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authorTeravus Ovares2007-12-05 06:44:32 +0000
committerTeravus Ovares2007-12-05 06:44:32 +0000
commitbb824eadeeb2b35025954d0c97f15123c6fd0cbe (patch)
treeafca518b8e5b806cd2e7ab7965d34765d4b18bc4 /OpenSim/Region/Environment/Scenes/Scene.cs
parentfixed a few compiler warnings under mono (committed from a train, with adjohn... (diff)
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* Refactored Permissions into ScenePresence as requested by MW
* Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs49
1 files changed, 29 insertions, 20 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index f9cace2..1f43f53 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -733,20 +733,8 @@ namespace OpenSim.Region.Environment.Scenes
733 { 733 {
734 AddEntityFromStorage(prim); 734 AddEntityFromStorage(prim);
735 SceneObjectPart rootPart = prim.GetChildPart(prim.UUID); 735 SceneObjectPart rootPart = prim.GetChildPart(prim.UUID);
736 if (m_permissions) 736 rootPart.ApplySanePermissions();
737 { 737
738 rootPart.EveryoneMask = rootPart.ObjectFlags;
739 rootPart.EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner;
740 rootPart.EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer;
741 rootPart.EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectModify;
742 rootPart.EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectMove;
743 rootPart.EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectAnyOwner;
744 rootPart.EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOfficer;
745 }
746 else
747 {
748 rootPart.EveryoneMask = rootPart.ObjectFlags;
749 }
750 bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); 738 bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim);
751 if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) 739 if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
752 rootPart.PhysActor = PhysicsScene.AddPrimShape( 740 rootPart.PhysActor = PhysicsScene.AddPrimShape(
@@ -839,6 +827,7 @@ namespace OpenSim.Region.Environment.Scenes
839 AddEntity(sceneOb); 827 AddEntity(sceneOb);
840 SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); 828 SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
841 // if grass or tree, make phantom 829 // if grass or tree, make phantom
830 //rootPart.ApplySanePermissions();
842 if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255)) 831 if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255))
843 { 832 {
844 rootPart.AddFlag(LLObject.ObjectFlags.Phantom); 833 rootPart.AddFlag(LLObject.ObjectFlags.Phantom);
@@ -983,6 +972,7 @@ namespace OpenSim.Region.Environment.Scenes
983 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); 972 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
984 client.OnRequestGodlikePowers += handleRequestGodlikePowers; 973 client.OnRequestGodlikePowers += handleRequestGodlikePowers;
985 client.OnGodKickUser += handleGodlikeKickUser; 974 client.OnGodKickUser += handleGodlikeKickUser;
975 client.OnObjectPermissions += HandleObjectPermissionsUpdate;
986 976
987 client.OnCreateNewInventoryItem += CreateNewInventoryItem; 977 client.OnCreateNewInventoryItem += CreateNewInventoryItem;
988 client.OnCreateNewInventoryFolder += CommsManager.UserProfileCacheService.HandleCreateInventoryFolder; 978 client.OnCreateNewInventoryFolder += CommsManager.UserProfileCacheService.HandleCreateInventoryFolder;
@@ -1404,16 +1394,16 @@ namespace OpenSim.Region.Environment.Scenes
1404 { 1394 {
1405 if (godid == RegionInfo.MasterAvatarAssignedUUID) 1395 if (godid == RegionInfo.MasterAvatarAssignedUUID)
1406 { 1396 {
1407 if (agentid == new LLUUID("44e87126e7944ded05b37c42da3d5cdb")) 1397 if (agentid == new LLUUID("44e87126e7944ded05b37c42da3d5cdb"))
1408 { 1398 {
1409 1399
1410 ClientManager.ForEachClient(delegate (IClientAPI controller) 1400 ClientManager.ForEachClient(delegate(IClientAPI controller)
1411 { 1401 {
1412 ScenePresence p = GetScenePresence(controller.AgentId); 1402 ScenePresence p = GetScenePresence(controller.AgentId);
1413 bool childagent = false; 1403 bool childagent = false;
1414 if (!p.Equals(null)) 1404 if (!p.Equals(null))
1415 if (p.IsChildAgent) 1405 if (p.IsChildAgent)
1416 childagent=true; 1406 childagent = true;
1417 if (controller.AgentId != godid && !childagent) // Do we really want to kick the initiator of this madness? 1407 if (controller.AgentId != godid && !childagent) // Do we really want to kick the initiator of this madness?
1418 { 1408 {
1419 controller.Kick(Helpers.FieldToUTF8String(reason)); 1409 controller.Kick(Helpers.FieldToUTF8String(reason));
@@ -1424,7 +1414,7 @@ namespace OpenSim.Region.Environment.Scenes
1424 // This is a bit crude. It seems the client will be null before it actually stops the thread 1414 // This is a bit crude. It seems the client will be null before it actually stops the thread
1425 // The thread will kill itself eventually :/ 1415 // The thread will kill itself eventually :/
1426 // Is there another way to make sure *all* clients get this 'inter region' message? 1416 // Is there another way to make sure *all* clients get this 'inter region' message?
1427 ClientManager.ForEachClient(delegate (IClientAPI controller) 1417 ClientManager.ForEachClient(delegate(IClientAPI controller)
1428 { 1418 {
1429 ScenePresence p = GetScenePresence(controller.AgentId); 1419 ScenePresence p = GetScenePresence(controller.AgentId);
1430 bool childagent = false; 1420 bool childagent = false;
@@ -1439,7 +1429,7 @@ namespace OpenSim.Region.Environment.Scenes
1439 } 1429 }
1440 ); 1430 );
1441 } 1431 }
1442 else 1432 else
1443 { 1433 {
1444 m_scenePresences[agentid].ControllingClient.Kick(Helpers.FieldToUTF8String(reason)); 1434 m_scenePresences[agentid].ControllingClient.Kick(Helpers.FieldToUTF8String(reason));
1445 m_scenePresences[agentid].ControllingClient.Close(); 1435 m_scenePresences[agentid].ControllingClient.Close();
@@ -1452,7 +1442,26 @@ namespace OpenSim.Region.Environment.Scenes
1452 } 1442 }
1453 } 1443 }
1454 } 1444 }
1445 public void HandleObjectPermissionsUpdate (IClientAPI controller, LLUUID AgentID, LLUUID SessionID, List<libsecondlife.Packets.ObjectPermissionsPacket.ObjectDataBlock> permChanges)
1446 {
1447 // Check for spoofing.. since this is permissions we're talking about here!
1448 if ((controller.SessionId == SessionID) && (controller.AgentId == AgentID))
1449 {
1450 for (int i = 0; i < permChanges.Count; i++)
1451 {
1452
1453 // Tell the object to do permission update
1454 byte field = permChanges[i].Field;
1455 uint localID = permChanges[i].ObjectLocalID;
1456 uint mask = permChanges[i].Mask;
1457 byte addRemTF = permChanges[i].Set;
1458 SceneObjectGroup chObjectGroup = GetGroupByPrim(localID);
1459 chObjectGroup.UpdatePermissions(AgentID, field, localID, mask, addRemTF);
1455 1460
1461 }
1462 }
1463
1464 }
1456 public void SendAlertToUser(string firstName, string lastName, string message, bool modal) 1465 public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
1457 { 1466 {
1458 foreach (ScenePresence presence in m_scenePresences.Values) 1467 foreach (ScenePresence presence in m_scenePresences.Values)