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authorTeravus Ovares2008-02-06 09:38:14 +0000
committerTeravus Ovares2008-02-06 09:38:14 +0000
commit9d6ea497e27bb2c93211fe2899e609ea9ea18623 (patch)
tree930777aa2d9cf39c8ba54dc81d89771c21b969d4 /OpenSim/Region/Environment/Scenes/Scene.cs
parentCleaned up some unreachable code warnings. (diff)
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* Added the ability to start and stop all scripts in the simulator using the debug tab on the estate tools. This along with the disable physics via the debug tab are persistant across reboots. That means that if it's disabled when you shut down the simulator, the simulator will come up again when you start it up without loading the scripts. Turning them back on is as simple as unchecking 'disable scripts' in the debug tab of the estate tools.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs48
1 files changed, 48 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index d0acded..40a80c4 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -283,6 +283,23 @@ namespace OpenSim.Region.Environment.Scenes
283 httpListener = httpServer; 283 httpListener = httpServer;
284 m_dumpAssetsToFile = dumpAssetsToFile; 284 m_dumpAssetsToFile = dumpAssetsToFile;
285 285
286 if ((RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts)
287 {
288 m_scripts_enabled = false;
289 }
290 else
291 {
292 m_scripts_enabled = true;
293 }
294 if ((RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipPhysics) == Simulator.RegionFlags.SkipPhysics)
295 {
296 m_physics_enabled = false;
297 }
298 else
299 {
300 m_physics_enabled = true;
301 }
302
286 m_statsReporter = new SimStatsReporter(regInfo); 303 m_statsReporter = new SimStatsReporter(regInfo);
287 m_statsReporter.OnSendStatsResult += SendSimStatsPackets; 304 m_statsReporter.OnSendStatsResult += SendSimStatsPackets;
288 } 305 }
@@ -483,6 +500,37 @@ namespace OpenSim.Region.Environment.Scenes
483 if (m_scripts_enabled != !ScriptEngine) 500 if (m_scripts_enabled != !ScriptEngine)
484 { 501 {
485 // Tedd! Here's the method to disable the scripting engine! 502 // Tedd! Here's the method to disable the scripting engine!
503 if (ScriptEngine)
504 {
505 m_log.Info("Stopping all Scripts in Scene");
506 lock (Entities)
507 {
508 foreach (EntityBase ent in Entities.Values)
509 {
510 if (ent is SceneObjectGroup)
511 {
512 ((SceneObjectGroup)ent).StopScripts();
513 }
514 }
515 }
516 }
517 else
518 {
519 m_log.Info("Starting all Scripts in Scene");
520 lock (Entities)
521 {
522 foreach (EntityBase ent in Entities.Values)
523 {
524 if (ent is SceneObjectGroup)
525 {
526 ((SceneObjectGroup)ent).StartScripts();
527 }
528 }
529 }
530
531
532 }
533 m_scripts_enabled = !ScriptEngine;
486 m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); 534 m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine");
487 } 535 }
488 if (m_physics_enabled != !PhysicsEngine) 536 if (m_physics_enabled != !PhysicsEngine)