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authorMW2007-07-22 11:44:36 +0000
committerMW2007-07-22 11:44:36 +0000
commit70fa30204272e874b8e3acccdc2e22cd4e42b2b2 (patch)
tree2f6c3c0f3b3bd60d5972f8dea6b3abeae4dc9065 /OpenSim/Region/Environment/Scenes/Scene.cs
parent* Aerobic erosion now uses Navier Stokes algorithms for wind calculations. (diff)
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* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs21
1 files changed, 12 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 64676f0..518a53f 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -37,7 +37,7 @@ using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Servers; 37using OpenSim.Framework.Servers;
38using OpenSim.Framework.Types; 38using OpenSim.Framework.Types;
39using OpenSim.Physics.Manager; 39using OpenSim.Physics.Manager;
40using OpenSim.Region.Caches; 40using OpenSim.Framework.Communications.Caches;
41using OpenSim.Region.Environment.LandManagement; 41using OpenSim.Region.Environment.LandManagement;
42using OpenSim.Region.Scripting; 42using OpenSim.Region.Scripting;
43using OpenSim.Region.Terrain; 43using OpenSim.Region.Terrain;
@@ -550,13 +550,14 @@ namespace OpenSim.Region.Environment.Scenes
550 m_estateManager.sendRegionHandshake(client); 550 m_estateManager.sendRegionHandshake(client);
551 CreateAndAddScenePresence(client); 551 CreateAndAddScenePresence(client);
552 m_LandManager.sendParcelOverlay(client); 552 m_LandManager.sendParcelOverlay(client);
553 //commsManager.UserProfilesCache.AddNewUser(client.AgentId); 553 commsManager.UserProfilesCache.AddNewUser(client.AgentId);
554 } 554 }
555 555
556 protected virtual void SubscribeToClientEvents(IClientAPI client) 556 protected virtual void SubscribeToClientEvents(IClientAPI client)
557 { 557 {
558 client.OnRegionHandShakeReply += SendLayerData; 558 client.OnRegionHandShakeReply += SendLayerData;
559 //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); 559 //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
560 client.OnModifyTerrain += ModifyTerrain;
560 client.OnChatFromViewer += SimChat; 561 client.OnChatFromViewer += SimChat;
561 client.OnInstantMessage += InstantMessage; 562 client.OnInstantMessage += InstantMessage;
562 client.OnRequestWearables += InformClientOfNeighbours; 563 client.OnRequestWearables += InformClientOfNeighbours;
@@ -592,9 +593,11 @@ namespace OpenSim.Region.Environment.Scenes
592 new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest); 593 new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest);
593 594
594 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); 595 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
595 596
596 //client.OnCreateNewInventoryFolder += commsManager.UserProfilesCache.HandleCreateInventoryFolder; 597 // client.OnCreateNewInventoryItem += CreateNewInventoryItem;
598 // client.OnCreateNewInventoryFolder += commsManager.UserProfilesCache.HandleCreateInventoryFolder;
597 // client.OnFetchInventoryDescendents += commsManager.UserProfilesCache.HandleFecthInventoryDescendents; 599 // client.OnFetchInventoryDescendents += commsManager.UserProfilesCache.HandleFecthInventoryDescendents;
600 // client.OnRequestTaskInventory += RequestTaskInventory;
598 } 601 }
599 602
600 protected ScenePresence CreateAndAddScenePresence(IClientAPI client) 603 protected ScenePresence CreateAndAddScenePresence(IClientAPI client)
@@ -819,13 +822,13 @@ namespace OpenSim.Region.Environment.Scenes
819 } 822 }
820 } 823 }
821 824
822 public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) 825 public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
823 { 826 {
824 if (regionHandle == m_regInfo.RegionHandle) 827 if (regionHandle == m_regInfo.RegionHandle)
825 { 828 {
826 if (Avatars.ContainsKey(agentID)) 829 if (Avatars.ContainsKey(agentID))
827 { 830 {
828 Avatars[agentID].MakeAvatar(position); 831 Avatars[agentID].MakeAvatar(position, isFlying);
829 } 832 }
830 } 833 }
831 } 834 }
@@ -909,7 +912,7 @@ namespace OpenSim.Region.Environment.Scenes
909 agent.startpos = new LLVector3(128, 128, 70); 912 agent.startpos = new LLVector3(128, 128, 70);
910 agent.child = true; 913 agent.child = true;
911 commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); 914 commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
912 commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position); 915 commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position, false);
913 916
914 remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4)); 917 remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4));
915 } 918 }
@@ -922,9 +925,9 @@ namespace OpenSim.Region.Environment.Scenes
922 /// <param name="regionhandle"></param> 925 /// <param name="regionhandle"></param>
923 /// <param name="agentID"></param> 926 /// <param name="agentID"></param>
924 /// <param name="position"></param> 927 /// <param name="position"></param>
925 public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position) 928 public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying)
926 { 929 {
927 return commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); 930 return commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying);
928 } 931 }
929 932
930 public void performParcelPrimCountUpdate() 933 public void performParcelPrimCountUpdate()