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authorJustin Clarke Casey2008-05-26 01:50:40 +0000
committerJustin Clarke Casey2008-05-26 01:50:40 +0000
commit5c8a93c4262f3197a02645aea6c2b7362fd6784e (patch)
tree02fb726016656efd6a1846ca28bf72402ae74843 /OpenSim/Region/Environment/Scenes/Scene.cs
parent* Refactor: Where possible, change visibility on InnerScene methods to protec... (diff)
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* Extract and boil down necessary texture UUIDs for an archive of the scene prims
* no user functionality yet
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 1bcd3fd..f4ec1a3 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -197,6 +197,14 @@ namespace OpenSim.Region.Environment.Scenes
197 // set { m_innerScene.SceneObjects = value; } 197 // set { m_innerScene.SceneObjects = value; }
198 // } 198 // }
199 199
200 /// <summary>
201 /// The dictionary of all entities in this scene. The contents of this dictionary may be changed at any time.
202 /// If you wish to add or remove entities, please use the appropriate method for that entity rather than
203 /// editing this dictionary directly.
204 ///
205 /// If you want a list of entities where the list itself is guaranteed not to change, please use
206 /// GetEntities()
207 /// </summary>
200 public Dictionary<LLUUID, EntityBase> Entities 208 public Dictionary<LLUUID, EntityBase> Entities
201 { 209 {
202 get { return m_innerScene.Entities; } 210 get { return m_innerScene.Entities; }