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author | Melanie Thielker | 2008-11-29 01:33:10 +0000 |
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committer | Melanie Thielker | 2008-11-29 01:33:10 +0000 |
commit | 287c724b5585b87822da4ba92f8a1c55b7d33a67 (patch) | |
tree | 56e869fe4d9f152c9926ff50f6f1b7ad02c3a442 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * minor: Stop startup complaining about a missing MyAssetSet.xml all the time... (diff) | |
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A try to better attachment crossing.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 109 |
1 files changed, 59 insertions, 50 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 97442fd..c67d994 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -2145,84 +2145,93 @@ namespace OpenSim.Region.Environment.Scenes | |||
2145 | { | 2145 | { |
2146 | SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData); | 2146 | SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData); |
2147 | 2147 | ||
2148 | // If the user is banned, we won't let any of their objects | ||
2149 | // enter. Period. | ||
2150 | // | ||
2151 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | ||
2152 | { | ||
2153 | m_log.Info("[INTERREGION]: Denied prim crossing for "+ | ||
2154 | "banned avatar"); | ||
2155 | |||
2156 | return false; | ||
2157 | } | ||
2158 | |||
2148 | // Force allocation of new LocalId | 2159 | // Force allocation of new LocalId |
2149 | // | 2160 | // |
2150 | foreach (SceneObjectPart p in sceneObject.Children.Values) | 2161 | foreach (SceneObjectPart p in sceneObject.Children.Values) |
2151 | p.LocalId = 0; | 2162 | p.LocalId = 0; |
2152 | 2163 | ||
2153 | AddRestoredSceneObject(sceneObject, true, false); | 2164 | if (sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) |
2154 | |||
2155 | SceneObjectPart RootPrim = GetSceneObjectPart(primID); | ||
2156 | if (RootPrim != null) | ||
2157 | { | 2165 | { |
2158 | if (m_regInfo.EstateSettings.IsBanned(RootPrim.OwnerID)) | 2166 | if(sceneObject.RootPart.Shape.State != 0) |
2159 | { | 2167 | { |
2160 | SceneObjectGroup grp = RootPrim.ParentGroup; | 2168 | // Fix up attachment Parent Local ID |
2161 | if (grp != null) | 2169 | // |
2162 | DeleteSceneObject(grp, false); | 2170 | ScenePresence sp = GetScenePresence(sceneObject.OwnerID); |
2163 | 2171 | ||
2164 | m_log.Info("[INTERREGION]: Denied prim crossing for banned avatar"); | 2172 | uint parentLocalID = 0; |
2173 | if (sp != null) | ||
2174 | parentLocalID = sp.LocalId; | ||
2165 | 2175 | ||
2166 | return false; | 2176 | sceneObject.RootPart.SetParentLocalId(parentLocalID); |
2167 | } | ||
2168 | if (RootPrim.Shape.PCode == (byte)PCode.Prim) | ||
2169 | { | ||
2170 | SceneObjectGroup grp = RootPrim.ParentGroup; | ||
2171 | if((RootPrim.Shape.State == 0) && | ||
2172 | (!Permissions.CanObjectEntry(RootPrim.UUID, | ||
2173 | true, RootPrim.AbsolutePosition))) | ||
2174 | { | ||
2175 | if (grp != null) | ||
2176 | { | ||
2177 | DeleteSceneObject(grp, false); | ||
2178 | } | ||
2179 | 2177 | ||
2180 | m_log.Info("[INTERREGION]: Denied prim crossing because of parcel settings"); | 2178 | AddRestoredSceneObject(sceneObject, false, false); |
2181 | 2179 | ||
2182 | return false; | 2180 | // Handle attachment special case |
2183 | } | 2181 | // |
2184 | if (grp != null) | 2182 | SceneObjectPart RootPrim = GetSceneObjectPart(primID); |
2185 | { | ||
2186 | if (RootPrim.Shape.State != 0) | ||
2187 | { | ||
2188 | // Never persist | ||
2189 | 2183 | ||
2190 | m_log.DebugFormat("[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.RootPart.LastOwnerID.ToString(), grp.UUID.ToString()); | 2184 | RootPrim.SetParentLocalId(parentLocalID); |
2191 | 2185 | ||
2192 | grp.DetachFromBackup(); | 2186 | if (RootPrim != null) |
2187 | { | ||
2188 | SceneObjectGroup grp = RootPrim.ParentGroup; | ||
2189 | |||
2190 | if (grp != null) | ||
2191 | { | ||
2192 | m_log.DebugFormat("[ATTACHMENT]: Received "+ | ||
2193 | "attachment {0}, inworld asset id {1}", | ||
2194 | grp.RootPart.LastOwnerID.ToString(), | ||
2195 | grp.UUID.ToString()); | ||
2193 | 2196 | ||
2194 | // Attachment | ||
2195 | ScenePresence sp = GetScenePresence(grp.OwnerID); | ||
2196 | if (sp != null) | 2197 | if (sp != null) |
2197 | { | 2198 | { |
2198 | // hack assetID until we get assetID into the XML format. | ||
2199 | // LastOwnerID is used for group deeding, so when you do stuff | ||
2200 | // with the deeded object, it goes back to them | ||
2201 | |||
2202 | grp.SetFromAssetID(grp.RootPart.LastOwnerID); | 2199 | grp.SetFromAssetID(grp.RootPart.LastOwnerID); |
2203 | m_log.DebugFormat("[ATTACHMENT]: Attach to avatar {0}", sp.UUID.ToString()); | 2200 | m_log.DebugFormat("[ATTACHMENT]: Attach "+ |
2204 | AttachObject(sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); | 2201 | "to avatar {0}", |
2202 | sp.UUID.ToString()); | ||
2203 | AttachObject(sp.ControllingClient, | ||
2204 | grp.LocalId, (uint)0, | ||
2205 | grp.GroupRotation, | ||
2206 | grp.AbsolutePosition, false); | ||
2205 | } | 2207 | } |
2206 | else | 2208 | else |
2207 | { | 2209 | { |
2208 | // Remove, then add, to ensure the expire | ||
2209 | // time is refreshed. Wouldn't do to | ||
2210 | // have it poof before the avatar gets | ||
2211 | // there. | ||
2212 | // | ||
2213 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2210 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2214 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2211 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2215 | } | 2212 | } |
2216 | } | 2213 | } |
2217 | } | 2214 | } |
2218 | } | 2215 | } |
2216 | else | ||
2217 | { | ||
2218 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | ||
2219 | true, sceneObject.AbsolutePosition)) | ||
2220 | { | ||
2221 | // Deny non attachments based on parcel settings | ||
2222 | // | ||
2223 | m_log.Info("[INTERREGION]: Denied prim crossing "+ | ||
2224 | "because of parcel settings"); | ||
2225 | |||
2226 | return false; | ||
2227 | } | ||
2228 | } | ||
2229 | |||
2230 | AddRestoredSceneObject(sceneObject, true, false); | ||
2219 | } | 2231 | } |
2220 | return true; | ||
2221 | } | ||
2222 | else | ||
2223 | { | ||
2224 | return false; | ||
2225 | } | 2232 | } |
2233 | |||
2234 | return true; | ||
2226 | } | 2235 | } |
2227 | 2236 | ||
2228 | #endregion | 2237 | #endregion |