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authorTeravus Ovares2008-02-07 01:52:39 +0000
committerTeravus Ovares2008-02-07 01:52:39 +0000
commit1b8e89751a40ba7bcb1e068f60d4d5228d31f4ce (patch)
treeeff527670ee99e08712ad2f171a05c0340912a1d /OpenSim/Region/Environment/Scenes/Scene.cs
parentmake a couple more changes to get us back very close to old color scheme (diff)
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* Added the Scripted objectflag if there is a script running in a prim. Remove the flag if you delete all of the scripts in the object.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 4f32774..6b891fd 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1003,6 +1003,7 @@ namespace OpenSim.Region.Environment.Scenes
1003 { 1003 {
1004 AddEntityFromStorage(group); 1004 AddEntityFromStorage(group);
1005 SceneObjectPart rootPart = group.GetChildPart(group.UUID); 1005 SceneObjectPart rootPart = group.GetChildPart(group.UUID);
1006 rootPart.ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted;
1006 rootPart.TrimPermissions(); 1007 rootPart.TrimPermissions();
1007 1008
1008 group.ApplyPhysics(m_physicalPrim); 1009 group.ApplyPhysics(m_physicalPrim);