diff options
author | Justin Clarke Casey | 2008-05-26 01:50:40 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-05-26 01:50:40 +0000 |
commit | 5c8a93c4262f3197a02645aea6c2b7362fd6784e (patch) | |
tree | 02fb726016656efd6a1846ca28bf72402ae74843 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * Refactor: Where possible, change visibility on InnerScene methods to protec... (diff) | |
download | opensim-SC_OLD-5c8a93c4262f3197a02645aea6c2b7362fd6784e.zip opensim-SC_OLD-5c8a93c4262f3197a02645aea6c2b7362fd6784e.tar.gz opensim-SC_OLD-5c8a93c4262f3197a02645aea6c2b7362fd6784e.tar.bz2 opensim-SC_OLD-5c8a93c4262f3197a02645aea6c2b7362fd6784e.tar.xz |
* Extract and boil down necessary texture UUIDs for an archive of the scene prims
* no user functionality yet
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 1bcd3fd..f4ec1a3 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -197,6 +197,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
197 | // set { m_innerScene.SceneObjects = value; } | 197 | // set { m_innerScene.SceneObjects = value; } |
198 | // } | 198 | // } |
199 | 199 | ||
200 | /// <summary> | ||
201 | /// The dictionary of all entities in this scene. The contents of this dictionary may be changed at any time. | ||
202 | /// If you wish to add or remove entities, please use the appropriate method for that entity rather than | ||
203 | /// editing this dictionary directly. | ||
204 | /// | ||
205 | /// If you want a list of entities where the list itself is guaranteed not to change, please use | ||
206 | /// GetEntities() | ||
207 | /// </summary> | ||
200 | public Dictionary<LLUUID, EntityBase> Entities | 208 | public Dictionary<LLUUID, EntityBase> Entities |
201 | { | 209 | { |
202 | get { return m_innerScene.Entities; } | 210 | get { return m_innerScene.Entities; } |