diff options
Deleted a few old files that are no longer used.
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 49ba655..1fca719 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -513,13 +513,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
513 | MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); | 513 | MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); |
514 | } | 514 | } |
515 | 515 | ||
516 | /// <summary> | 516 | |
517 | /// Loads a specific object from storage | ||
518 | /// </summary> | ||
519 | /// <param name="prim">The object to load</param> | ||
520 | public void PrimFromStorage(PrimData prim) | ||
521 | { | ||
522 | } | ||
523 | 517 | ||
524 | /// <summary> | 518 | /// <summary> |
525 | /// Returns a new unallocated primitive ID | 519 | /// Returns a new unallocated primitive ID |
@@ -603,7 +597,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
603 | /// Called by a prim when it has been created/cloned, so that its events can be subscribed to | 597 | /// Called by a prim when it has been created/cloned, so that its events can be subscribed to |
604 | /// </summary> | 598 | /// </summary> |
605 | /// <param name="prim"></param> | 599 | /// <param name="prim"></param> |
606 | public void AcknowledgeNewPrim(Primitive prim) | 600 | public void AcknowledgeNewPrim(SceneObjectGroup prim) |
607 | { | 601 | { |
608 | prim.OnPrimCountTainted += m_LandManager.setPrimsTainted; | 602 | prim.OnPrimCountTainted += m_LandManager.setPrimsTainted; |
609 | } | 603 | } |