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authorMW2007-08-27 15:34:21 +0000
committerMW2007-08-27 15:34:21 +0000
commit653a4ff22ddb80d586a19648a239f01322ef78be (patch)
tree0a72cc52c2e14391f66ea59df4c209b1cc7f4930 /OpenSim/Region/Environment/Scenes/Scene.cs
parentStopped EntityBase from implementing IScriptHost, as don't think it should, m... (diff)
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Deleted a few old files that are no longer used.
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs10
1 files changed, 2 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 49ba655..1fca719 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -513,13 +513,7 @@ namespace OpenSim.Region.Environment.Scenes
513 MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); 513 MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
514 } 514 }
515 515
516 /// <summary> 516
517 /// Loads a specific object from storage
518 /// </summary>
519 /// <param name="prim">The object to load</param>
520 public void PrimFromStorage(PrimData prim)
521 {
522 }
523 517
524 /// <summary> 518 /// <summary>
525 /// Returns a new unallocated primitive ID 519 /// Returns a new unallocated primitive ID
@@ -603,7 +597,7 @@ namespace OpenSim.Region.Environment.Scenes
603 /// Called by a prim when it has been created/cloned, so that its events can be subscribed to 597 /// Called by a prim when it has been created/cloned, so that its events can be subscribed to
604 /// </summary> 598 /// </summary>
605 /// <param name="prim"></param> 599 /// <param name="prim"></param>
606 public void AcknowledgeNewPrim(Primitive prim) 600 public void AcknowledgeNewPrim(SceneObjectGroup prim)
607 { 601 {
608 prim.OnPrimCountTainted += m_LandManager.setPrimsTainted; 602 prim.OnPrimCountTainted += m_LandManager.setPrimsTainted;
609 } 603 }