diff options
author | Adam Frisby | 2008-05-01 18:04:42 +0000 |
---|---|---|
committer | Adam Frisby | 2008-05-01 18:04:42 +0000 |
commit | 20a9bf08f51351e1e0a9de94f184ff56cd572665 (patch) | |
tree | 52da64dab26353b903c8e4befed0178fa72a188b /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | More config cleanup in LaunchSLClient. (diff) | |
download | opensim-SC_OLD-20a9bf08f51351e1e0a9de94f184ff56cd572665.zip opensim-SC_OLD-20a9bf08f51351e1e0a9de94f184ff56cd572665.tar.gz opensim-SC_OLD-20a9bf08f51351e1e0a9de94f184ff56cd572665.tar.bz2 opensim-SC_OLD-20a9bf08f51351e1e0a9de94f184ff56cd572665.tar.xz |
* Rolled back a few changes.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 561 |
1 files changed, 304 insertions, 257 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 6617995..3113831 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -53,99 +53,107 @@ namespace OpenSim.Region.Environment.Scenes | |||
53 | 53 | ||
54 | public partial class Scene : SceneBase | 54 | public partial class Scene : SceneBase |
55 | { | 55 | { |
56 | #region Delegates | ||
57 | |||
58 | public delegate void SynchronizeSceneHandler(Scene scene); | 56 | public delegate void SynchronizeSceneHandler(Scene scene); |
57 | public SynchronizeSceneHandler SynchronizeScene = null; | ||
58 | public int splitID = 0; | ||
59 | 59 | ||
60 | #endregion | 60 | #region Fields |
61 | 61 | ||
62 | public int splitID; | 62 | protected Timer m_heartbeatTimer = new Timer(); |
63 | public SynchronizeSceneHandler SynchronizeScene; | 63 | protected Timer m_restartWaitTimer = new Timer(); |
64 | 64 | ||
65 | #region Fields | 65 | protected SimStatsReporter m_statsReporter; |
66 | |||
67 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | ||
68 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | ||
69 | |||
70 | public InnerScene m_innerScene; | ||
66 | 71 | ||
72 | private Random Rand = new Random(); | ||
73 | private uint _primCount = 720000; | ||
67 | private readonly Mutex _primAllocateMutex = new Mutex(false); | 74 | private readonly Mutex _primAllocateMutex = new Mutex(false); |
68 | 75 | ||
69 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing | 76 | private int m_timePhase = 24; |
77 | |||
70 | private readonly Mutex updateLock; | 78 | private readonly Mutex updateLock; |
71 | private uint _primCount = 720000; | 79 | public bool m_physicalPrim; |
72 | public CommunicationsManager CommsManager; | 80 | public bool m_seeIntoRegionFromNeighbor; |
73 | private int frameMS; | 81 | public int MaxUndoCount = 5; |
82 | private int m_RestartTimerCounter; | ||
83 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing | ||
84 | private int m_incrementsof15seconds = 0; | ||
85 | |||
86 | public string m_simulatorVersion = "OpenSimulator 0.5"; | ||
87 | |||
88 | protected ModuleLoader m_moduleLoader; | ||
89 | protected StorageManager m_storageManager; | ||
74 | protected AgentCircuitManager m_authenticateHandler; | 90 | protected AgentCircuitManager m_authenticateHandler; |
91 | public CommunicationsManager CommsManager; | ||
75 | // protected XferManager xferManager; | 92 | // protected XferManager xferManager; |
76 | protected IAvatarFactory m_AvatarFactory; | 93 | protected SceneCommunicationService m_sceneGridService; |
94 | protected SceneXmlLoader m_sceneXmlLoader; | ||
77 | 95 | ||
78 | /// <summary> | 96 | /// <summary> |
79 | /// Each agent has its own capabilities handler. | 97 | /// Each agent has its own capabilities handler. |
80 | /// </summary> | 98 | /// </summary> |
81 | protected Dictionary<LLUUID, Caps> m_capsHandlers = new Dictionary<LLUUID, Caps>(); | 99 | protected Dictionary<LLUUID, Caps> m_capsHandlers = new Dictionary<LLUUID, Caps>(); |
100 | |||
101 | protected BaseHttpServer m_httpListener; | ||
102 | |||
103 | protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>(); | ||
104 | public Dictionary<Type, object> ModuleInterfaces = new Dictionary<Type, object>(); | ||
105 | protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>(); | ||
106 | public Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>(); | ||
107 | |||
108 | //API module interfaces | ||
109 | |||
110 | public IXfer XferManager; | ||
111 | |||
112 | protected IHttpRequests m_httpRequestModule; | ||
113 | protected ISimChat m_simChatModule; | ||
114 | protected IXMLRPC m_xmlrpcModule; | ||
115 | protected IWorldComm m_worldCommModule; | ||
116 | protected IAvatarFactory m_AvatarFactory; | ||
82 | 117 | ||
83 | // Central Update Loop | 118 | // Central Update Loop |
84 | 119 | ||
85 | protected int m_fps = 10; | 120 | protected int m_fps = 10; |
86 | protected int m_frame; | 121 | protected int m_frame = 0; |
87 | protected Timer m_heartbeatTimer = new Timer(); | 122 | protected float m_timespan = 0.089f; |
88 | protected BaseHttpServer m_httpListener; | ||
89 | protected IHttpRequests m_httpRequestModule; | ||
90 | private int m_incrementsof15seconds; | ||
91 | public InnerScene m_innerScene; | ||
92 | protected DateTime m_lastupdate = DateTime.Now; | 123 | protected DateTime m_lastupdate = DateTime.Now; |
93 | public Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>(); | ||
94 | protected ModuleLoader m_moduleLoader; | ||
95 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | ||
96 | public bool m_physicalPrim; | ||
97 | private bool m_physics_enabled = true; | ||
98 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | ||
99 | private int m_RestartTimerCounter; | ||
100 | protected Timer m_restartWaitTimer = new Timer(); | ||
101 | protected SceneCommunicationService m_sceneGridService; | ||
102 | protected SceneXmlLoader m_sceneXmlLoader; | ||
103 | private bool m_scripts_enabled = true; | ||
104 | public bool m_seeIntoRegionFromNeighbor; | ||
105 | protected ISimChat m_simChatModule; | ||
106 | public string m_simulatorVersion = "OpenSimulator 0.5"; | ||
107 | protected SimStatsReporter m_statsReporter; | ||
108 | protected StorageManager m_storageManager; | ||
109 | 124 | ||
110 | protected float m_timedilation = 1.0f; | 125 | protected float m_timedilation = 1.0f; |
111 | private int m_timePhase = 24; | ||
112 | protected float m_timespan = 0.089f; | ||
113 | private int m_update_backup = 200; | ||
114 | 126 | ||
127 | private int m_update_physics = 1; | ||
128 | private int m_update_entitymovement = 1; | ||
115 | private int m_update_entities = 1; // Run through all objects checking for updates | 129 | private int m_update_entities = 1; // Run through all objects checking for updates |
116 | private int m_update_entitiesquick = 200; // Run through objects that have scheduled updates checking for updates | 130 | private int m_update_entitiesquick = 200; // Run through objects that have scheduled updates checking for updates |
117 | private int m_update_entitymovement = 1; | ||
118 | private int m_update_events = 1; | ||
119 | private int m_update_land = 1; | ||
120 | private int m_update_physics = 1; | ||
121 | private int m_update_presences = 1; // Update scene presence movements | 131 | private int m_update_presences = 1; // Update scene presence movements |
132 | private int m_update_events = 1; | ||
133 | private int m_update_backup = 200; | ||
122 | private int m_update_terrain = 50; | 134 | private int m_update_terrain = 50; |
123 | protected IWorldComm m_worldCommModule; | 135 | private int m_update_land = 1; |
124 | protected IXMLRPC m_xmlrpcModule; | 136 | |
125 | public int MaxUndoCount = 5; | 137 | private int frameMS = 0; |
126 | protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>(); | 138 | private int physicsMS2 = 0; |
127 | public Dictionary<Type, object> ModuleInterfaces = new Dictionary<Type, object>(); | 139 | private int physicsMS = 0; |
128 | protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>(); | 140 | private int otherMS = 0; |
141 | |||
142 | private bool m_physics_enabled = true; | ||
143 | private bool m_scripts_enabled = true; | ||
144 | |||
129 | 145 | ||
130 | private int otherMS; | ||
131 | private int physicsMS; | ||
132 | private int physicsMS2; | ||
133 | private Random Rand = new Random(); | ||
134 | public IXfer XferManager; | ||
135 | 146 | ||
136 | #endregion | 147 | #endregion |
137 | 148 | ||
138 | #region Properties | 149 | #region Properties |
139 | 150 | ||
140 | protected readonly EstateManager m_estateManager; | ||
141 | protected readonly PermissionManager m_permissionManager; | ||
142 | public int objectCapacity = 45000; | ||
143 | |||
144 | public AgentCircuitManager AuthenticateHandler | 151 | public AgentCircuitManager AuthenticateHandler |
145 | { | 152 | { |
146 | get { return m_authenticateHandler; } | 153 | get { return m_authenticateHandler; } |
147 | } | 154 | } |
148 | 155 | ||
156 | protected readonly EstateManager m_estateManager; | ||
149 | // an instance to the physics plugin's Scene object. | 157 | // an instance to the physics plugin's Scene object. |
150 | public PhysicsScene PhysicsScene | 158 | public PhysicsScene PhysicsScene |
151 | { | 159 | { |
@@ -169,6 +177,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
169 | get { return m_timedilation; } | 177 | get { return m_timedilation; } |
170 | } | 178 | } |
171 | 179 | ||
180 | protected readonly PermissionManager m_permissionManager; | ||
172 | // This is the instance to the permissions manager. | 181 | // This is the instance to the permissions manager. |
173 | // This manages permissions to clients on in world objects | 182 | // This manages permissions to clients on in world objects |
174 | 183 | ||
@@ -206,13 +215,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
206 | get { return m_innerScene.Entities; } | 215 | get { return m_innerScene.Entities; } |
207 | set { m_innerScene.Entities = value; } | 216 | set { m_innerScene.Entities = value; } |
208 | } | 217 | } |
209 | |||
210 | public Dictionary<LLUUID, ScenePresence> m_restorePresences | 218 | public Dictionary<LLUUID, ScenePresence> m_restorePresences |
211 | { | 219 | { |
212 | get { return m_innerScene.RestorePresences; } | 220 | get { return m_innerScene.RestorePresences; } |
213 | set { m_innerScene.RestorePresences = value; } | 221 | set { m_innerScene.RestorePresences = value; } |
214 | } | 222 | } |
215 | 223 | ||
224 | public int objectCapacity = 45000; | ||
225 | |||
216 | #endregion | 226 | #endregion |
217 | 227 | ||
218 | #region Constructors | 228 | #region Constructors |
@@ -242,9 +252,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
242 | 252 | ||
243 | //Bind Storage Manager functions to some land manager functions for this scene | 253 | //Bind Storage Manager functions to some land manager functions for this scene |
244 | EventManager.OnLandObjectAdded += | 254 | EventManager.OnLandObjectAdded += |
245 | m_storageManager.DataStore.StoreLandObject; | 255 | new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); |
246 | EventManager.OnLandObjectRemoved += | 256 | EventManager.OnLandObjectRemoved += |
247 | m_storageManager.DataStore.RemoveLandObject; | 257 | new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject); |
248 | 258 | ||
249 | m_estateManager = new EstateManager(this, m_regInfo); | 259 | m_estateManager = new EstateManager(this, m_regInfo); |
250 | 260 | ||
@@ -311,7 +321,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
311 | OSString = OSString.Substring(0, 45); | 321 | OSString = OSString.Substring(0, 45); |
312 | } | 322 | } |
313 | 323 | ||
314 | m_simulatorVersion = "OpenSimulator v0.5-SVN on " + OSString + " ChilTasks:" + m_seeIntoRegionFromNeighbor + " PhysPrim:" + m_physicalPrim; | 324 | m_simulatorVersion = "OpenSimulator v0.5-SVN on " + OSString + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString() + " PhysPrim:" + m_physicalPrim.ToString(); |
315 | } | 325 | } |
316 | 326 | ||
317 | #endregion | 327 | #endregion |
@@ -372,23 +382,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
372 | } | 382 | } |
373 | // If these are cast to INT because long + negative values + abs returns invalid data | 383 | // If these are cast to INT because long + negative values + abs returns invalid data |
374 | 384 | ||
375 | int resultX = Math.Abs((int) otherRegion.RegionLocX - (int) RegionInfo.RegionLocX); | 385 | int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX); |
376 | int resultY = Math.Abs((int) otherRegion.RegionLocY - (int) RegionInfo.RegionLocY); | 386 | int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY); |
377 | if ((resultX <= 1) && | 387 | if ((resultX <= 1) && |
378 | (resultY <= 1)) | 388 | (resultY <= 1)) |
379 | { | 389 | { |
380 | try | 390 | try |
381 | { | 391 | { |
382 | ForEachScenePresence(delegate(ScenePresence agent) | 392 | ForEachScenePresence(delegate(ScenePresence agent) |
393 | { | ||
394 | // If agent is a root agent. | ||
395 | if (!agent.IsChildAgent) | ||
383 | { | 396 | { |
384 | // If agent is a root agent. | 397 | //agent.ControllingClient.new |
385 | if (!agent.IsChildAgent) | 398 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); |
386 | { | 399 | InformClientOfNeighbor(agent, otherRegion); |
387 | //agent.ControllingClient.new | ||
388 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | ||
389 | InformClientOfNeighbor(agent, otherRegion); | ||
390 | } | ||
391 | } | 400 | } |
401 | } | ||
392 | ); | 402 | ); |
393 | } | 403 | } |
394 | catch (NullReferenceException) | 404 | catch (NullReferenceException) |
@@ -400,9 +410,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
400 | } | 410 | } |
401 | else | 411 | else |
402 | { | 412 | { |
403 | m_log.Info("[INTERGRID]: Got notice about far away Region: " + otherRegion.RegionName + | 413 | m_log.Info("[INTERGRID]: Got notice about far away Region: " + otherRegion.RegionName.ToString() + |
404 | " at (" + otherRegion.RegionLocX + ", " + | 414 | " at (" + otherRegion.RegionLocX.ToString() + ", " + |
405 | otherRegion.RegionLocY + ")"); | 415 | otherRegion.RegionLocY.ToString() + ")"); |
406 | } | 416 | } |
407 | } | 417 | } |
408 | return true; | 418 | return true; |
@@ -426,10 +436,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
426 | { | 436 | { |
427 | // Now we figure out what to set the timer to that does the notifications and calls, RestartNow() | 437 | // Now we figure out what to set the timer to that does the notifications and calls, RestartNow() |
428 | m_restartTimer.Interval = 15000; | 438 | m_restartTimer.Interval = 15000; |
429 | m_incrementsof15seconds = (int) seconds / 15; | 439 | m_incrementsof15seconds = (int)seconds / 15; |
430 | m_RestartTimerCounter = 0; | 440 | m_RestartTimerCounter = 0; |
431 | m_restartTimer.AutoReset = true; | 441 | m_restartTimer.AutoReset = true; |
432 | m_restartTimer.Elapsed += RestartTimer_Elapsed; | 442 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
433 | m_log.Error("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 443 | m_log.Error("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
434 | m_restartTimer.Start(); | 444 | m_restartTimer.Start(); |
435 | SendRegionMessageFromEstateTools(LLUUID.Random(), LLUUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in 2 Minutes"); | 445 | SendRegionMessageFromEstateTools(LLUUID.Random(), LLUUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in 2 Minutes"); |
@@ -448,7 +458,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
448 | { | 458 | { |
449 | if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7) | 459 | if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7) |
450 | SendRegionMessageFromEstateTools(LLUUID.Random(), LLUUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in " + | 460 | SendRegionMessageFromEstateTools(LLUUID.Random(), LLUUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in " + |
451 | ((8 - m_RestartTimerCounter) * 15) + " seconds"); | 461 | ((8 - m_RestartTimerCounter) * 15) + " seconds"); |
452 | 462 | ||
453 | // SendGeneralAlert(RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter)*15) + | 463 | // SendGeneralAlert(RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter)*15) + |
454 | //" seconds"); | 464 | //" seconds"); |
@@ -490,15 +500,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
490 | try | 500 | try |
491 | { | 501 | { |
492 | ForEachScenePresence(delegate(ScenePresence agent) | 502 | ForEachScenePresence(delegate(ScenePresence agent) |
503 | { | ||
504 | // If agent is a root agent. | ||
505 | if (!agent.IsChildAgent) | ||
493 | { | 506 | { |
494 | // If agent is a root agent. | 507 | //agent.ControllingClient.new |
495 | if (!agent.IsChildAgent) | 508 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); |
496 | { | 509 | InformClientOfNeighbor(agent, region); |
497 | //agent.ControllingClient.new | ||
498 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | ||
499 | InformClientOfNeighbor(agent, region); | ||
500 | } | ||
501 | } | 510 | } |
511 | } | ||
502 | ); | 512 | ); |
503 | } | 513 | } |
504 | catch (NullReferenceException) | 514 | catch (NullReferenceException) |
@@ -527,7 +537,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
527 | { | 537 | { |
528 | if (ent is SceneObjectGroup) | 538 | if (ent is SceneObjectGroup) |
529 | { | 539 | { |
530 | ((SceneObjectGroup) ent).StopScripts(); | 540 | ((SceneObjectGroup)ent).StopScripts(); |
531 | } | 541 | } |
532 | } | 542 | } |
533 | } | 543 | } |
@@ -541,10 +551,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
541 | { | 551 | { |
542 | if (ent is SceneObjectGroup) | 552 | if (ent is SceneObjectGroup) |
543 | { | 553 | { |
544 | ((SceneObjectGroup) ent).StartScripts(); | 554 | ((SceneObjectGroup)ent).StartScripts(); |
545 | } | 555 | } |
546 | } | 556 | } |
547 | } | 557 | } |
558 | |||
559 | |||
548 | } | 560 | } |
549 | m_scripts_enabled = !ScriptEngine; | 561 | m_scripts_enabled = !ScriptEngine; |
550 | m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); | 562 | m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); |
@@ -552,7 +564,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
552 | if (m_physics_enabled != !PhysicsEngine) | 564 | if (m_physics_enabled != !PhysicsEngine) |
553 | { | 565 | { |
554 | m_physics_enabled = !PhysicsEngine; | 566 | m_physics_enabled = !PhysicsEngine; |
567 | |||
555 | } | 568 | } |
569 | |||
556 | } | 570 | } |
557 | 571 | ||
558 | // This is the method that shuts down the scene. | 572 | // This is the method that shuts down the scene. |
@@ -561,16 +575,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
561 | m_log.Warn("[SCENE]: Closing down the single simulator: " + RegionInfo.RegionName); | 575 | m_log.Warn("[SCENE]: Closing down the single simulator: " + RegionInfo.RegionName); |
562 | // Kick all ROOT agents with the message, 'The simulator is going down' | 576 | // Kick all ROOT agents with the message, 'The simulator is going down' |
563 | ForEachScenePresence(delegate(ScenePresence avatar) | 577 | ForEachScenePresence(delegate(ScenePresence avatar) |
564 | { | 578 | { |
565 | if (avatar.KnownChildRegions.Contains(RegionInfo.RegionHandle)) | 579 | if (avatar.KnownChildRegions.Contains(RegionInfo.RegionHandle)) |
566 | avatar.KnownChildRegions.Remove(RegionInfo.RegionHandle); | 580 | avatar.KnownChildRegions.Remove(RegionInfo.RegionHandle); |
567 | 581 | ||
568 | if (!avatar.IsChildAgent) | 582 | if (!avatar.IsChildAgent) |
569 | avatar.ControllingClient.Kick("The simulator is going down."); | 583 | avatar.ControllingClient.Kick("The simulator is going down."); |
570 | 584 | ||
571 | avatar.ControllingClient.OutPacket(PacketPool.Instance.GetPacket(PacketType.DisableSimulator), | 585 | avatar.ControllingClient.OutPacket(PacketPool.Instance.GetPacket(PacketType.DisableSimulator), |
572 | ThrottleOutPacketType.Task); | 586 | ThrottleOutPacketType.Task); |
573 | }); | 587 | }); |
574 | 588 | ||
575 | // Wait here, or the kick messages won't actually get to the agents before the scene terminates. | 589 | // Wait here, or the kick messages won't actually get to the agents before the scene terminates. |
576 | Thread.Sleep(500); | 590 | Thread.Sleep(500); |
@@ -605,8 +619,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
605 | { | 619 | { |
606 | m_log.Debug("[SCENE]: Starting timer"); | 620 | m_log.Debug("[SCENE]: Starting timer"); |
607 | m_heartbeatTimer.Enabled = true; | 621 | m_heartbeatTimer.Enabled = true; |
608 | m_heartbeatTimer.Interval = (int) (m_timespan * 1000); | 622 | m_heartbeatTimer.Interval = (int)(m_timespan * 1000); |
609 | m_heartbeatTimer.Elapsed += Heartbeat; | 623 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
610 | } | 624 | } |
611 | 625 | ||
612 | public void SetModuleInterfaces() | 626 | public void SetModuleInterfaces() |
@@ -708,13 +722,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
708 | { | 722 | { |
709 | if (m_frame % m_update_events == 0) | 723 | if (m_frame % m_update_events == 0) |
710 | UpdateEvents(); | 724 | UpdateEvents(); |
711 | 725 | ||
712 | if (m_frame % m_update_backup == 0) | 726 | if (m_frame % m_update_backup == 0) |
713 | UpdateStorageBackup(); | 727 | UpdateStorageBackup(); |
714 | 728 | ||
715 | if (m_frame % m_update_terrain == 0) | 729 | if (m_frame % m_update_terrain == 0) |
716 | UpdateTerrain(); | 730 | UpdateTerrain(); |
717 | 731 | ||
718 | if (m_frame % m_update_land == 0) | 732 | if (m_frame % m_update_land == 0) |
719 | UpdateLand(); | 733 | UpdateLand(); |
720 | otherMS = System.Environment.TickCount - otherMS; | 734 | otherMS = System.Environment.TickCount - otherMS; |
@@ -742,25 +756,28 @@ namespace OpenSim.Region.Environment.Scenes | |||
742 | } | 756 | } |
743 | catch (AccessViolationException e) | 757 | catch (AccessViolationException e) |
744 | { | 758 | { |
745 | m_log.Error("[Scene]: Failed with exception " + e + " On Region: " + RegionInfo.RegionName); | 759 | m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); |
760 | |||
746 | } | 761 | } |
747 | catch (NullReferenceException e) | 762 | catch (NullReferenceException e) |
748 | { | 763 | { |
749 | m_log.Error("[Scene]: Failed with exception " + e + " On Region: " + RegionInfo.RegionName); | 764 | m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); |
765 | |||
750 | } | 766 | } |
751 | catch (InvalidOperationException e) | 767 | catch (InvalidOperationException e) |
752 | { | 768 | { |
753 | m_log.Error("[Scene]: Failed with exception " + e + " On Region: " + RegionInfo.RegionName); | 769 | m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); |
770 | |||
754 | } | 771 | } |
755 | catch (Exception e) | 772 | catch (Exception e) |
756 | { | 773 | { |
757 | m_log.Error("[Scene]: Failed with exception " + e + " On Region: " + RegionInfo.RegionName); | 774 | m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); |
758 | } | 775 | } |
759 | finally | 776 | finally |
760 | { | 777 | { |
761 | updateLock.ReleaseMutex(); | 778 | updateLock.ReleaseMutex(); |
762 | // Get actual time dilation | 779 | // Get actual time dilation |
763 | float tmpval = (m_timespan / (float) SinceLastFrame.TotalSeconds); | 780 | float tmpval = (m_timespan / (float)SinceLastFrame.TotalSeconds); |
764 | 781 | ||
765 | // If actual time dilation is greater then one, we're catching up, so subtract | 782 | // If actual time dilation is greater then one, we're catching up, so subtract |
766 | // the amount that's greater then 1 from the time dilation | 783 | // the amount that's greater then 1 from the time dilation |
@@ -769,7 +786,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
769 | tmpval = tmpval - (tmpval - 1.0f); | 786 | tmpval = tmpval - (tmpval - 1.0f); |
770 | } | 787 | } |
771 | m_timedilation = tmpval; | 788 | m_timedilation = tmpval; |
772 | 789 | ||
773 | m_lastupdate = DateTime.Now; | 790 | m_lastupdate = DateTime.Now; |
774 | } | 791 | } |
775 | } | 792 | } |
@@ -839,10 +856,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
839 | public void ExportWorldMap(string fileName) | 856 | public void ExportWorldMap(string fileName) |
840 | { | 857 | { |
841 | List<MapBlockData> mapBlocks = | 858 | List<MapBlockData> mapBlocks = |
842 | m_sceneGridService.RequestNeighbourMapBlocks((int) (RegionInfo.RegionLocX - 9), | 859 | m_sceneGridService.RequestNeighbourMapBlocks((int)(RegionInfo.RegionLocX - 9), |
843 | (int) (RegionInfo.RegionLocY - 9), | 860 | (int)(RegionInfo.RegionLocY - 9), |
844 | (int) (RegionInfo.RegionLocX + 9), | 861 | (int)(RegionInfo.RegionLocX + 9), |
845 | (int) (RegionInfo.RegionLocY + 9)); | 862 | (int)(RegionInfo.RegionLocY + 9)); |
846 | List<AssetBase> textures = new List<AssetBase>(); | 863 | List<AssetBase> textures = new List<AssetBase>(); |
847 | List<Image> bitImages = new List<Image>(); | 864 | List<Image> bitImages = new List<Image>(); |
848 | 865 | ||
@@ -877,8 +894,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
877 | 894 | ||
878 | for (int i = 0; i < mapBlocks.Count; i++) | 895 | for (int i = 0; i < mapBlocks.Count; i++) |
879 | { | 896 | { |
880 | ushort x = (ushort) ((mapBlocks[i].X - RegionInfo.RegionLocX) + 10); | 897 | ushort x = (ushort)((mapBlocks[i].X - RegionInfo.RegionLocX) + 10); |
881 | ushort y = (ushort) ((mapBlocks[i].Y - RegionInfo.RegionLocY) + 10); | 898 | ushort y = (ushort)((mapBlocks[i].Y - RegionInfo.RegionLocY) + 10); |
882 | g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128); | 899 | g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128); |
883 | } | 900 | } |
884 | mapTexture.Save(fileName, ImageFormat.Jpeg); | 901 | mapTexture.Save(fileName, ImageFormat.Jpeg); |
@@ -909,10 +926,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
909 | { | 926 | { |
910 | Heightmap = new TerrainChannel(map); | 927 | Heightmap = new TerrainChannel(map); |
911 | } | 928 | } |
929 | |||
912 | } | 930 | } |
913 | catch (Exception e) | 931 | catch (Exception e) |
914 | { | 932 | { |
915 | m_log.Warn("[terrain]: Scene.cs: LoadWorldMap() - Failed with exception " + e); | 933 | m_log.Warn("[terrain]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString()); |
916 | } | 934 | } |
917 | } | 935 | } |
918 | 936 | ||
@@ -973,7 +991,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
973 | { | 991 | { |
974 | for (int y = 0; y < 256; y++) | 992 | for (int y = 0; y < 256; y++) |
975 | { | 993 | { |
976 | float hmval = (float) hm[x, y]; | 994 | float hmval = (float)hm[x, y]; |
977 | if (hmval < low) | 995 | if (hmval < low) |
978 | low = hmval; | 996 | low = hmval; |
979 | if (hmval > high) | 997 | if (hmval > high) |
@@ -1003,10 +1021,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1003 | //} | 1021 | //} |
1004 | //else | 1022 | //else |
1005 | //{ | 1023 | //{ |
1006 | float tmpval = (float) hm[x, y]; | 1024 | float tmpval = (float)hm[x, y]; |
1007 | heightvalue = (float) hm[x, y]; | 1025 | heightvalue = (float)hm[x, y]; |
1008 | 1026 | ||
1009 | if (heightvalue > m_regInfo.EstateSettings.waterHeight) | 1027 | if ((float)heightvalue > m_regInfo.EstateSettings.waterHeight) |
1010 | { | 1028 | { |
1011 | // scale height value | 1029 | // scale height value |
1012 | heightvalue = low + mid * (heightvalue - low) / mid; | 1030 | heightvalue = low + mid * (heightvalue - low) / mid; |
@@ -1018,7 +1036,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1018 | heightvalue = 0; | 1036 | heightvalue = 0; |
1019 | 1037 | ||
1020 | 1038 | ||
1021 | Color green = Color.FromArgb((int) heightvalue, 100, (int) heightvalue); | 1039 | Color green = Color.FromArgb((int)heightvalue, 100, (int)heightvalue); |
1022 | 1040 | ||
1023 | // Y flip the cordinates | 1041 | // Y flip the cordinates |
1024 | mapbmp.SetPixel(x, (256 - y) - 1, green); | 1042 | mapbmp.SetPixel(x, (256 - y) - 1, green); |
@@ -1040,10 +1058,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1040 | if (heightvalue < 0) | 1058 | if (heightvalue < 0) |
1041 | heightvalue = 0; | 1059 | heightvalue = 0; |
1042 | 1060 | ||
1043 | Color water = Color.FromArgb((int) heightvalue, (int) heightvalue, 255); | 1061 | Color water = Color.FromArgb((int)heightvalue, (int)heightvalue, 255); |
1044 | mapbmp.SetPixel(x, (256 - y) - 1, water); | 1062 | mapbmp.SetPixel(x, (256 - y) - 1, water); |
1045 | } | 1063 | } |
1046 | //} | 1064 | //} |
1065 | |||
1066 | |||
1047 | } | 1067 | } |
1048 | //tc = System.Environment.TickCount - tc; | 1068 | //tc = System.Environment.TickCount - tc; |
1049 | //m_log.Info("[MAPTILE]: Completed One row in " + tc + " ms"); | 1069 | //m_log.Info("[MAPTILE]: Completed One row in " + tc + " ms"); |
@@ -1067,6 +1087,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1067 | asset.Type = 0; | 1087 | asset.Type = 0; |
1068 | asset.Temporary = temporary; | 1088 | asset.Temporary = temporary; |
1069 | AssetCache.AddAsset(asset); | 1089 | AssetCache.AddAsset(asset); |
1090 | |||
1070 | } | 1091 | } |
1071 | else | 1092 | else |
1072 | { | 1093 | { |
@@ -1084,6 +1105,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1084 | AssetCache.AddAsset(asset); | 1105 | AssetCache.AddAsset(asset); |
1085 | } | 1106 | } |
1086 | } | 1107 | } |
1108 | |||
1087 | } | 1109 | } |
1088 | 1110 | ||
1089 | #endregion | 1111 | #endregion |
@@ -1121,14 +1143,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1121 | { | 1143 | { |
1122 | AddEntityFromStorage(group); | 1144 | AddEntityFromStorage(group); |
1123 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 1145 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
1124 | rootPart.ObjectFlags &= ~(uint) LLObject.ObjectFlags.Scripted; | 1146 | rootPart.ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted; |
1125 | rootPart.TrimPermissions(); | 1147 | rootPart.TrimPermissions(); |
1126 | 1148 | ||
1127 | group.ApplyPhysics(m_physicalPrim); | 1149 | group.ApplyPhysics(m_physicalPrim); |
1128 | //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 1150 | //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
1129 | } | 1151 | } |
1130 | 1152 | ||
1131 | m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count + " SceneObject(s)"); | 1153 | m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); |
1132 | } | 1154 | } |
1133 | 1155 | ||
1134 | /// <summary> | 1156 | /// <summary> |
@@ -1147,11 +1169,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1147 | return myID; | 1169 | return myID; |
1148 | } | 1170 | } |
1149 | 1171 | ||
1150 | public LLVector3 GetNewRezLocation(LLVector3 RayStart, LLVector3 RayEnd, LLUUID RayTargetID, LLQuaternion rot, byte bypassRayCast, | 1172 | public LLVector3 GetNewRezLocation(LLVector3 RayStart, LLVector3 RayEnd, LLUUID RayTargetID, LLQuaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, LLVector3 scale, bool FaceCenter) |
1151 | byte RayEndIsIntersection, bool frontFacesOnly, LLVector3 scale, bool FaceCenter) | ||
1152 | { | 1173 | { |
1153 | LLVector3 pos = LLVector3.Zero; | 1174 | LLVector3 pos = LLVector3.Zero; |
1154 | if (RayEndIsIntersection == 1) | 1175 | if (RayEndIsIntersection == (byte)1) |
1155 | { | 1176 | { |
1156 | pos = RayEnd; | 1177 | pos = RayEnd; |
1157 | return pos; | 1178 | return pos; |
@@ -1159,7 +1180,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1159 | if (RayTargetID != LLUUID.Zero) | 1180 | if (RayTargetID != LLUUID.Zero) |
1160 | { | 1181 | { |
1161 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1182 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1162 | 1183 | ||
1163 | LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); | 1184 | LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); |
1164 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); | 1185 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); |
1165 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); | 1186 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); |
@@ -1168,17 +1189,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
1168 | { | 1189 | { |
1169 | pos = target.AbsolutePosition; | 1190 | pos = target.AbsolutePosition; |
1170 | //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString()); | 1191 | //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString()); |
1171 | 1192 | ||
1172 | // TODO: Raytrace better here | 1193 | // TODO: Raytrace better here |
1173 | 1194 | ||
1174 | //EntityIntersection ei = m_innerScene.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection)); | 1195 | //EntityIntersection ei = m_innerScene.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection)); |
1175 | Ray NewRay = new Ray(AXOrigin, AXdirection); | 1196 | Ray NewRay = new Ray(AXOrigin, AXdirection); |
1176 | 1197 | ||
1177 | // Ray Trace against target here | 1198 | // Ray Trace against target here |
1178 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1, 0, 0, 0), frontFacesOnly, FaceCenter); | 1199 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1,0,0,0), frontFacesOnly, FaceCenter); |
1179 | 1200 | ||
1180 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1201 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1181 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1202 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1182 | float ScaleOffset = 0.5f; | 1203 | float ScaleOffset = 0.5f; |
1183 | 1204 | ||
1184 | // If we hit something | 1205 | // If we hit something |
@@ -1194,12 +1215,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1194 | // Set the position to the intersection point | 1215 | // Set the position to the intersection point |
1195 | LLVector3 offset = (normal * (ScaleOffset / 2f)); | 1216 | LLVector3 offset = (normal * (ScaleOffset / 2f)); |
1196 | pos = (intersectionpoint + offset); | 1217 | pos = (intersectionpoint + offset); |
1197 | 1218 | ||
1198 | // Un-offset the prim (it gets offset later by the consumer method) | 1219 | // Un-offset the prim (it gets offset later by the consumer method) |
1199 | pos.Z -= 0.25F; | 1220 | pos.Z -= 0.25F; |
1200 | } | 1221 | |
1201 | 1222 | } | |
1202 | 1223 | ||
1224 | |||
1203 | return pos; | 1225 | return pos; |
1204 | } | 1226 | } |
1205 | else | 1227 | else |
@@ -1214,8 +1236,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1214 | if (ei.HitTF) | 1236 | if (ei.HitTF) |
1215 | { | 1237 | { |
1216 | pos = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); | 1238 | pos = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); |
1217 | } | 1239 | } |
1218 | 1240 | ||
1219 | return pos; | 1241 | return pos; |
1220 | } | 1242 | } |
1221 | } | 1243 | } |
@@ -1231,8 +1253,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1231 | byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID, | 1253 | byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID, |
1232 | byte RayEndIsIntersection) | 1254 | byte RayEndIsIntersection) |
1233 | { | 1255 | { |
1234 | LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection, true, new LLVector3(0.5f, 0.5f, 0.5f), | 1256 | |
1235 | false); | 1257 | LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection, true, new LLVector3(0.5f,0.5f,0.5f), false); |
1236 | 1258 | ||
1237 | if (PermissionsMngr.CanRezObject(ownerID, pos)) | 1259 | if (PermissionsMngr.CanRezObject(ownerID, pos)) |
1238 | { | 1260 | { |
@@ -1252,7 +1274,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1252 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); | 1274 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); |
1253 | // if grass or tree, make phantom | 1275 | // if grass or tree, make phantom |
1254 | //rootPart.TrimPermissions(); | 1276 | //rootPart.TrimPermissions(); |
1255 | if ((rootPart.Shape.PCode == (byte) PCode.Grass) || (rootPart.Shape.PCode == (byte) PCode.Tree) || (rootPart.Shape.PCode == (byte) PCode.NewTree)) | 1277 | if ((rootPart.Shape.PCode == (byte)PCode.Grass) || (rootPart.Shape.PCode == (byte)PCode.Tree) || (rootPart.Shape.PCode == (byte)PCode.NewTree)) |
1256 | { | 1278 | { |
1257 | rootPart.AddFlag(LLObject.ObjectFlags.Phantom); | 1279 | rootPart.AddFlag(LLObject.ObjectFlags.Phantom); |
1258 | //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; | 1280 | //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; |
@@ -1267,13 +1289,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1267 | public SceneObjectGroup AddTree(LLVector3 scale, LLQuaternion rotation, LLVector3 position, | 1289 | public SceneObjectGroup AddTree(LLVector3 scale, LLQuaternion rotation, LLVector3 position, |
1268 | Tree treeType, bool newTree) | 1290 | Tree treeType, bool newTree) |
1269 | { | 1291 | { |
1270 | LLUUID uuid = RegionInfo.MasterAvatarAssignedUUID; | 1292 | LLUUID uuid = this.RegionInfo.MasterAvatarAssignedUUID; |
1271 | PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); | 1293 | PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); |
1272 | treeShape.PathCurve = 16; | 1294 | treeShape.PathCurve = 16; |
1273 | treeShape.PathEnd = 49900; | 1295 | treeShape.PathEnd = 49900; |
1274 | treeShape.PCode = newTree ? (byte) PCode.NewTree : (byte) PCode.Tree; | 1296 | treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree; |
1275 | treeShape.Scale = scale; | 1297 | treeShape.Scale = scale; |
1276 | treeShape.State = (byte) treeType; | 1298 | treeShape.State = (byte)treeType; |
1277 | return AddNewPrim(uuid, position, rotation, treeShape); | 1299 | return AddNewPrim(uuid, position, rotation, treeShape); |
1278 | } | 1300 | } |
1279 | 1301 | ||
@@ -1338,11 +1360,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1338 | /// </summary> | 1360 | /// </summary> |
1339 | /// <param name="position">current position of Group</param> | 1361 | /// <param name="position">current position of Group</param> |
1340 | /// <param name="grp">Scene Object Group that we're crossing</param> | 1362 | /// <param name="grp">Scene Object Group that we're crossing</param> |
1363 | |||
1341 | public void CrossPrimGroupIntoNewRegion(LLVector3 position, SceneObjectGroup grp) | 1364 | public void CrossPrimGroupIntoNewRegion(LLVector3 position, SceneObjectGroup grp) |
1342 | { | 1365 | { |
1343 | m_log.Warn("Prim crossing: " + grp.UUID); | 1366 | m_log.Warn("Prim crossing: " + grp.UUID.ToString()); |
1344 | int thisx = (int) RegionInfo.RegionLocX; | 1367 | int thisx = (int)RegionInfo.RegionLocX; |
1345 | int thisy = (int) RegionInfo.RegionLocY; | 1368 | int thisy = (int)RegionInfo.RegionLocY; |
1346 | 1369 | ||
1347 | ulong newRegionHandle = 0; | 1370 | ulong newRegionHandle = 0; |
1348 | LLVector3 pos = position; | 1371 | LLVector3 pos = position; |
@@ -1351,44 +1374,43 @@ namespace OpenSim.Region.Environment.Scenes | |||
1351 | { | 1374 | { |
1352 | pos.X = ((pos.X - Constants.RegionSize)); | 1375 | pos.X = ((pos.X - Constants.RegionSize)); |
1353 | 1376 | ||
1354 | newRegionHandle = Util.UIntsToLong((uint) ((thisx + 1) * Constants.RegionSize), (uint) (thisy * Constants.RegionSize)); | 1377 | newRegionHandle = Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize)); |
1355 | 1378 | ||
1356 | // x + 1 | 1379 | // x + 1 |
1357 | } | 1380 | } |
1358 | else if (position.X < -0.1f) | 1381 | else if (position.X < -0.1f) |
1359 | { | 1382 | { |
1360 | pos.X = ((pos.X + Constants.RegionSize)); | 1383 | pos.X = ((pos.X + Constants.RegionSize)); |
1361 | newRegionHandle = Util.UIntsToLong((uint) ((thisx - 1) * Constants.RegionSize), (uint) (thisy * Constants.RegionSize)); | 1384 | newRegionHandle = Util.UIntsToLong((uint)((thisx - 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize)); |
1362 | // x - 1 | 1385 | // x - 1 |
1363 | } | 1386 | } |
1364 | 1387 | ||
1365 | if (position.Y > Constants.RegionSize + 0.1f) | 1388 | if (position.Y > Constants.RegionSize + 0.1f) |
1366 | { | 1389 | { |
1367 | pos.Y = ((pos.Y - Constants.RegionSize)); | 1390 | pos.Y = ((pos.Y - Constants.RegionSize)); |
1368 | newRegionHandle = Util.UIntsToLong((uint) (thisx * Constants.RegionSize), (uint) ((thisy + 1) * Constants.RegionSize)); | 1391 | newRegionHandle = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize)); |
1369 | // y + 1 | 1392 | // y + 1 |
1370 | } | 1393 | } |
1371 | else if (position.Y < -1f) | 1394 | else if (position.Y < -1f) |
1372 | { | 1395 | { |
1373 | pos.Y = ((pos.Y + Constants.RegionSize)); | 1396 | pos.Y = ((pos.Y + Constants.RegionSize)); |
1374 | newRegionHandle = Util.UIntsToLong((uint) (thisx * Constants.RegionSize), (uint) ((thisy - 1) * Constants.RegionSize)); | 1397 | newRegionHandle = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - 1) * Constants.RegionSize)); |
1375 | // y - 1 | 1398 | // y - 1 |
1376 | } | 1399 | } |
1377 | 1400 | ||
1378 | // Offset the positions for the new region across the border | 1401 | // Offset the positions for the new region across the border |
1379 | grp.OffsetForNewRegion(pos); | 1402 | grp.OffsetForNewRegion(pos); |
1380 | 1403 | ||
1381 | CrossPrimGroupIntoNewRegion(newRegionHandle, grp); | 1404 | CrossPrimGroupIntoNewRegion(newRegionHandle, grp); |
1382 | } | ||
1383 | 1405 | ||
1406 | } | ||
1384 | public void CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp) | 1407 | public void CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp) |
1385 | { | 1408 | { |
1386 | int primcrossingXMLmethod = 0; | 1409 | int primcrossingXMLmethod = 0; |
1387 | if (newRegionHandle != 0) | 1410 | if (newRegionHandle != 0) |
1388 | { | 1411 | { |
1389 | bool successYN = false; | 1412 | bool successYN = false; |
1390 | successYN = m_sceneGridService.PrimCrossToNeighboringRegion(newRegionHandle, grp.UUID, m_sceneXmlLoader.SavePrimGroupToXML2String(grp), | 1413 | successYN = m_sceneGridService.PrimCrossToNeighboringRegion(newRegionHandle, grp.UUID, m_sceneXmlLoader.SavePrimGroupToXML2String(grp), primcrossingXMLmethod); |
1391 | primcrossingXMLmethod); | ||
1392 | if (successYN) | 1414 | if (successYN) |
1393 | { | 1415 | { |
1394 | // We remove the object here | 1416 | // We remove the object here |
@@ -1424,7 +1446,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1424 | SceneObjectPart RootPrim = GetSceneObjectPart(primID); | 1446 | SceneObjectPart RootPrim = GetSceneObjectPart(primID); |
1425 | if (RootPrim != null) | 1447 | if (RootPrim != null) |
1426 | { | 1448 | { |
1427 | if (RootPrim.Shape.PCode == (byte) PCode.Prim) | 1449 | if (RootPrim.Shape.PCode == (byte)PCode.Prim) |
1428 | { | 1450 | { |
1429 | SceneObjectGroup grp = RootPrim.ParentGroup; | 1451 | SceneObjectGroup grp = RootPrim.ParentGroup; |
1430 | if (grp != null) | 1452 | if (grp != null) |
@@ -1440,10 +1462,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1440 | // with the deeded object, it goes back to them | 1462 | // with the deeded object, it goes back to them |
1441 | 1463 | ||
1442 | grp.SetFromAssetID(grp.RootPart.LastOwnerID); | 1464 | grp.SetFromAssetID(grp.RootPart.LastOwnerID); |
1443 | m_innerScene.AttachObject(sp.ControllingClient, grp.LocalId, 0, grp.GroupRotation, grp.AbsolutePosition); | 1465 | m_innerScene.AttachObject(sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition); |
1444 | } | 1466 | } |
1445 | } | 1467 | } |
1446 | } | 1468 | } |
1469 | |||
1470 | |||
1447 | } | 1471 | } |
1448 | } | 1472 | } |
1449 | return true; | 1473 | return true; |
@@ -1452,6 +1476,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1452 | { | 1476 | { |
1453 | return false; | 1477 | return false; |
1454 | } | 1478 | } |
1479 | |||
1455 | } | 1480 | } |
1456 | 1481 | ||
1457 | #endregion | 1482 | #endregion |
@@ -1466,9 +1491,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1466 | public override void AddNewClient(IClientAPI client, bool child) | 1491 | public override void AddNewClient(IClientAPI client, bool child) |
1467 | { | 1492 | { |
1468 | m_log.DebugFormat( | 1493 | m_log.DebugFormat( |
1469 | "[CONNECTION DEBUGGING]: Creating new client for {0} at {1}", | 1494 | "[CONNECTION DEBUGGING]: Creating new client for {0} at {1}", |
1470 | client.AgentId, RegionInfo.RegionName); | 1495 | client.AgentId, RegionInfo.RegionName); |
1471 | 1496 | ||
1472 | SubscribeToClientEvents(client); | 1497 | SubscribeToClientEvents(client); |
1473 | ScenePresence presence = null; | 1498 | ScenePresence presence = null; |
1474 | 1499 | ||
@@ -1538,19 +1563,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
1538 | client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; | 1563 | client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; |
1539 | client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags; | 1564 | client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags; |
1540 | client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily; | 1565 | client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily; |
1541 | client.OnParcelPropertiesRequest += LandChannel.handleParcelPropertiesRequest; | 1566 | client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(LandChannel.handleParcelPropertiesRequest); |
1542 | client.OnParcelDivideRequest += LandChannel.handleParcelDivideRequest; | 1567 | client.OnParcelDivideRequest += new ParcelDivideRequest(LandChannel.handleParcelDivideRequest); |
1543 | client.OnParcelJoinRequest += LandChannel.handleParcelJoinRequest; | 1568 | client.OnParcelJoinRequest += new ParcelJoinRequest(LandChannel.handleParcelJoinRequest); |
1544 | client.OnParcelPropertiesUpdateRequest += | 1569 | client.OnParcelPropertiesUpdateRequest += |
1545 | LandChannel.handleParcelPropertiesUpdateRequest; | 1570 | new ParcelPropertiesUpdateRequest(LandChannel.handleParcelPropertiesUpdateRequest); |
1546 | client.OnParcelSelectObjects += LandChannel.handleParcelSelectObjectsRequest; | 1571 | client.OnParcelSelectObjects += new ParcelSelectObjects(LandChannel.handleParcelSelectObjectsRequest); |
1547 | client.OnParcelObjectOwnerRequest += | 1572 | client.OnParcelObjectOwnerRequest += |
1548 | LandChannel.handleParcelObjectOwnersRequest; | 1573 | new ParcelObjectOwnerRequest(LandChannel.handleParcelObjectOwnersRequest); |
1549 | client.OnParcelAccessListRequest += LandChannel.handleParcelAccessRequest; | 1574 | client.OnParcelAccessListRequest += new ParcelAccessListRequest(LandChannel.handleParcelAccessRequest); |
1550 | client.OnParcelAccessListUpdateRequest += | 1575 | client.OnParcelAccessListUpdateRequest += |
1551 | LandChannel.handleParcelAccessUpdateRequest; | 1576 | new ParcelAccessListUpdateRequest(LandChannel.handleParcelAccessUpdateRequest); |
1552 | 1577 | ||
1553 | client.OnEstateOwnerMessage += m_estateManager.handleEstateOwnerMessage; | 1578 | client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); |
1554 | client.OnRegionInfoRequest += m_estateManager.HandleRegionInfoRequest; | 1579 | client.OnRegionInfoRequest += m_estateManager.HandleRegionInfoRequest; |
1555 | client.OnEstateCovenantRequest += m_estateManager.HandleEstateCovenantRequest; | 1580 | client.OnEstateCovenantRequest += m_estateManager.HandleEstateCovenantRequest; |
1556 | client.OnRequestGodlikePowers += handleRequestGodlikePowers; | 1581 | client.OnRequestGodlikePowers += handleRequestGodlikePowers; |
@@ -1591,38 +1616,41 @@ namespace OpenSim.Region.Environment.Scenes | |||
1591 | 1616 | ||
1592 | client.OnSetStartLocationRequest += SetHomeRezPoint; | 1617 | client.OnSetStartLocationRequest += SetHomeRezPoint; |
1593 | client.OnUndo += m_innerScene.HandleUndo; | 1618 | client.OnUndo += m_innerScene.HandleUndo; |
1594 | 1619 | ||
1595 | EventManager.TriggerOnNewClient(client); | 1620 | EventManager.TriggerOnNewClient(client); |
1596 | } | 1621 | } |
1597 | |||
1598 | public virtual void TeleportClientHome(LLUUID AgentId, IClientAPI client) | 1622 | public virtual void TeleportClientHome(LLUUID AgentId, IClientAPI client) |
1599 | { | 1623 | { |
1600 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(AgentId); | 1624 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(AgentId); |
1601 | if (UserProfile != null) | 1625 | if (UserProfile != null) |
1602 | { | 1626 | { |
1603 | ulong homeRegion = UserProfile.HomeRegion; | 1627 | ulong homeRegion = UserProfile.HomeRegion; |
1604 | LLVector3 homePostion = new LLVector3(UserProfile.HomeLocationX, UserProfile.HomeLocationY, UserProfile.HomeLocationZ); | 1628 | LLVector3 homePostion = new LLVector3(UserProfile.HomeLocationX,UserProfile.HomeLocationY,UserProfile.HomeLocationZ); |
1605 | LLVector3 homeLookat = new LLVector3(UserProfile.HomeLookAt); | 1629 | LLVector3 homeLookat = new LLVector3(UserProfile.HomeLookAt); |
1606 | RequestTeleportLocation(client, homeRegion, homePostion, homeLookat, 0); | 1630 | RequestTeleportLocation(client, homeRegion, homePostion,homeLookat,(uint)0); |
1631 | |||
1607 | } | 1632 | } |
1608 | } | ||
1609 | 1633 | ||
1634 | |||
1635 | } | ||
1610 | public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID, | 1636 | public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID, |
1611 | LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart, | 1637 | LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart, |
1612 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) | 1638 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) |
1613 | { | 1639 | { |
1640 | |||
1614 | LLVector3 pos = LLVector3.Zero; | 1641 | LLVector3 pos = LLVector3.Zero; |
1615 | bool frontFacesOnly = true; | 1642 | bool frontFacesOnly = true; |
1616 | 1643 | ||
1617 | SceneObjectPart target = GetSceneObjectPart(localID); | 1644 | SceneObjectPart target = GetSceneObjectPart(localID); |
1618 | 1645 | ||
1619 | if (target != null) | 1646 | if (target != null) |
1620 | { | 1647 | { |
1648 | |||
1621 | LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); | 1649 | LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); |
1622 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); | 1650 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); |
1623 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); | 1651 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); |
1624 | 1652 | ||
1625 | 1653 | ||
1626 | if (target != null) | 1654 | if (target != null) |
1627 | { | 1655 | { |
1628 | if (target.ParentGroup != null) | 1656 | if (target.ParentGroup != null) |
@@ -1652,8 +1680,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1652 | if (scaleComponent.Z != 0) ScaleOffset = scale.Z; | 1680 | if (scaleComponent.Z != 0) ScaleOffset = scale.Z; |
1653 | ScaleOffset = Math.Abs(ScaleOffset); | 1681 | ScaleOffset = Math.Abs(ScaleOffset); |
1654 | LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); | 1682 | LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); |
1655 | 1683 | ||
1656 | 1684 | ||
1685 | |||
1657 | if (CopyCenters) | 1686 | if (CopyCenters) |
1658 | { | 1687 | { |
1659 | // now we cast a ray from inside the prim(absolute position) to one of it's faces along the face normal. | 1688 | // now we cast a ray from inside the prim(absolute position) to one of it's faces along the face normal. |
@@ -1665,7 +1694,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1665 | if (ei2.HitTF) | 1694 | if (ei2.HitTF) |
1666 | { | 1695 | { |
1667 | //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei2.HitTF.ToString() + " Point: " + ei2.ipoint.ToString() + " Normal: " + ei2.normal.ToString()); | 1696 | //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei2.HitTF.ToString() + " Point: " + ei2.ipoint.ToString() + " Normal: " + ei2.normal.ToString()); |
1668 | pos = new LLVector3(ei2.ipoint.x, ei2.ipoint.y, ei2.ipoint.z); | 1697 | pos = new LLVector3(ei2.ipoint.x,ei2.ipoint.y,ei2.ipoint.z); |
1669 | } | 1698 | } |
1670 | } | 1699 | } |
1671 | LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z); | 1700 | LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z); |
@@ -1678,14 +1707,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
1678 | m_innerScene.DuplicateObject(target.ParentGroup.LocalId, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID); | 1707 | m_innerScene.DuplicateObject(target.ParentGroup.LocalId, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID); |
1679 | } | 1708 | } |
1680 | 1709 | ||
1681 | 1710 | ||
1682 | return; | 1711 | return; |
1683 | } | 1712 | } |
1684 | return; | 1713 | return; |
1685 | } | 1714 | } |
1715 | |||
1686 | } | 1716 | } |
1687 | } | ||
1688 | 1717 | ||
1718 | |||
1719 | |||
1720 | |||
1721 | } | ||
1689 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) | 1722 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) |
1690 | { | 1723 | { |
1691 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId); | 1724 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId); |
@@ -1698,22 +1731,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
1698 | // We cast these to an int so as not to cause a breaking change with old regions | 1731 | // We cast these to an int so as not to cause a breaking change with old regions |
1699 | // Newer regions treat this as a float on the ExpectUser method.. so we need to wait a few | 1732 | // Newer regions treat this as a float on the ExpectUser method.. so we need to wait a few |
1700 | // releases before setting these to floats. (r4257) | 1733 | // releases before setting these to floats. (r4257) |
1701 | UserProfile.HomeLocationX = (int) position.X; | 1734 | UserProfile.HomeLocationX = (int)position.X; |
1702 | UserProfile.HomeLocationY = (int) position.Y; | 1735 | UserProfile.HomeLocationY = (int)position.Y; |
1703 | UserProfile.HomeLocationZ = (int) position.Z; | 1736 | UserProfile.HomeLocationZ = (int)position.Z; |
1704 | UserProfile.HomeLookAtX = (int) lookAt.X; | 1737 | UserProfile.HomeLookAtX = (int)lookAt.X; |
1705 | UserProfile.HomeLookAtY = (int) lookAt.Y; | 1738 | UserProfile.HomeLookAtY = (int)lookAt.Y; |
1706 | UserProfile.HomeLookAtZ = (int) lookAt.Z; | 1739 | UserProfile.HomeLookAtZ = (int)lookAt.Z; |
1707 | CommsManager.UserService.UpdateUserProfileProperties(UserProfile); | 1740 | CommsManager.UserService.UpdateUserProfileProperties(UserProfile); |
1708 | 1741 | ||
1709 | remoteClient.SendAgentAlertMessage("Set home to here if supported by login service", false); | 1742 | remoteClient.SendAgentAlertMessage("Set home to here if supported by login service",false); |
1710 | } | 1743 | } |
1711 | else | 1744 | else |
1712 | { | 1745 | { |
1713 | remoteClient.SendAgentAlertMessage("Set Home request Failed", false); | 1746 | remoteClient.SendAgentAlertMessage("Set Home request Failed",false); |
1714 | } | 1747 | } |
1715 | } | ||
1716 | 1748 | ||
1749 | } | ||
1717 | protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) | 1750 | protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) |
1718 | { | 1751 | { |
1719 | ScenePresence avatar = null; | 1752 | ScenePresence avatar = null; |
@@ -1779,7 +1812,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1779 | m_sceneGridService.SendCloseChildAgentConnections(agentID, childknownRegions); | 1812 | m_sceneGridService.SendCloseChildAgentConnections(agentID, childknownRegions); |
1780 | 1813 | ||
1781 | RemoveCapsHandler(agentID); | 1814 | RemoveCapsHandler(agentID); |
1782 | 1815 | ||
1783 | CommsManager.UserProfileCacheService.RemoveUser(agentID); | 1816 | CommsManager.UserProfileCacheService.RemoveUser(agentID); |
1784 | } | 1817 | } |
1785 | 1818 | ||
@@ -1792,21 +1825,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
1792 | } | 1825 | } |
1793 | m_eventManager.TriggerOnRemovePresence(agentID); | 1826 | m_eventManager.TriggerOnRemovePresence(agentID); |
1794 | Broadcast(delegate(IClientAPI client) | 1827 | Broadcast(delegate(IClientAPI client) |
1828 | { | ||
1829 | try | ||
1830 | { | ||
1831 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); | ||
1832 | } | ||
1833 | catch (NullReferenceException) | ||
1795 | { | 1834 | { |
1796 | try | 1835 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. |
1797 | { | 1836 | } |
1798 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); | 1837 | }); |
1799 | } | ||
1800 | catch (NullReferenceException) | ||
1801 | { | ||
1802 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. | ||
1803 | } | ||
1804 | }); | ||
1805 | 1838 | ||
1806 | ForEachScenePresence( | 1839 | ForEachScenePresence( |
1807 | delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | 1840 | delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); |
1808 | 1841 | ||
1809 | IAgentAssetTransactions agentTransactions = RequestModuleInterface<IAgentAssetTransactions>(); | 1842 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); |
1810 | if (agentTransactions != null) | 1843 | if (agentTransactions != null) |
1811 | { | 1844 | { |
1812 | agentTransactions.RemoveAgentAssetTransactions(agentID); | 1845 | agentTransactions.RemoveAgentAssetTransactions(agentID); |
@@ -1846,7 +1879,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1846 | } | 1879 | } |
1847 | catch (Exception e) | 1880 | catch (Exception e) |
1848 | { | 1881 | { |
1849 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e); | 1882 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
1850 | } | 1883 | } |
1851 | 1884 | ||
1852 | // Remove client agent from profile, so new logins will work | 1885 | // Remove client agent from profile, so new logins will work |
@@ -1866,12 +1899,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1866 | { | 1899 | { |
1867 | lock (av) | 1900 | lock (av) |
1868 | { | 1901 | { |
1902 | |||
1869 | for (int i = 0; i < regionslst.Count; i++) | 1903 | for (int i = 0; i < regionslst.Count; i++) |
1870 | { | 1904 | { |
1871 | av.KnownChildRegions.Remove(regionslst[i]); | 1905 | av.KnownChildRegions.Remove(regionslst[i]); |
1872 | } | 1906 | } |
1873 | } | 1907 | } |
1874 | } | 1908 | } |
1909 | |||
1875 | } | 1910 | } |
1876 | 1911 | ||
1877 | public override void CloseAllAgents(uint circuitcode) | 1912 | public override void CloseAllAgents(uint circuitcode) |
@@ -1959,7 +1994,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1959 | if (regionHandle == m_regInfo.RegionHandle) | 1994 | if (regionHandle == m_regInfo.RegionHandle) |
1960 | { | 1995 | { |
1961 | capsPaths[agent.AgentID] = agent.CapsPath; | 1996 | capsPaths[agent.AgentID] = agent.CapsPath; |
1962 | 1997 | ||
1963 | if (!agent.child) | 1998 | if (!agent.child) |
1964 | { | 1999 | { |
1965 | AddCapsHandler(agent.AgentID); | 2000 | AddCapsHandler(agent.AgentID); |
@@ -1968,26 +2003,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
1968 | ILandObject land = LandChannel.getLandObject(agent.startpos.X, agent.startpos.Y); | 2003 | ILandObject land = LandChannel.getLandObject(agent.startpos.X, agent.startpos.Y); |
1969 | if (land != null) | 2004 | if (land != null) |
1970 | { | 2005 | { |
1971 | if (land.landData.landingType == 1 && land.landData.userLocation != LLVector3.Zero) | 2006 | if (land.landData.landingType == (byte)1 && land.landData.userLocation != LLVector3.Zero) |
1972 | { | 2007 | { |
1973 | agent.startpos = land.landData.userLocation; | 2008 | agent.startpos = land.landData.userLocation; |
1974 | } | 2009 | } |
1975 | } | 2010 | } |
1976 | } | 2011 | } |
1977 | 2012 | ||
1978 | m_log.DebugFormat( | 2013 | m_log.DebugFormat( |
1979 | "[CONNECTION DEBUGGING]: Creating new circuit code ({0}) for avatar {1} at {2}", | 2014 | "[CONNECTION DEBUGGING]: Creating new circuit code ({0}) for avatar {1} at {2}", |
1980 | agent.circuitcode, agent.AgentID, RegionInfo.RegionName); | 2015 | agent.circuitcode, agent.AgentID, RegionInfo.RegionName); |
1981 | 2016 | ||
1982 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 2017 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
1983 | } | 2018 | } |
1984 | else | 2019 | else |
1985 | { | 2020 | { |
1986 | m_log.WarnFormat( | 2021 | m_log.WarnFormat( |
1987 | "[CONNECTION DEBUGGING]: Skipping this region for welcoming avatar {0} [{1}] at {2}", | 2022 | "[CONNECTION DEBUGGING]: Skipping this region for welcoming avatar {0} [{1}] at {2}", |
1988 | agent.AgentID, regionHandle, RegionInfo.RegionName); | 2023 | agent.AgentID, regionHandle, RegionInfo.RegionName); |
1989 | } | 2024 | } |
1990 | } | 2025 | } |
1991 | 2026 | ||
1992 | /// <summary> | 2027 | /// <summary> |
1993 | /// Add a caps handler for the given agent. If the CAPS handler already exists for this agent, | 2028 | /// Add a caps handler for the given agent. If the CAPS handler already exists for this agent, |
@@ -2000,18 +2035,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
2000 | /// <param name="agentId"></param> | 2035 | /// <param name="agentId"></param> |
2001 | /// <param name="capsObjectPath"></param> | 2036 | /// <param name="capsObjectPath"></param> |
2002 | public void AddCapsHandler(LLUUID agentId) | 2037 | public void AddCapsHandler(LLUUID agentId) |
2003 | { | 2038 | { |
2004 | String capsObjectPath = GetCapsPath(agentId); | 2039 | String capsObjectPath = GetCapsPath(agentId); |
2005 | 2040 | ||
2006 | m_log.DebugFormat( | 2041 | m_log.DebugFormat( |
2007 | "[CAPS]: Setting up CAPS handler for root agent {0} in {1}", | 2042 | "[CAPS]: Setting up CAPS handler for root agent {0} in {1}", |
2008 | agentId, RegionInfo.RegionName); | 2043 | agentId, RegionInfo.RegionName); |
2009 | 2044 | ||
2010 | Caps cap = | 2045 | Caps cap = |
2011 | new Caps(AssetCache, m_httpListener, m_regInfo.ExternalHostName, m_httpListener.Port, | 2046 | new Caps(AssetCache, m_httpListener, m_regInfo.ExternalHostName, m_httpListener.Port, |
2012 | capsObjectPath, agentId, m_dumpAssetsToFile, RegionInfo.RegionName); | 2047 | capsObjectPath, agentId, m_dumpAssetsToFile, RegionInfo.RegionName); |
2013 | cap.RegisterHandlers(); | 2048 | cap.RegisterHandlers(); |
2014 | 2049 | ||
2015 | EventManager.TriggerOnRegisterCaps(agentId, cap); | 2050 | EventManager.TriggerOnRegisterCaps(agentId, cap); |
2016 | 2051 | ||
2017 | cap.AddNewInventoryItem = AddInventoryItem; | 2052 | cap.AddNewInventoryItem = AddInventoryItem; |
@@ -2020,7 +2055,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2020 | cap.CAPSFetchInventoryDescendents = CommsManager.UserProfileCacheService.HandleFetchInventoryDescendentsCAPS; | 2055 | cap.CAPSFetchInventoryDescendents = CommsManager.UserProfileCacheService.HandleFetchInventoryDescendentsCAPS; |
2021 | cap.GetClient = m_innerScene.GetControllingClient; | 2056 | cap.GetClient = m_innerScene.GetControllingClient; |
2022 | m_capsHandlers[agentId] = cap; | 2057 | m_capsHandlers[agentId] = cap; |
2023 | } | 2058 | } |
2024 | 2059 | ||
2025 | /// <summary> | 2060 | /// <summary> |
2026 | /// Remove the caps handler for a given agent. | 2061 | /// Remove the caps handler for a given agent. |
@@ -2033,9 +2068,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2033 | if (m_capsHandlers.ContainsKey(agentId)) | 2068 | if (m_capsHandlers.ContainsKey(agentId)) |
2034 | { | 2069 | { |
2035 | m_log.DebugFormat( | 2070 | m_log.DebugFormat( |
2036 | "[CAPS]: Removing CAPS handler for root agent {0} in {1}", | 2071 | "[CAPS]: Removing CAPS handler for root agent {0} in {1}", |
2037 | agentId, RegionInfo.RegionName); | 2072 | agentId, RegionInfo.RegionName); |
2038 | 2073 | ||
2039 | m_capsHandlers[agentId].DeregisterHandlers(); | 2074 | m_capsHandlers[agentId].DeregisterHandlers(); |
2040 | EventManager.TriggerOnDeregisterCaps(agentId, m_capsHandlers[agentId]); | 2075 | EventManager.TriggerOnDeregisterCaps(agentId, m_capsHandlers[agentId]); |
2041 | 2076 | ||
@@ -2070,7 +2105,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2070 | catch (Exception e) | 2105 | catch (Exception e) |
2071 | { | 2106 | { |
2072 | m_log.Info("[SCENE]: Unable to do Agent Crossing."); | 2107 | m_log.Info("[SCENE]: Unable to do Agent Crossing."); |
2073 | m_log.Debug("[SCENE]: " + e); | 2108 | m_log.Debug("[SCENE]: " + e.ToString()); |
2074 | } | 2109 | } |
2075 | //m_innerScene.SwapRootChildAgent(false); | 2110 | //m_innerScene.SwapRootChildAgent(false); |
2076 | } | 2111 | } |
@@ -2086,14 +2121,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
2086 | // however to avoid a race condition crossing borders.. | 2121 | // however to avoid a race condition crossing borders.. |
2087 | if (childAgentUpdate.IsChildAgent) | 2122 | if (childAgentUpdate.IsChildAgent) |
2088 | { | 2123 | { |
2089 | uint rRegionX = (uint) (cAgentData.regionHandle >> 40); | 2124 | uint rRegionX = (uint)(cAgentData.regionHandle >> 40); |
2090 | uint rRegionY = (((uint) (cAgentData.regionHandle)) >> 8); | 2125 | uint rRegionY = (((uint)(cAgentData.regionHandle)) >> 8); |
2091 | uint tRegionX = RegionInfo.RegionLocX; | 2126 | uint tRegionX = RegionInfo.RegionLocX; |
2092 | uint tRegionY = RegionInfo.RegionLocY; | 2127 | uint tRegionY = RegionInfo.RegionLocY; |
2093 | //Send Data to ScenePresence | 2128 | //Send Data to ScenePresence |
2094 | childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); | 2129 | childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); |
2095 | // Not Implemented: | 2130 | // Not Implemented: |
2096 | //TODO: Do we need to pass the message on to one of our neighbors? | 2131 | //TODO: Do we need to pass the message on to one of our neighbors? |
2132 | |||
2097 | } | 2133 | } |
2098 | return true; | 2134 | return true; |
2099 | } | 2135 | } |
@@ -2121,7 +2157,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2121 | m_innerScene.removeUserCount(true); | 2157 | m_innerScene.removeUserCount(true); |
2122 | } | 2158 | } |
2123 | // Tell a single agent to disconnect from the region. | 2159 | // Tell a single agent to disconnect from the region. |
2124 | DisableSimulatorPacket disable = (DisableSimulatorPacket) PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 2160 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); |
2125 | presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Unknown); | 2161 | presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Unknown); |
2126 | presence.ControllingClient.Close(true); | 2162 | presence.ControllingClient.Close(true); |
2127 | } | 2163 | } |
@@ -2271,9 +2307,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2271 | /// <param name="mod"></param> | 2307 | /// <param name="mod"></param> |
2272 | public void RegisterModuleInterface<M>(M mod) | 2308 | public void RegisterModuleInterface<M>(M mod) |
2273 | { | 2309 | { |
2274 | if (!ModuleInterfaces.ContainsKey(typeof (M))) | 2310 | if (!ModuleInterfaces.ContainsKey(typeof(M))) |
2275 | { | 2311 | { |
2276 | ModuleInterfaces.Add(typeof (M), mod); | 2312 | ModuleInterfaces.Add(typeof(M), mod); |
2277 | } | 2313 | } |
2278 | } | 2314 | } |
2279 | 2315 | ||
@@ -2283,9 +2319,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2283 | /// <returns></returns> | 2319 | /// <returns></returns> |
2284 | public T RequestModuleInterface<T>() | 2320 | public T RequestModuleInterface<T>() |
2285 | { | 2321 | { |
2286 | if (ModuleInterfaces.ContainsKey(typeof (T))) | 2322 | if (ModuleInterfaces.ContainsKey(typeof(T))) |
2287 | { | 2323 | { |
2288 | return (T) ModuleInterfaces[typeof (T)]; | 2324 | return (T)ModuleInterfaces[typeof(T)]; |
2289 | } | 2325 | } |
2290 | else | 2326 | else |
2291 | { | 2327 | { |
@@ -2300,12 +2336,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2300 | m_statsReporter.SetObjectCapacity(objects); | 2336 | m_statsReporter.SetObjectCapacity(objects); |
2301 | } | 2337 | } |
2302 | objectCapacity = objects; | 2338 | objectCapacity = objects; |
2339 | |||
2303 | } | 2340 | } |
2304 | 2341 | ||
2305 | public List<FriendListItem> GetFriendList(LLUUID avatarID) | 2342 | public List<FriendListItem> GetFriendList(LLUUID avatarID) |
2306 | { | 2343 | { |
2307 | return CommsManager.GetUserFriendList(avatarID); | 2344 | return CommsManager.GetUserFriendList(avatarID); |
2308 | } | 2345 | } |
2346 | |||
2309 | 2347 | ||
2310 | #endregion | 2348 | #endregion |
2311 | 2349 | ||
@@ -2340,8 +2378,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2340 | } | 2378 | } |
2341 | } | 2379 | } |
2342 | 2380 | ||
2343 | public void SendDialogToUser(LLUUID avatarID, string objectName, LLUUID objectID, LLUUID ownerID, string message, LLUUID TextureID, int ch, | 2381 | public void SendDialogToUser(LLUUID avatarID, string objectName, LLUUID objectID, LLUUID ownerID, string message, LLUUID TextureID, int ch, string[] buttonlabels) |
2344 | string[] buttonlabels) | ||
2345 | { | 2382 | { |
2346 | if (m_scenePresences.ContainsKey(avatarID)) | 2383 | if (m_scenePresences.ContainsKey(avatarID)) |
2347 | { | 2384 | { |
@@ -2364,7 +2401,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2364 | } | 2401 | } |
2365 | return LLUUID.Zero; | 2402 | return LLUUID.Zero; |
2366 | } | 2403 | } |
2367 | 2404 | ||
2368 | 2405 | ||
2369 | /// <summary> | 2406 | /// <summary> |
2370 | /// This method is a way for the Friends Module to create an instant | 2407 | /// This method is a way for the Friends Module to create an instant |
@@ -2399,7 +2436,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
2399 | // TODO: m_sceneGridService.DoStuff; | 2436 | // TODO: m_sceneGridService.DoStuff; |
2400 | m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID); | 2437 | m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID); |
2401 | } | 2438 | } |
2402 | |||
2403 | public virtual List<FriendListItem> StoreGetFriendsForUser(LLUUID ownerID) | 2439 | public virtual List<FriendListItem> StoreGetFriendsForUser(LLUUID ownerID) |
2404 | { | 2440 | { |
2405 | // TODO: m_sceneGridService.DoStuff; | 2441 | // TODO: m_sceneGridService.DoStuff; |
@@ -2412,13 +2448,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2412 | m_statsReporter.AddOutPackets(outPackets); | 2448 | m_statsReporter.AddOutPackets(outPackets); |
2413 | m_statsReporter.AddunAckedBytes(unAckedBytes); | 2449 | m_statsReporter.AddunAckedBytes(unAckedBytes); |
2414 | } | 2450 | } |
2415 | |||
2416 | public void AddAgentTime(int ms) | 2451 | public void AddAgentTime(int ms) |
2417 | { | 2452 | { |
2418 | m_statsReporter.addFrameMS(ms); | 2453 | m_statsReporter.addFrameMS(ms); |
2419 | m_statsReporter.addAgentMS(ms); | 2454 | m_statsReporter.addAgentMS(ms); |
2420 | } | 2455 | } |
2421 | |||
2422 | public void AddAgentUpdates(int count) | 2456 | public void AddAgentUpdates(int count) |
2423 | { | 2457 | { |
2424 | m_statsReporter.AddAgentUpdates(count); | 2458 | m_statsReporter.AddAgentUpdates(count); |
@@ -2512,6 +2546,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2512 | /// <param name="Message">The Message being sent to the user</param> | 2546 | /// <param name="Message">The Message being sent to the user</param> |
2513 | public void SendRegionMessageFromEstateTools(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message) | 2547 | public void SendRegionMessageFromEstateTools(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message) |
2514 | { | 2548 | { |
2549 | |||
2515 | List<ScenePresence> presenceList = GetScenePresences(); | 2550 | List<ScenePresence> presenceList = GetScenePresences(); |
2516 | 2551 | ||
2517 | foreach (ScenePresence presence in presenceList) | 2552 | foreach (ScenePresence presence in presenceList) |
@@ -2531,7 +2566,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2531 | /// <param name="Message">The Message being sent to the user</param> | 2566 | /// <param name="Message">The Message being sent to the user</param> |
2532 | public void SendEstateMessageFromEstateTools(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message) | 2567 | public void SendEstateMessageFromEstateTools(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message) |
2533 | { | 2568 | { |
2534 | ClientManager.ForEachClient(delegate(IClientAPI controller) { controller.SendBlueBoxMessage(FromAvatarID, fromSessionID, FromAvatarName, Message); } | 2569 | |
2570 | ClientManager.ForEachClient(delegate(IClientAPI controller) | ||
2571 | { | ||
2572 | controller.SendBlueBoxMessage(FromAvatarID, fromSessionID, FromAvatarName, Message); | ||
2573 | } | ||
2535 | ); | 2574 | ); |
2536 | } | 2575 | } |
2537 | 2576 | ||
@@ -2557,24 +2596,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
2557 | if (agentID == kickUserID) | 2596 | if (agentID == kickUserID) |
2558 | { | 2597 | { |
2559 | ClientManager.ForEachClient(delegate(IClientAPI controller) | 2598 | ClientManager.ForEachClient(delegate(IClientAPI controller) |
2560 | { | 2599 | { |
2561 | if (controller.AgentId != godID) | 2600 | if (controller.AgentId != godID) |
2562 | controller.Kick(Helpers.FieldToUTF8String(reason)); | 2601 | controller.Kick(Helpers.FieldToUTF8String(reason)); |
2563 | } | 2602 | |
2603 | |||
2604 | |||
2605 | } | ||
2564 | ); | 2606 | ); |
2565 | // This is a bit crude. It seems the client will be null before it actually stops the thread | 2607 | // This is a bit crude. It seems the client will be null before it actually stops the thread |
2566 | // The thread will kill itself eventually :/ | 2608 | // The thread will kill itself eventually :/ |
2567 | // Is there another way to make sure *all* clients get this 'inter region' message? | 2609 | // Is there another way to make sure *all* clients get this 'inter region' message? |
2568 | ClientManager.ForEachClient(delegate(IClientAPI controller) | 2610 | ClientManager.ForEachClient(delegate(IClientAPI controller) |
2611 | { | ||
2612 | ScenePresence p = GetScenePresence(controller.AgentId); | ||
2613 | bool childagent = !p.Equals(null) && p.IsChildAgent; | ||
2614 | if (controller.AgentId != godID && !childagent) | ||
2615 | // Do we really want to kick the initiator of this madness? | ||
2569 | { | 2616 | { |
2570 | ScenePresence p = GetScenePresence(controller.AgentId); | 2617 | controller.Close(true); |
2571 | bool childagent = !p.Equals(null) && p.IsChildAgent; | ||
2572 | if (controller.AgentId != godID && !childagent) | ||
2573 | // Do we really want to kick the initiator of this madness? | ||
2574 | { | ||
2575 | controller.Close(true); | ||
2576 | } | ||
2577 | } | 2618 | } |
2619 | } | ||
2578 | ); | 2620 | ); |
2579 | } | 2621 | } |
2580 | else | 2622 | else |
@@ -2605,6 +2647,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2605 | // Check for spoofing.. since this is permissions we're talking about here! | 2647 | // Check for spoofing.. since this is permissions we're talking about here! |
2606 | if ((controller.SessionId == sessionID) && (controller.AgentId == agentID)) | 2648 | if ((controller.SessionId == sessionID) && (controller.AgentId == agentID)) |
2607 | { | 2649 | { |
2650 | |||
2608 | // Tell the object to do permission update | 2651 | // Tell the object to do permission update |
2609 | if (localId != 0) | 2652 | if (localId != 0) |
2610 | { | 2653 | { |
@@ -2614,6 +2657,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2614 | chObjectGroup.UpdatePermissions(agentID, field, localId, mask, set); | 2657 | chObjectGroup.UpdatePermissions(agentID, field, localId, mask, set); |
2615 | } | 2658 | } |
2616 | } | 2659 | } |
2660 | |||
2617 | } | 2661 | } |
2618 | } | 2662 | } |
2619 | 2663 | ||
@@ -2679,7 +2723,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2679 | { | 2723 | { |
2680 | if (ent is SceneObjectGroup) | 2724 | if (ent is SceneObjectGroup) |
2681 | { | 2725 | { |
2682 | ((SceneObjectGroup) ent).ScheduleGroupForFullUpdate(); | 2726 | ((SceneObjectGroup)ent).ScheduleGroupForFullUpdate(); |
2683 | } | 2727 | } |
2684 | } | 2728 | } |
2685 | } | 2729 | } |
@@ -2699,7 +2743,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2699 | { | 2743 | { |
2700 | if (ent is SceneObjectGroup) | 2744 | if (ent is SceneObjectGroup) |
2701 | { | 2745 | { |
2702 | SceneObjectPart part = ((SceneObjectGroup) ent).GetChildPart((ent).UUID); | 2746 | SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID); |
2703 | if (part != null) | 2747 | if (part != null) |
2704 | { | 2748 | { |
2705 | if (part.Name == cmdparams[0]) | 2749 | if (part.Name == cmdparams[0]) |
@@ -2823,8 +2867,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2823 | 2867 | ||
2824 | #region Script Engine | 2868 | #region Script Engine |
2825 | 2869 | ||
2826 | private readonly bool m_dumpAssetsToFile; | 2870 | private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>(); |
2827 | private readonly List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>(); | 2871 | private bool m_dumpAssetsToFile; |
2828 | 2872 | ||
2829 | /// <summary> | 2873 | /// <summary> |
2830 | /// | 2874 | /// |
@@ -2838,11 +2882,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2838 | 2882 | ||
2839 | public void TriggerObjectChanged(uint localID, uint change) | 2883 | public void TriggerObjectChanged(uint localID, uint change) |
2840 | { | 2884 | { |
2885 | |||
2841 | m_eventManager.TriggerOnScriptChangedEvent(localID, change); | 2886 | m_eventManager.TriggerOnScriptChangedEvent(localID, change); |
2842 | } | 2887 | } |
2843 | 2888 | ||
2844 | public void TriggerAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 currentpos) | 2889 | public void TriggerAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 currentpos) |
2845 | { | 2890 | { |
2891 | |||
2846 | m_eventManager.TriggerAtTargetEvent(localID, handle, targetpos, currentpos); | 2892 | m_eventManager.TriggerAtTargetEvent(localID, handle, targetpos, currentpos); |
2847 | } | 2893 | } |
2848 | 2894 | ||
@@ -2851,21 +2897,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
2851 | m_eventManager.TriggerNotAtTargetEvent(localID); | 2897 | m_eventManager.TriggerNotAtTargetEvent(localID); |
2852 | } | 2898 | } |
2853 | 2899 | ||
2854 | private bool scriptDanger(SceneObjectPart part, LLVector3 pos) | 2900 | private bool scriptDanger(SceneObjectPart part,LLVector3 pos) |
2855 | { | 2901 | { |
2856 | ILandObject parcel = LandChannel.getLandObject(pos.X, pos.Y); | 2902 | ILandObject parcel = LandChannel.getLandObject(pos.X, pos.Y); |
2857 | if (part != null) | 2903 | if (part != null) |
2858 | { | 2904 | { |
2859 | if (parcel != null) | 2905 | if (parcel != null) |
2860 | { | 2906 | { |
2861 | if ((parcel.landData.landFlags & (uint) Parcel.ParcelFlags.AllowOtherScripts) != 0) | 2907 | if ((parcel.landData.landFlags & (uint)Parcel.ParcelFlags.AllowOtherScripts) != 0) |
2862 | { | 2908 | { |
2863 | return true; | 2909 | return true; |
2864 | } | 2910 | } |
2865 | else if ((parcel.landData.landFlags & (uint) Parcel.ParcelFlags.AllowGroupScripts) != 0) | 2911 | else if ((parcel.landData.landFlags & (uint)Parcel.ParcelFlags.AllowGroupScripts) != 0) |
2866 | { | 2912 | { |
2867 | if (part.OwnerID == parcel.landData.ownerID || (parcel.landData.isGroupOwned && part.GroupID == parcel.landData.groupID) || | 2913 | if (part.OwnerID == parcel.landData.ownerID || (parcel.landData.isGroupOwned && part.GroupID == parcel.landData.groupID) || PermissionsMngr.GenericEstatePermission(part.OwnerID)) |
2868 | PermissionsMngr.GenericEstatePermission(part.OwnerID)) | ||
2869 | { | 2914 | { |
2870 | return true; | 2915 | return true; |
2871 | } | 2916 | } |
@@ -2873,7 +2918,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2873 | { | 2918 | { |
2874 | return false; | 2919 | return false; |
2875 | } | 2920 | } |
2876 | } | 2921 | } |
2877 | else | 2922 | else |
2878 | { | 2923 | { |
2879 | if (part.OwnerID == parcel.landData.ownerID) | 2924 | if (part.OwnerID == parcel.landData.ownerID) |
@@ -2888,6 +2933,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2888 | } | 2933 | } |
2889 | else | 2934 | else |
2890 | { | 2935 | { |
2936 | |||
2891 | if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize) | 2937 | if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize) |
2892 | { | 2938 | { |
2893 | // The only time parcel != null when an object is inside a region is when | 2939 | // The only time parcel != null when an object is inside a region is when |
@@ -2906,7 +2952,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
2906 | return false; | 2952 | return false; |
2907 | } | 2953 | } |
2908 | } | 2954 | } |
2909 | |||
2910 | public bool scriptDanger(uint localID, LLVector3 pos) | 2955 | public bool scriptDanger(uint localID, LLVector3 pos) |
2911 | { | 2956 | { |
2912 | SceneObjectPart part = GetSceneObjectPart(localID); | 2957 | SceneObjectPart part = GetSceneObjectPart(localID); |
@@ -2922,11 +2967,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2922 | 2967 | ||
2923 | public bool pipeEventsForScript(uint localID) | 2968 | public bool pipeEventsForScript(uint localID) |
2924 | { | 2969 | { |
2970 | |||
2925 | SceneObjectPart part = GetSceneObjectPart(localID); | 2971 | SceneObjectPart part = GetSceneObjectPart(localID); |
2926 | if (part != null) | 2972 | if (part != null) |
2927 | { | 2973 | { |
2928 | LLVector3 pos = part.GetWorldPosition(); | 2974 | LLVector3 pos = part.GetWorldPosition(); |
2929 | return scriptDanger(part, pos); | 2975 | return scriptDanger(part, pos); |
2976 | |||
2930 | } | 2977 | } |
2931 | else | 2978 | else |
2932 | { | 2979 | { |
@@ -3043,17 +3090,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
3043 | } | 3090 | } |
3044 | catch (Exception e) | 3091 | catch (Exception e) |
3045 | { | 3092 | { |
3046 | m_log.Info("[BUG]: " + e); | 3093 | m_log.Info("[BUG]: " + e.ToString()); |
3047 | } | 3094 | } |
3048 | } | 3095 | } |
3049 | } | 3096 | } |
3050 | 3097 | ||
3051 | /// <summary> | 3098 | /// <summary> |
3052 | /// Delete this object from the scene. | 3099 | /// Delete this object from the scene. |
3053 | /// </summary> | 3100 | /// </summary> |
3054 | /// <param name="group"></param> | 3101 | /// <param name="group"></param> |
3055 | public void DeleteSceneObjectGroup(SceneObjectGroup group) | 3102 | public void DeleteSceneObjectGroup(SceneObjectGroup group) |
3056 | { | 3103 | { |
3057 | SceneObjectPart rootPart = (group).GetChildPart(group.UUID); | 3104 | SceneObjectPart rootPart = (group).GetChildPart(group.UUID); |
3058 | if (rootPart.PhysActor != null) | 3105 | if (rootPart.PhysActor != null) |
3059 | { | 3106 | { |
@@ -3070,15 +3117,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
3070 | m_innerScene.RemoveAPrimCount(); | 3117 | m_innerScene.RemoveAPrimCount(); |
3071 | } | 3118 | } |
3072 | group.DeleteParts(); | 3119 | group.DeleteParts(); |
3073 | 3120 | ||
3074 | // In case anybody else retains a reference to this group, signal deletion by changing the name | 3121 | // In case anybody else retains a reference to this group, signal deletion by changing the name |
3075 | // to null. We can't zero out the UUID because this is taken from the root part, which has already | 3122 | // to null. We can't zero out the UUID because this is taken from the root part, which has already |
3076 | // been removed. | 3123 | // been removed. |
3077 | // FIXME: This is a really poor temporary solution, since it still leaves plenty of scope for race | 3124 | // FIXME: This is a really poor temporary solution, since it still leaves plenty of scope for race |
3078 | // conditions where a user deletes an entity while it is being stored. Really, the update | 3125 | // conditions where a user deletes an entity while it is being stored. Really, the update |
3079 | // code needs a redesign. | 3126 | // code needs a redesign. |
3080 | group.Name = null; | 3127 | group.Name = null; |
3081 | } | 3128 | } |
3082 | 3129 | ||
3083 | /// <summary> | 3130 | /// <summary> |
3084 | /// | 3131 | /// |
@@ -3098,6 +3145,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3098 | // action(presence); | 3145 | // action(presence); |
3099 | // } | 3146 | // } |
3100 | // } | 3147 | // } |
3148 | |||
3101 | /// <summary> | 3149 | /// <summary> |
3102 | /// | 3150 | /// |
3103 | /// </summary> | 3151 | /// </summary> |
@@ -3187,7 +3235,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
3187 | } | 3235 | } |
3188 | return visualParams; | 3236 | return visualParams; |
3189 | } | 3237 | } |
3190 | |||
3191 | #endregion | 3238 | #endregion |
3192 | } | 3239 | } |
3193 | } \ No newline at end of file | 3240 | } |