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authorMW2007-10-22 11:06:54 +0000
committerMW2007-10-22 11:06:54 +0000
commit2681de366b22d1fc57d808c0cd98da0426a0379e (patch)
tree2a88070a201dbadcff371b56edb1e101eb93fde1 /OpenSim/Region/Environment/Scenes/Scene.cs
parentBug fix, so that local loginserver (in standalone mode) can set a start posit... (diff)
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Made some changes to the load/save xml format, So that the old format can still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs58
1 files changed, 58 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index f7e3543..553e55f 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -709,6 +709,64 @@ namespace OpenSim.Region.Environment.Scenes
709 file.Close(); 709 file.Close();
710 } 710 }
711 711
712 public void LoadPrimsFromXml2(string fileName)
713 {
714 XmlDocument doc = new XmlDocument();
715 XmlNode rootNode;
716 if ((fileName.StartsWith("http:")) | (File.Exists(fileName)))
717 {
718 XmlTextReader reader = new XmlTextReader(fileName);
719 reader.WhitespaceHandling = WhitespaceHandling.None;
720 doc.Load(reader);
721 reader.Close();
722 rootNode = doc.FirstChild;
723 foreach (XmlNode aPrimNode in rootNode.ChildNodes)
724 {
725 CreatePrimFromXml(aPrimNode.OuterXml);
726 }
727 }
728 else
729 {
730 throw new Exception("Could not open file " + fileName + " for reading");
731 }
732 }
733
734 public void CreatePrimFromXml(string xmlData)
735 {
736 SceneObjectGroup obj = new SceneObjectGroup(xmlData);
737 AddEntityFromStorage(obj);
738
739 SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
740 if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
741 rootPart.PhysActor = phyScene.AddPrimShape(
742 rootPart.Name,
743 rootPart.Shape,
744 new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
745 rootPart.AbsolutePosition.Z),
746 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
747 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
748 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
749 }
750
751 public void SavePrimsToXml2(string fileName)
752 {
753 FileStream file = new FileStream(fileName, FileMode.Create);
754 StreamWriter stream = new StreamWriter(file);
755 int primCount = 0;
756 stream.WriteLine("<scene>\n");
757 foreach (EntityBase ent in Entities.Values)
758 {
759 if (ent is SceneObjectGroup)
760 {
761 stream.WriteLine(((SceneObjectGroup)ent).ToXmlString2());
762 primCount++;
763 }
764 }
765 stream.WriteLine("</scene>\n");
766 stream.Close();
767 file.Close();
768 }
769
712 #endregion 770 #endregion
713 771
714 #region Add/Remove Avatar Methods 772 #region Add/Remove Avatar Methods