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authorTeravus Ovares2007-12-10 21:12:38 +0000
committerTeravus Ovares2007-12-10 21:12:38 +0000
commit2349dc2e27becef11ca1eda2602a99f1a583e6f7 (patch)
treefe31e46ac53d8fdaf4679f483c3d8bf06e5cb48d /OpenSim/Region/Environment/Scenes/Scene.cs
parent* More refactoring to prepare for draw distance based agent sim notification. (diff)
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* Added comments to many methods in the listed files.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs79
1 files changed, 60 insertions, 19 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 587d940..d808a88 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -130,20 +130,20 @@ namespace OpenSim.Region.Environment.Scenes
130 } 130 }
131 131
132 protected readonly LandManager m_LandManager; 132 protected readonly LandManager m_LandManager;
133 133 // LandManager object instance that manages land related things. Parcel, primcounts etc..
134 public LandManager LandManager 134 public LandManager LandManager
135 { 135 {
136 get { return m_LandManager; } 136 get { return m_LandManager; }
137 } 137 }
138 138
139 protected readonly EstateManager m_estateManager; 139 protected readonly EstateManager m_estateManager;
140 140 // an instance to the physics plugin's Scene object.
141 public PhysicsScene PhysicsScene 141 public PhysicsScene PhysicsScene
142 { 142 {
143 set { m_innerScene.PhysicsScene = value; } 143 set { m_innerScene.PhysicsScene = value; }
144 get { return (m_innerScene.PhysicsScene); } 144 get { return (m_innerScene.PhysicsScene); }
145 } 145 }
146 146 // This gets locked so things stay thread safe.
147 public object SyncRoot 147 public object SyncRoot
148 { 148 {
149 get { return m_innerScene.m_syncRoot; } 149 get { return m_innerScene.m_syncRoot; }
@@ -160,6 +160,8 @@ namespace OpenSim.Region.Environment.Scenes
160 } 160 }
161 161
162 protected readonly PermissionManager m_permissionManager; 162 protected readonly PermissionManager m_permissionManager;
163 // This is the instance to the permissions manager.
164 // This manages permissions to clients on in world objects
163 165
164 public PermissionManager PermissionsMngr 166 public PermissionManager PermissionsMngr
165 { 167 {
@@ -171,11 +173,13 @@ namespace OpenSim.Region.Environment.Scenes
171 get { return m_timePhase; } 173 get { return m_timePhase; }
172 } 174 }
173 175
176 // Local reference to the objects in the scene (which are held in innerScene)
174 public Dictionary<LLUUID, SceneObjectGroup> Objects 177 public Dictionary<LLUUID, SceneObjectGroup> Objects
175 { 178 {
176 get { return m_innerScene.SceneObjects; } 179 get { return m_innerScene.SceneObjects; }
177 } 180 }
178 181
182 // Reference to all of the agents in the scene (root and child)
179 protected Dictionary<LLUUID, ScenePresence> m_scenePresences 183 protected Dictionary<LLUUID, ScenePresence> m_scenePresences
180 { 184 {
181 get { return m_innerScene.ScenePresences; } 185 get { return m_innerScene.ScenePresences; }
@@ -267,9 +271,10 @@ namespace OpenSim.Region.Environment.Scenes
267 271
268 public override bool OtherRegionUp(RegionInfo otherRegion) 272 public override bool OtherRegionUp(RegionInfo otherRegion)
269 { 273 {
270 // Another region is up. 274 // Another region is up.
271 // We have to tell all our ScenePresences about it.. 275 // Gets called from Grid Comms (SceneCommunicationService<---RegionListener<----LocalBackEnd<----OGS1)
272 // and add it to the neighbor list. 276 // We have to tell all our ScenePresences about it..
277 // and add it to the neighbor list.
273 278
274 // We only add it to the neighbor list if it's within 1 region from here. 279 // We only add it to the neighbor list if it's within 1 region from here.
275 // Agents may have draw distance values that cross two regions though, so 280 // Agents may have draw distance values that cross two regions though, so
@@ -324,8 +329,15 @@ namespace OpenSim.Region.Environment.Scenes
324 return true; 329 return true;
325 } 330 }
326 331
332 // Given float seconds, this will restart the region.
333
327 public virtual void Restart(float seconds) 334 public virtual void Restart(float seconds)
328 { 335 {
336 // notifications are done in 15 second increments
337 // so .. if the number of seconds is less then 15 seconds, it's not really a restart request
338 // It's a 'Cancel restart' request.
339
340 // RestartNow() does immediate restarting.
329 if (seconds < 15) 341 if (seconds < 15)
330 { 342 {
331 m_restartTimer.Stop(); 343 m_restartTimer.Stop();
@@ -333,6 +345,7 @@ namespace OpenSim.Region.Environment.Scenes
333 } 345 }
334 else 346 else
335 { 347 {
348 // Now we figure out what to set the timer to that does the notifications and calls, RestartNow()
336 m_restartTimer.Interval = 15000; 349 m_restartTimer.Interval = 15000;
337 m_incrementsof15seconds = (int) seconds/15; 350 m_incrementsof15seconds = (int) seconds/15;
338 m_RestartTimerCounter = 0; 351 m_RestartTimerCounter = 0;
@@ -344,6 +357,10 @@ namespace OpenSim.Region.Environment.Scenes
344 } 357 }
345 } 358 }
346 359
360 // The Restart timer has occured.
361 // We have to figure out if this is a notification or if the number of seconds specified in Restart
362 // have elapsed.
363 // If they have elapsed, call RestartNow()
347 public void RestartTimer_Elapsed(object sender, ElapsedEventArgs e) 364 public void RestartTimer_Elapsed(object sender, ElapsedEventArgs e)
348 { 365 {
349 m_RestartTimerCounter++; 366 m_RestartTimerCounter++;
@@ -360,6 +377,7 @@ namespace OpenSim.Region.Environment.Scenes
360 } 377 }
361 } 378 }
362 379
380 // This causes the region to restart immediatley.
363 public void RestartNow() 381 public void RestartNow()
364 { 382 {
365 MainLog.Instance.Error("REGION", "Closing"); 383 MainLog.Instance.Error("REGION", "Closing");
@@ -368,6 +386,11 @@ namespace OpenSim.Region.Environment.Scenes
368 base.Restart(0); 386 base.Restart(0);
369 } 387 }
370 388
389 // This is a helper function that notifies root agents in this region that a new sim near them has come up
390 // This is in the form of a timer because when an instance of OpenSim.exe is started,
391 // Even though the sims initialize, they don't listen until 'all of the sims are initialized'
392 // If we tell an agent about a sim that's not listening yet, the agent will not be able to connect to it.
393 // subsequently the agent will never see the region come back online.
371 public void RestartNotifyWaitElapsed(object sender, ElapsedEventArgs e) 394 public void RestartNotifyWaitElapsed(object sender, ElapsedEventArgs e)
372 { 395 {
373 m_restartWaitTimer.Stop(); 396 m_restartWaitTimer.Stop();
@@ -378,6 +401,7 @@ namespace OpenSim.Region.Environment.Scenes
378 401
379 ForEachScenePresence(delegate(ScenePresence agent) 402 ForEachScenePresence(delegate(ScenePresence agent)
380 { 403 {
404 // If agent is a root agent.
381 if (!agent.IsChildAgent) 405 if (!agent.IsChildAgent)
382 { 406 {
383 //agent.ControllingClient.new 407 //agent.ControllingClient.new
@@ -391,14 +415,18 @@ namespace OpenSim.Region.Environment.Scenes
391 catch (System.NullReferenceException) 415 catch (System.NullReferenceException)
392 { 416 {
393 // This means that we're not booted up completely yet. 417 // This means that we're not booted up completely yet.
418 // This shouldn't happen too often anymore.
394 } 419 }
395 } 420 }
421
396 // Reset list to nothing. 422 // Reset list to nothing.
397 m_regionRestartNotifyList.Clear(); 423 m_regionRestartNotifyList.Clear();
398 } 424 }
399 425
426 // This is the method that shuts down the scene.
400 public override void Close() 427 public override void Close()
401 { 428 {
429 // Kick all ROOT agents with the message, 'The simulator is going down'
402 ForEachScenePresence(delegate(ScenePresence avatar) 430 ForEachScenePresence(delegate(ScenePresence avatar)
403 { 431 {
404 if (avatar.KnownChildRegions.Contains(RegionInfo.RegionHandle)) 432 if (avatar.KnownChildRegions.Contains(RegionInfo.RegionHandle))
@@ -409,18 +437,23 @@ namespace OpenSim.Region.Environment.Scenes
409 437
410 avatar.ControllingClient.OutPacket(new libsecondlife.Packets.DisableSimulatorPacket(), ThrottleOutPacketType.Task); 438 avatar.ControllingClient.OutPacket(new libsecondlife.Packets.DisableSimulatorPacket(), ThrottleOutPacketType.Task);
411 }); 439 });
412 440
441 // Wait here, or the kick messages won't actually get to the agents before the scene terminates.
413 Thread.Sleep(500); 442 Thread.Sleep(500);
414 443
444 // Stop all client threads.
415 ForEachScenePresence(delegate(ScenePresence avatar) 445 ForEachScenePresence(delegate(ScenePresence avatar)
416 { 446 {
417 avatar.ControllingClient.Stop(); 447 avatar.ControllingClient.Stop();
418 }); 448 });
419 449 // Stop updating the scene objects and agents.
420 m_heartbeatTimer.Close(); 450 m_heartbeatTimer.Close();
451 // close the inner scene
421 m_innerScene.Close(); 452 m_innerScene.Close();
453 // De-register with region communications (events cleanup)
422 UnRegisterReginWithComms(); 454 UnRegisterReginWithComms();
423 455
456 // Shut down all non shared modules.
424 foreach (IRegionModule module in Modules.Values) 457 foreach (IRegionModule module in Modules.Values)
425 { 458 {
426 if (!module.IsSharedModule) 459 if (!module.IsSharedModule)
@@ -430,6 +463,7 @@ namespace OpenSim.Region.Environment.Scenes
430 } 463 }
431 Modules.Clear(); 464 Modules.Clear();
432 465
466 // call the base class Close method.
433 base.Close(); 467 base.Close();
434 } 468 }
435 469
@@ -530,7 +564,7 @@ namespace OpenSim.Region.Environment.Scenes
530 m_lastupdate = DateTime.Now; 564 m_lastupdate = DateTime.Now;
531 } 565 }
532 } 566 }
533 567 //Updates the time in the viewer.
534 private void UpdateInWorldTime() 568 private void UpdateInWorldTime()
535 { 569 {
536 m_timeUpdateCount++; 570 m_timeUpdateCount++;
@@ -1234,7 +1268,7 @@ namespace OpenSim.Region.Environment.Scenes
1234 return true; 1268 return true;
1235 } 1269 }
1236 /// <summary> 1270 /// <summary>
1237 /// 1271 /// Tell a single agent to disconnect from the region.
1238 /// </summary> 1272 /// </summary>
1239 /// <param name="regionHandle"></param> 1273 /// <param name="regionHandle"></param>
1240 /// <param name="agentID"></param> 1274 /// <param name="agentID"></param>
@@ -1245,6 +1279,7 @@ namespace OpenSim.Region.Environment.Scenes
1245 ScenePresence presence = m_innerScene.GetScenePresence(agentID); 1279 ScenePresence presence = m_innerScene.GetScenePresence(agentID);
1246 if (presence != null) 1280 if (presence != null)
1247 { 1281 {
1282 // Tell a single agent to disconnect from the region.
1248 libsecondlife.Packets.DisableSimulatorPacket disable = new libsecondlife.Packets.DisableSimulatorPacket(); 1283 libsecondlife.Packets.DisableSimulatorPacket disable = new libsecondlife.Packets.DisableSimulatorPacket();
1249 presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Task); 1284 presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Task);
1250 } 1285 }
@@ -1252,6 +1287,11 @@ namespace OpenSim.Region.Environment.Scenes
1252 } 1287 }
1253 1288
1254 /// <summary> 1289 /// <summary>
1290 /// Tell neighboring regions about this agent
1291 /// When the regions respond with a true value,
1292 /// tell the agents about the region.
1293 ///
1294 /// We have to tell the regions about the agents first otherwise it'll deny them access
1255 /// 1295 ///
1256 /// </summary> 1296 /// </summary>
1257 /// <param name="presence"></param> 1297 /// <param name="presence"></param>
@@ -1261,7 +1301,7 @@ namespace OpenSim.Region.Environment.Scenes
1261 } 1301 }
1262 1302
1263 /// <summary> 1303 /// <summary>
1264 /// 1304 /// Tell a neighboring region about this agent
1265 /// </summary> 1305 /// </summary>
1266 /// <param name="presence"></param> 1306 /// <param name="presence"></param>
1267 /// <param name="region"></param> 1307 /// <param name="region"></param>
@@ -1271,7 +1311,7 @@ namespace OpenSim.Region.Environment.Scenes
1271 } 1311 }
1272 1312
1273 /// <summary> 1313 /// <summary>
1274 /// 1314 /// Requests information about this region from gridcomms
1275 /// </summary> 1315 /// </summary>
1276 /// <param name="regionHandle"></param> 1316 /// <param name="regionHandle"></param>
1277 /// <returns></returns> 1317 /// <returns></returns>
@@ -1281,7 +1321,7 @@ namespace OpenSim.Region.Environment.Scenes
1281 } 1321 }
1282 1322
1283 /// <summary> 1323 /// <summary>
1284 /// 1324 /// Requests textures for map from minimum region to maximum region in world cordinates
1285 /// </summary> 1325 /// </summary>
1286 /// <param name="remoteClient"></param> 1326 /// <param name="remoteClient"></param>
1287 /// <param name="minX"></param> 1327 /// <param name="minX"></param>
@@ -1294,7 +1334,7 @@ namespace OpenSim.Region.Environment.Scenes
1294 } 1334 }
1295 1335
1296 /// <summary> 1336 /// <summary>
1297 /// 1337 /// Tries to teleport agent to other region.
1298 /// </summary> 1338 /// </summary>
1299 /// <param name="remoteClient"></param> 1339 /// <param name="remoteClient"></param>
1300 /// <param name="regionHandle"></param> 1340 /// <param name="regionHandle"></param>
@@ -1311,7 +1351,7 @@ namespace OpenSim.Region.Environment.Scenes
1311 } 1351 }
1312 1352
1313 /// <summary> 1353 /// <summary>
1314 /// 1354 /// Agent is crossing the border into a neighbouring region. Tell the neighbour about it!
1315 /// </summary> 1355 /// </summary>
1316 /// <param name="regionHandle"></param> 1356 /// <param name="regionHandle"></param>
1317 /// <param name="agentID"></param> 1357 /// <param name="agentID"></param>
@@ -1641,7 +1681,7 @@ namespace OpenSim.Region.Environment.Scenes
1641 #endregion 1681 #endregion
1642 1682
1643 /// <summary> 1683 /// <summary>
1644 /// 1684 /// Causes all clients to get a full object update on all of the objects in the scene.
1645 /// </summary> 1685 /// </summary>
1646 public void ForceClientUpdate() 1686 public void ForceClientUpdate()
1647 { 1687 {
@@ -1655,7 +1695,8 @@ namespace OpenSim.Region.Environment.Scenes
1655 } 1695 }
1656 1696
1657 /// <summary> 1697 /// <summary>
1658 /// 1698 /// This is currently only used for scale (to scale to MegaPrim size)
1699 /// There is a console command that calls this in OpenSimMain
1659 /// </summary> 1700 /// </summary>
1660 /// <param name="cmdparams"></param> 1701 /// <param name="cmdparams"></param>
1661 public void HandleEditCommand(string[] cmdparams) 1702 public void HandleEditCommand(string[] cmdparams)
@@ -1682,7 +1723,7 @@ namespace OpenSim.Region.Environment.Scenes
1682 } 1723 }
1683 1724
1684 /// <summary> 1725 /// <summary>
1685 /// 1726 /// Shows various details about the sim based on the parameters supplied by the console command in openSimMain.
1686 /// </summary> 1727 /// </summary>
1687 /// <param name="showWhat"></param> 1728 /// <param name="showWhat"></param>
1688 public void Show(string showWhat) 1729 public void Show(string showWhat)
@@ -1726,7 +1767,7 @@ namespace OpenSim.Region.Environment.Scenes
1726 #region Script Handling Methods 1767 #region Script Handling Methods
1727 1768
1728 /// <summary> 1769 /// <summary>
1729 /// 1770 /// Console command handler to send script command to script engine.
1730 /// </summary> 1771 /// </summary>
1731 /// <param name="args"></param> 1772 /// <param name="args"></param>
1732 public void SendCommandToPlugins(string[] args) 1773 public void SendCommandToPlugins(string[] args)