAvatar = new ScenePresence(client, this, m_regInfo); 774 newAvatar = new ScenePresence(client, this, m_regInfo);
775 newAvatar.childAgent = child; 775 newAvatar.IsChildAgent = child;
776 776
777 if (child) 777 if (child)
778 { 778 {
@@ -829,7 +829,7 @@ namespace OpenSim.Region.Environment.Scenes
829 delegate(ScenePresence presence) 829 delegate(ScenePresence presence)
830 { 830 {
831 presence.CoarseLocationChange(avatar); 831 presence.CoarseLocationChange(avatar);
832 presence._ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId); 832 presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
833 if (presence.PhysicsActor != null) 833 if (presence.PhysicsActor != null)
834 { 834 {
835 phyScene.RemoveAvatar(presence.PhysicsActor); 835 phyScene.RemoveAvatar(presence.PhysicsActor);
@@ -881,7 +881,7 @@ namespace OpenSim.Region.Environment.Scenes
881 { 881 {
882 List<ScenePresence> result = GetScenePresences(delegate(ScenePresence scenePresence) 882 List<ScenePresence> result = GetScenePresences(delegate(ScenePresence scenePresence)
883 { 883 {
884 return !scenePresence.childAgent; 884 return !scenePresence.IsChildAgent;
885 }); 885 });
886 886
887 return result; 887 return result;
@@ -954,7 +954,7 @@ namespace OpenSim.Region.Environment.Scenes
954 { 954 {
955 ForEachScenePresence(delegate(ScenePresence presence) 955 ForEachScenePresence(delegate(ScenePresence presence)
956 { 956 {
957 presence._ControllingClient.SendKillObject(m_regionHandle, localID); 957 presence.ControllingClient.SendKillObject(m_regionHandle, localID);
958 }); 958 });
959 } 959 }
960 960
@@ -1182,7 +1182,7 @@ namespace OpenSim.Region.Environment.Scenes
1182 { 1182 {
1183 if (m_scenePresences.ContainsKey(avatarID)) 1183 if (m_scenePresences.ContainsKey(avatarID))
1184 { 1184 {
1185 m_scenePresences[avatarID]._ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned, message, url); 1185 m_scenePresences[avatarID].ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned, message, url);
1186 } 1186 }
1187 } 1187 }
1188 1188
@@ -1198,7 +1198,7 @@ namespace OpenSim.Region.Environment.Scenes
1198 { 1198 {
1199 foreach (ScenePresence presence in m_scenePresences.Values) 1199 foreach (ScenePresence presence in m_scenePresences.Values)
1200 { 1200 {
1201 presence._ControllingClient.SendAlertMessage(message); 1201 presence.ControllingClient.SendAlertMessage(message);
1202 } 1202 }
1203 } 1203 }
1204 1204
@@ -1206,7 +1206,7 @@ namespace OpenSim.Region.Environment.Scenes
1206 { 1206 {
1207 if (m_scenePresences.ContainsKey(agentID)) 1207 if (m_scenePresences.ContainsKey(agentID))
1208 { 1208 {
1209 m_scenePresences[agentID]._ControllingClient.SendAgentAlertMessage(message, modal); 1209 m_scenePresences[agentID].ControllingClient.SendAgentAlertMessage(message, modal);
1210 } 1210 }
1211 } 1211 }
1212 1212
@@ -1216,7 +1216,7 @@ namespace OpenSim.Region.Environment.Scenes
1216 { 1216 {
1217 if ((presence.Firstname == firstName) && (presence.Lastname == lastName)) 1217 if ((presence.Firstname == firstName) && (presence.Lastname == lastName))
1218 { 1218 {
1219 presence._ControllingClient.SendAgentAlertMessage(message, modal); 1219 presence.ControllingClient.SendAgentAlertMessage(message, modal);
1220 break; 1220 break;
1221 } 1221 }
1222 } 1222 }
@@ -1292,24 +1292,17 @@ namespace OpenSim.Region.Environment.Scenes
1292 String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", 1292 String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname",
1293 "Agent ID", "Session ID", "Circuit", "IP", "World")); 1293 "Agent ID", "Session ID", "Circuit", "IP", "World"));
1294 1294
1295 foreach (EntityBase entity in Entities.Values) 1295 foreach (ScenePresence scenePrescence in GetAvatars())
1296 { 1296 {
1297 if (entity is ScenePresence) 1297 MainLog.Instance.Error(
1298 {
1299 ScenePresence scenePrescence = entity as ScenePresence;
1300 if (!scenePrescence.childAgent)
1301 {
1302 MainLog.Instance.Error(
1303 String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", 1298 String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}",
1304 scenePrescence.Firstname, 1299 scenePrescence.Firstname,
1305 scenePrescence.Lastname, 1300 scenePrescence.Lastname,
1306 scenePrescence.UUID, 1301 scenePrescence.UUID,
1307 scenePrescence._ControllingClient.AgentId, 1302 scenePrescence.ControllingClient.AgentId,
1308 "Unknown", 1303 "Unknown",
1309 "Unknown", 1304 "Unknown",
1310 RegionInfo.RegionName)); 1305 RegionInfo.RegionName));
1311 }
1312 }
1313 } 1306 }
1314 break; 1307 break;
1315 case "modules": 1308 case "modules":
@@ -1403,7 +1396,7 @@ namespace OpenSim.Region.Environment.Scenes
1403 ScenePresence presence; 1396 ScenePresence presence;
1404 if (m_scenePresences.TryGetValue(avatarId, out presence)) 1397 if (m_scenePresences.TryGetValue(avatarId, out presence))
1405 { 1398 {
1406 if (!presence.childAgent) 1399 if (!presence.IsChildAgent)
1407 { 1400 {
1408 avatar = presence; 1401 avatar = presence;
1409 return true; 1402 return true;