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authorDr Scofield2009-02-06 16:55:34 +0000
committerDr Scofield2009-02-06 16:55:34 +0000
commit9b66108081a8c8cf79faaa6c541554091c40850e (patch)
tree095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Environment/Scenes/Scene.Permissions.cs
parent* removed superfluous constants class (diff)
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This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Permissions.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Permissions.cs1334
1 files changed, 0 insertions, 1334 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Permissions.cs b/OpenSim/Region/Environment/Scenes/Scene.Permissions.cs
deleted file mode 100644
index 0872128..0000000
--- a/OpenSim/Region/Environment/Scenes/Scene.Permissions.cs
+++ /dev/null
@@ -1,1334 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Region.Environment.Interfaces;
34
35namespace OpenSim.Region.Environment.Scenes
36{
37 public class ScenePermissions
38 {
39 private Scene m_scene;
40
41 public ScenePermissions(Scene scene)
42 {
43 m_scene = scene;
44 }
45
46 #region Object Permission Checks
47
48 public delegate uint GenerateClientFlagsHandler(UUID userID, UUID objectIDID);
49 private List<GenerateClientFlagsHandler> GenerateClientFlagsCheckFunctions = new List<GenerateClientFlagsHandler>();
50
51 public void AddGenerateClientFlagsHandler(GenerateClientFlagsHandler delegateFunc)
52 {
53 if (!GenerateClientFlagsCheckFunctions.Contains(delegateFunc))
54 GenerateClientFlagsCheckFunctions.Add(delegateFunc);
55 }
56
57 public void RemoveGenerateClientFlagsHandler(GenerateClientFlagsHandler delegateFunc)
58 {
59 if (GenerateClientFlagsCheckFunctions.Contains(delegateFunc))
60 GenerateClientFlagsCheckFunctions.Remove(delegateFunc);
61 }
62
63 public uint GenerateClientFlags(UUID userID, UUID objectID)
64 {
65 SceneObjectPart part=m_scene.GetSceneObjectPart(objectID);
66
67 if (part == null)
68 return 0;
69
70 // libomv will moan about PrimFlags.ObjectYouOfficer being
71 // obsolete...
72 #pragma warning disable 0612
73 uint perms=part.GetEffectiveObjectFlags() |
74 (uint)PrimFlags.ObjectModify |
75 (uint)PrimFlags.ObjectCopy |
76 (uint)PrimFlags.ObjectMove |
77 (uint)PrimFlags.ObjectTransfer |
78 (uint)PrimFlags.ObjectYouOwner |
79 (uint)PrimFlags.ObjectAnyOwner |
80 (uint)PrimFlags.ObjectOwnerModify |
81 (uint)PrimFlags.ObjectYouOfficer;
82 #pragma warning restore 0612
83
84 foreach (GenerateClientFlagsHandler check in GenerateClientFlagsCheckFunctions)
85 {
86 perms &= check(userID, objectID);
87 }
88 return perms;
89 }
90
91 public delegate void SetBypassPermissionsHandler(bool value);
92 private List<SetBypassPermissionsHandler> SetBypassPermissionsCheckFunctions = new List<SetBypassPermissionsHandler>();
93
94 public void AddSetBypassPermissionsHandler(SetBypassPermissionsHandler delegateFunc)
95 {
96 if (!SetBypassPermissionsCheckFunctions.Contains(delegateFunc))
97 SetBypassPermissionsCheckFunctions.Add(delegateFunc);
98 }
99
100 public void RemoveSetBypassPermissionsHandler(SetBypassPermissionsHandler delegateFunc)
101 {
102 if (SetBypassPermissionsCheckFunctions.Contains(delegateFunc))
103 SetBypassPermissionsCheckFunctions.Remove(delegateFunc);
104 }
105
106 public void SetBypassPermissions(bool value)
107 {
108 foreach (SetBypassPermissionsHandler check in SetBypassPermissionsCheckFunctions)
109 {
110 check(value);
111 }
112 }
113
114 public delegate bool BypassPermissionsHandler();
115 private List<BypassPermissionsHandler> BypassPermissionsCheckFunctions = new List<BypassPermissionsHandler>();
116
117 public void AddBypassPermissionsHandler(BypassPermissionsHandler delegateFunc)
118 {
119 if (!BypassPermissionsCheckFunctions.Contains(delegateFunc))
120 BypassPermissionsCheckFunctions.Add(delegateFunc);
121 }
122
123 public void RemoveBypassPermissionsHandler(BypassPermissionsHandler delegateFunc)
124 {
125 if (BypassPermissionsCheckFunctions.Contains(delegateFunc))
126 BypassPermissionsCheckFunctions.Remove(delegateFunc);
127 }
128
129 public bool BypassPermissions()
130 {
131 foreach (BypassPermissionsHandler check in BypassPermissionsCheckFunctions)
132 {
133 if (check() == false)
134 {
135 return false;
136 }
137 }
138 return true;
139 }
140
141 public delegate bool PropagatePermissionsHandler();
142 private List<PropagatePermissionsHandler> PropagatePermissionsCheckFunctions = new List<PropagatePermissionsHandler>();
143
144 public void AddPropagatePermissionsHandler(PropagatePermissionsHandler delegateFunc)
145 {
146 if (!PropagatePermissionsCheckFunctions.Contains(delegateFunc))
147 PropagatePermissionsCheckFunctions.Add(delegateFunc);
148 }
149
150 public void RemovePropagatePermissionsHandler(PropagatePermissionsHandler delegateFunc)
151 {
152 if (PropagatePermissionsCheckFunctions.Contains(delegateFunc))
153 PropagatePermissionsCheckFunctions.Remove(delegateFunc);
154 }
155
156 public bool PropagatePermissions()
157 {
158 foreach (PropagatePermissionsHandler check in PropagatePermissionsCheckFunctions)
159 {
160 if (check() == false)
161 {
162 return false;
163 }
164 }
165 return true;
166 }
167
168 #region REZ OBJECT
169 public delegate bool CanRezObjectHandler(int objectCount, UUID owner, Vector3 objectPosition, Scene scene);
170 private List<CanRezObjectHandler> CanRezObjectCheckFunctions = new List<CanRezObjectHandler>();
171
172 public void AddRezObjectHandler(CanRezObjectHandler delegateFunc)
173 {
174 if (!CanRezObjectCheckFunctions.Contains(delegateFunc))
175 CanRezObjectCheckFunctions.Add(delegateFunc);
176 }
177
178 public void RemoveRezObjectHandler(CanRezObjectHandler delegateFunc)
179 {
180 if (CanRezObjectCheckFunctions.Contains(delegateFunc))
181 CanRezObjectCheckFunctions.Remove(delegateFunc);
182 }
183
184 public bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition)
185 {
186 foreach (CanRezObjectHandler check in CanRezObjectCheckFunctions)
187 {
188 if (check(objectCount, owner,objectPosition, m_scene) == false)
189 {
190 return false;
191 }
192 }
193 return true;
194 }
195
196 #endregion
197
198 #region DELETE OBJECT
199 public delegate bool CanDeleteObjectHandler(UUID objectID, UUID deleter, Scene scene);
200 private List<CanDeleteObjectHandler> CanDeleteObjectCheckFunctions = new List<CanDeleteObjectHandler>();
201
202 public void AddDeleteObjectHandler(CanDeleteObjectHandler delegateFunc)
203 {
204 if (!CanDeleteObjectCheckFunctions.Contains(delegateFunc))
205 CanDeleteObjectCheckFunctions.Add(delegateFunc);
206 }
207
208 public void RemoveDeleteObjectHandler(CanDeleteObjectHandler delegateFunc)
209 {
210 if (CanDeleteObjectCheckFunctions.Contains(delegateFunc))
211 CanDeleteObjectCheckFunctions.Remove(delegateFunc);
212 }
213
214 public bool CanDeleteObject(UUID objectID, UUID deleter)
215 {
216 foreach (CanDeleteObjectHandler check in CanDeleteObjectCheckFunctions)
217 {
218 if (check(objectID,deleter,m_scene) == false)
219 {
220 return false;
221 }
222 }
223 return true;
224 }
225
226 #endregion
227
228 #region TAKE OBJECT
229 public delegate bool CanTakeObjectHandler(UUID objectID, UUID stealer, Scene scene);
230 private List<CanTakeObjectHandler> CanTakeObjectCheckFunctions = new List<CanTakeObjectHandler>();
231
232 public void AddTakeObjectHandler(CanTakeObjectHandler delegateFunc)
233 {
234 if (!CanTakeObjectCheckFunctions.Contains(delegateFunc))
235 CanTakeObjectCheckFunctions.Add(delegateFunc);
236 }
237
238 public void RemoveTakeObjectHandler(CanTakeObjectHandler delegateFunc)
239 {
240 if (CanTakeObjectCheckFunctions.Contains(delegateFunc))
241 CanTakeObjectCheckFunctions.Remove(delegateFunc);
242 }
243
244 public bool CanTakeObject(UUID objectID, UUID AvatarTakingUUID)
245 {
246 foreach (CanTakeObjectHandler check in CanTakeObjectCheckFunctions)
247 {
248 if (check(objectID, AvatarTakingUUID, m_scene) == false)
249 {
250 return false;
251 }
252 }
253 return true;
254 }
255
256 #endregion
257
258 #region TAKE COPY OBJECT
259 public delegate bool CanTakeCopyObjectHandler(UUID objectID, UUID userID, Scene inScene);
260 private List<CanTakeCopyObjectHandler> CanTakeCopyObjectCheckFunctions = new List<CanTakeCopyObjectHandler>();
261
262 public void AddTakeCopyObjectHandler(CanTakeCopyObjectHandler delegateFunc)
263 {
264 if (!CanTakeCopyObjectCheckFunctions.Contains(delegateFunc))
265 CanTakeCopyObjectCheckFunctions.Add(delegateFunc);
266 }
267
268 public void RemoveTakeCopyObjectHandler(CanTakeCopyObjectHandler delegateFunc)
269 {
270 if (CanTakeCopyObjectCheckFunctions.Contains(delegateFunc))
271 CanTakeCopyObjectCheckFunctions.Remove(delegateFunc);
272 }
273
274 public bool CanTakeCopyObject(UUID objectID, UUID userID)
275 {
276 foreach (CanTakeCopyObjectHandler check in CanTakeCopyObjectCheckFunctions)
277 {
278 if (check(objectID,userID,m_scene) == false)
279 {
280 return false;
281 }
282 }
283 return true;
284 }
285
286 #endregion
287
288 #region DUPLICATE OBJECT
289 public delegate bool CanDuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition);
290 private List<CanDuplicateObjectHandler> CanDuplicateObjectCheckFunctions = new List<CanDuplicateObjectHandler>();
291
292 public void AddDuplicateObjectHandler(CanDuplicateObjectHandler delegateFunc)
293 {
294 if (!CanDuplicateObjectCheckFunctions.Contains(delegateFunc))
295 CanDuplicateObjectCheckFunctions.Add(delegateFunc);
296 }
297
298 public void RemoveDuplicateObjectHandler(CanDuplicateObjectHandler delegateFunc)
299 {
300 if (CanDuplicateObjectCheckFunctions.Contains(delegateFunc))
301 CanDuplicateObjectCheckFunctions.Remove(delegateFunc);
302 }
303
304 public bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Vector3 objectPosition)
305 {
306 foreach (CanDuplicateObjectHandler check in CanDuplicateObjectCheckFunctions)
307 {
308 if (check(objectCount, objectID, owner, m_scene, objectPosition) == false)
309 {
310 return false;
311 }
312 }
313 return true;
314 }
315
316 #endregion
317
318 #region EDIT OBJECT
319 public delegate bool CanEditObjectHandler(UUID objectID, UUID editorID, Scene scene);
320 private List<CanEditObjectHandler> CanEditObjectCheckFunctions = new List<CanEditObjectHandler>();
321
322 public void AddEditObjectHandler(CanEditObjectHandler delegateFunc)
323 {
324 if (!CanEditObjectCheckFunctions.Contains(delegateFunc))
325 CanEditObjectCheckFunctions.Add(delegateFunc);
326 }
327
328 public void RemoveEditObjectHandler(CanEditObjectHandler delegateFunc)
329 {
330 if (CanEditObjectCheckFunctions.Contains(delegateFunc))
331 CanEditObjectCheckFunctions.Remove(delegateFunc);
332 }
333
334 public bool CanEditObject(UUID objectID, UUID editorID)
335 {
336 foreach (CanEditObjectHandler check in CanEditObjectCheckFunctions)
337 {
338 if (check(objectID, editorID, m_scene) == false)
339 {
340 return false;
341 }
342 }
343 return true;
344 }
345
346 public delegate bool CanEditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene);
347 private List<CanEditObjectInventoryHandler> CanEditObjectInventoryCheckFunctions = new List<CanEditObjectInventoryHandler>();
348
349 public void AddEditObjectInventoryHandler(CanEditObjectInventoryHandler delegateFunc)
350 {
351 if (!CanEditObjectInventoryCheckFunctions.Contains(delegateFunc))
352 CanEditObjectInventoryCheckFunctions.Add(delegateFunc);
353 }
354
355 public void RemoveEditObjectInventoryHandler(CanEditObjectInventoryHandler delegateFunc)
356 {
357 if (CanEditObjectInventoryCheckFunctions.Contains(delegateFunc))
358 CanEditObjectInventoryCheckFunctions.Remove(delegateFunc);
359 }
360
361 public bool CanEditObjectInventory(UUID objectID, UUID editorID)
362 {
363 foreach (CanEditObjectInventoryHandler check in CanEditObjectInventoryCheckFunctions)
364 {
365 if (check(objectID, editorID, m_scene) == false)
366 {
367 return false;
368 }
369 }
370 return true;
371 }
372
373 #endregion
374
375 #region MOVE OBJECT
376 public delegate bool CanMoveObjectHandler(UUID objectID, UUID moverID, Scene scene);
377 private List<CanMoveObjectHandler> CanMoveObjectCheckFunctions = new List<CanMoveObjectHandler>();
378
379 public void AddMoveObjectHandler(CanMoveObjectHandler delegateFunc)
380 {
381 if (!CanMoveObjectCheckFunctions.Contains(delegateFunc))
382 CanMoveObjectCheckFunctions.Add(delegateFunc);
383 }
384
385 public void RemoveMoveObjectHandler(CanMoveObjectHandler delegateFunc)
386 {
387 if (CanMoveObjectCheckFunctions.Contains(delegateFunc))
388 CanMoveObjectCheckFunctions.Remove(delegateFunc);
389 }
390
391 public bool CanMoveObject(UUID objectID, UUID moverID)
392 {
393 foreach (CanMoveObjectHandler check in CanMoveObjectCheckFunctions)
394 {
395 if (check(objectID,moverID,m_scene) == false)
396 {
397 return false;
398 }
399 }
400 return true;
401 }
402
403 #endregion
404
405 #region OBJECT ENTRY
406 public delegate bool CanObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene);
407 private List<CanObjectEntryHandler> CanObjectEntryCheckFunctions = new List<CanObjectEntryHandler>();
408
409 public void AddObjectEntryHandler(CanObjectEntryHandler delegateFunc)
410 {
411 if (!CanObjectEntryCheckFunctions.Contains(delegateFunc))
412 CanObjectEntryCheckFunctions.Add(delegateFunc);
413 }
414
415 public void RemoveObjectEntryHandler(CanObjectEntryHandler delegateFunc)
416 {
417 if (CanObjectEntryCheckFunctions.Contains(delegateFunc))
418 CanObjectEntryCheckFunctions.Remove(delegateFunc);
419 }
420
421 public bool CanObjectEntry(UUID objectID, bool enteringRegion, Vector3 newPoint)
422 {
423 foreach (CanObjectEntryHandler check in CanObjectEntryCheckFunctions)
424 {
425 if (check(objectID, enteringRegion, newPoint, m_scene) == false)
426 {
427 return false;
428 }
429 }
430 return true;
431 }
432
433 #endregion
434
435 #region RETURN OBJECT
436 public delegate bool CanReturnObjectHandler(UUID objectID, UUID returnerID, Scene scene);
437 private List<CanReturnObjectHandler> CanReturnObjectCheckFunctions = new List<CanReturnObjectHandler>();
438
439 public void AddReturnObjectHandler(CanReturnObjectHandler delegateFunc)
440 {
441 if (!CanReturnObjectCheckFunctions.Contains(delegateFunc))
442 CanReturnObjectCheckFunctions.Add(delegateFunc);
443 }
444
445 public void RemoveReturnObjectHandler(CanReturnObjectHandler delegateFunc)
446 {
447 if (CanReturnObjectCheckFunctions.Contains(delegateFunc))
448 CanReturnObjectCheckFunctions.Remove(delegateFunc);
449 }
450
451 public bool CanReturnObject(UUID objectID, UUID returnerID)
452 {
453 foreach (CanReturnObjectHandler check in CanReturnObjectCheckFunctions)
454 {
455 if (check(objectID,returnerID,m_scene) == false)
456 {
457 return false;
458 }
459 }
460 return true;
461 }
462
463 #endregion
464
465 #region INSTANT MESSAGE
466 public delegate bool CanInstantMessageHandler(UUID user, UUID target, Scene startScene);
467 private List<CanInstantMessageHandler> CanInstantMessageCheckFunctions = new List<CanInstantMessageHandler>();
468
469 public void AddInstantMessageHandler(CanInstantMessageHandler delegateFunc)
470 {
471 if (!CanInstantMessageCheckFunctions.Contains(delegateFunc))
472 CanInstantMessageCheckFunctions.Add(delegateFunc);
473 }
474
475 public void RemoveInstantMessageHandler(CanInstantMessageHandler delegateFunc)
476 {
477 if (CanInstantMessageCheckFunctions.Contains(delegateFunc))
478 CanInstantMessageCheckFunctions.Remove(delegateFunc);
479 }
480
481 public bool CanInstantMessage(UUID user, UUID target)
482 {
483 foreach (CanInstantMessageHandler check in CanInstantMessageCheckFunctions)
484 {
485 if (check(user, target, m_scene) == false)
486 {
487 return false;
488 }
489 }
490 return true;
491 }
492
493 #endregion
494
495 #region INVENTORY TRANSFER
496 public delegate bool CanInventoryTransferHandler(UUID user, UUID target, Scene startScene);
497 private List<CanInventoryTransferHandler> CanInventoryTransferCheckFunctions = new List<CanInventoryTransferHandler>();
498
499 public void AddInventoryTransferHandler(CanInventoryTransferHandler delegateFunc)
500 {
501 if (!CanInventoryTransferCheckFunctions.Contains(delegateFunc))
502 CanInventoryTransferCheckFunctions.Add(delegateFunc);
503 }
504
505 public void RemoveInventoryTransferHandler(CanInventoryTransferHandler delegateFunc)
506 {
507 if (CanInventoryTransferCheckFunctions.Contains(delegateFunc))
508 CanInventoryTransferCheckFunctions.Remove(delegateFunc);
509 }
510
511 public bool CanInventoryTransfer(UUID user, UUID target)
512 {
513 foreach (CanInventoryTransferHandler check in CanInventoryTransferCheckFunctions)
514 {
515 if (check(user, target, m_scene) == false)
516 {
517 return false;
518 }
519 }
520 return true;
521 }
522
523 #endregion
524
525 #region VIEW SCRIPT
526 public delegate bool CanViewScriptHandler(UUID script, UUID objectID, UUID user, Scene scene);
527 private List<CanViewScriptHandler> CanViewScriptCheckFunctions = new List<CanViewScriptHandler>();
528
529 public void AddViewScriptHandler(CanViewScriptHandler delegateFunc)
530 {
531 if (!CanViewScriptCheckFunctions.Contains(delegateFunc))
532 CanViewScriptCheckFunctions.Add(delegateFunc);
533 }
534
535 public void RemoveViewScriptHandler(CanViewScriptHandler delegateFunc)
536 {
537 if (CanViewScriptCheckFunctions.Contains(delegateFunc))
538 CanViewScriptCheckFunctions.Remove(delegateFunc);
539 }
540
541 public bool CanViewScript(UUID script, UUID objectID, UUID user)
542 {
543 foreach (CanViewScriptHandler check in CanViewScriptCheckFunctions)
544 {
545 if (check(script, objectID, user, m_scene) == false)
546 {
547 return false;
548 }
549 }
550 return true;
551 }
552
553 public delegate bool CanViewNotecardHandler(UUID script, UUID objectID, UUID user, Scene scene);
554 private List<CanViewNotecardHandler> CanViewNotecardCheckFunctions = new List<CanViewNotecardHandler>();
555
556 public void AddViewNotecardHandler(CanViewNotecardHandler delegateFunc)
557 {
558 if (!CanViewNotecardCheckFunctions.Contains(delegateFunc))
559 CanViewNotecardCheckFunctions.Add(delegateFunc);
560 }
561
562 public void RemoveViewNotecardHandler(CanViewNotecardHandler delegateFunc)
563 {
564 if (CanViewNotecardCheckFunctions.Contains(delegateFunc))
565 CanViewNotecardCheckFunctions.Remove(delegateFunc);
566 }
567
568 public bool CanViewNotecard(UUID script, UUID objectID, UUID user)
569 {
570 foreach (CanViewNotecardHandler check in CanViewNotecardCheckFunctions)
571 {
572 if (check(script, objectID, user, m_scene) == false)
573 {
574 return false;
575 }
576 }
577 return true;
578 }
579
580 #endregion
581
582 #region EDIT SCRIPT
583 public delegate bool CanEditScriptHandler(UUID script, UUID objectID, UUID user, Scene scene);
584 private List<CanEditScriptHandler> CanEditScriptCheckFunctions = new List<CanEditScriptHandler>();
585
586 public void AddEditScriptHandler(CanEditScriptHandler delegateFunc)
587 {
588 if (!CanEditScriptCheckFunctions.Contains(delegateFunc))
589 CanEditScriptCheckFunctions.Add(delegateFunc);
590 }
591
592 public void RemoveEditScriptHandler(CanEditScriptHandler delegateFunc)
593 {
594 if (CanEditScriptCheckFunctions.Contains(delegateFunc))
595 CanEditScriptCheckFunctions.Remove(delegateFunc);
596 }
597
598 public bool CanEditScript(UUID script, UUID objectID, UUID user)
599 {
600 foreach (CanEditScriptHandler check in CanEditScriptCheckFunctions)
601 {
602 if (check(script, objectID, user, m_scene) == false)
603 {
604 return false;
605 }
606 }
607 return true;
608 }
609
610 public delegate bool CanEditNotecardHandler(UUID notecard, UUID objectID, UUID user, Scene scene);
611 private List<CanEditNotecardHandler> CanEditNotecardCheckFunctions = new List<CanEditNotecardHandler>();
612
613 public void AddEditNotecardHandler(CanEditNotecardHandler delegateFunc)
614 {
615 if (!CanEditNotecardCheckFunctions.Contains(delegateFunc))
616 CanEditNotecardCheckFunctions.Add(delegateFunc);
617 }
618
619 public void RemoveEditNotecardHandler(CanEditNotecardHandler delegateFunc)
620 {
621 if (CanEditNotecardCheckFunctions.Contains(delegateFunc))
622 CanEditNotecardCheckFunctions.Remove(delegateFunc);
623 }
624
625 public bool CanEditNotecard(UUID script, UUID objectID, UUID user)
626 {
627 foreach (CanEditNotecardHandler check in CanEditNotecardCheckFunctions)
628 {
629 if (check(script, objectID, user, m_scene) == false)
630 {
631 return false;
632 }
633 }
634 return true;
635 }
636
637 #endregion
638
639 #region RUN SCRIPT (When Script Placed in Object)
640 public delegate bool CanRunScriptHandler(UUID script, UUID objectID, UUID user, Scene scene);
641 private List<CanRunScriptHandler> CanRunScriptCheckFunctions = new List<CanRunScriptHandler>();
642
643 public void AddRunScriptHandler(CanRunScriptHandler delegateFunc)
644 {
645 if (!CanRunScriptCheckFunctions.Contains(delegateFunc))
646 CanRunScriptCheckFunctions.Add(delegateFunc);
647 }
648
649 public void RemoveRunScriptHandler(CanRunScriptHandler delegateFunc)
650 {
651 if (CanRunScriptCheckFunctions.Contains(delegateFunc))
652 CanRunScriptCheckFunctions.Remove(delegateFunc);
653 }
654
655 public bool CanRunScript(UUID script, UUID objectID, UUID user)
656 {
657 foreach (CanRunScriptHandler check in CanRunScriptCheckFunctions)
658 {
659 if (check(script, objectID, user, m_scene) == false)
660 {
661 return false;
662 }
663 }
664 return true;
665 }
666
667 #endregion
668
669 #region START SCRIPT (When Script run box is Checked after placed in object)
670 public delegate bool CanStartScriptHandler(UUID script, UUID user, Scene scene);
671 private List<CanStartScriptHandler> CanStartScriptCheckFunctions = new List<CanStartScriptHandler>();
672
673 public void AddStartScriptHandler(CanStartScriptHandler delegateFunc)
674 {
675 if (!CanStartScriptCheckFunctions.Contains(delegateFunc))
676 CanStartScriptCheckFunctions.Add(delegateFunc);
677 }
678
679 public void RemoveStartScriptHandler(CanStartScriptHandler delegateFunc)
680 {
681 if (CanStartScriptCheckFunctions.Contains(delegateFunc))
682 CanStartScriptCheckFunctions.Remove(delegateFunc);
683 }
684
685 public bool CanStartScript(UUID script, UUID user)
686 {
687 foreach (CanStartScriptHandler check in CanStartScriptCheckFunctions)
688 {
689 if (check(script, user, m_scene) == false)
690 {
691 return false;
692 }
693 }
694 return true;
695 }
696
697 #endregion
698
699 #region STOP SCRIPT (When Script run box is unchecked after placed in object)
700 public delegate bool CanStopScriptHandler(UUID script, UUID user, Scene scene);
701 private List<CanStopScriptHandler> CanStopScriptCheckFunctions = new List<CanStopScriptHandler>();
702
703 public void AddStopScriptHandler(CanStopScriptHandler delegateFunc)
704 {
705 if (!CanStopScriptCheckFunctions.Contains(delegateFunc))
706 CanStopScriptCheckFunctions.Add(delegateFunc);
707 }
708
709 public void RemoveStopScriptHandler(CanStopScriptHandler delegateFunc)
710 {
711 if (CanStopScriptCheckFunctions.Contains(delegateFunc))
712 CanStopScriptCheckFunctions.Remove(delegateFunc);
713 }
714
715 public bool CanStopScript(UUID script, UUID user)
716 {
717 foreach (CanStopScriptHandler check in CanStopScriptCheckFunctions)
718 {
719 if (check(script, user, m_scene) == false)
720 {
721 return false;
722 }
723 }
724 return true;
725 }
726
727 #endregion
728
729 #region RESET SCRIPT
730 public delegate bool CanResetScriptHandler(UUID prim, UUID script, UUID user, Scene scene);
731 private List<CanResetScriptHandler> CanResetScriptCheckFunctions = new List<CanResetScriptHandler>();
732
733 public void AddResetScriptHandler(CanResetScriptHandler delegateFunc)
734 {
735 if (!CanResetScriptCheckFunctions.Contains(delegateFunc))
736 CanResetScriptCheckFunctions.Add(delegateFunc);
737 }
738
739 public void RemoveResetScriptHandler(CanResetScriptHandler delegateFunc)
740 {
741 if (CanResetScriptCheckFunctions.Contains(delegateFunc))
742 CanResetScriptCheckFunctions.Remove(delegateFunc);
743 }
744
745 public bool CanResetScript(UUID prim, UUID script, UUID user)
746 {
747 foreach (CanResetScriptHandler check in CanResetScriptCheckFunctions)
748 {
749 if (check(prim, script, user, m_scene) == false)
750 {
751 return false;
752 }
753 }
754 return true;
755 }
756
757 #endregion
758
759 #region TERRAFORM LAND
760 public delegate bool CanTerraformLandHandler(UUID user, Vector3 position, Scene requestFromScene);
761 private List<CanTerraformLandHandler> CanTerraformLandCheckFunctions = new List<CanTerraformLandHandler>();
762
763 public void AddTerraformLandHandler(CanTerraformLandHandler delegateFunc)
764 {
765 if (!CanTerraformLandCheckFunctions.Contains(delegateFunc))
766 CanTerraformLandCheckFunctions.Add(delegateFunc);
767 }
768
769 public void RemoveTerraformLandHandler(CanTerraformLandHandler delegateFunc)
770 {
771 if (CanTerraformLandCheckFunctions.Contains(delegateFunc))
772 CanTerraformLandCheckFunctions.Remove(delegateFunc);
773 }
774
775 public bool CanTerraformLand(UUID user, Vector3 pos)
776 {
777 foreach (CanTerraformLandHandler check in CanTerraformLandCheckFunctions)
778 {
779 if (check(user, pos, m_scene) == false)
780 {
781 return false;
782 }
783 }
784 return true;
785 }
786
787 #endregion
788
789 #region RUN CONSOLE COMMAND
790 public delegate bool CanRunConsoleCommandHandler(UUID user, Scene requestFromScene);
791 private List<CanRunConsoleCommandHandler> CanRunConsoleCommandCheckFunctions = new List<CanRunConsoleCommandHandler>();
792
793 public void AddRunConsoleCommandHandler(CanRunConsoleCommandHandler delegateFunc)
794 {
795 if (!CanRunConsoleCommandCheckFunctions.Contains(delegateFunc))
796 CanRunConsoleCommandCheckFunctions.Add(delegateFunc);
797 }
798
799 public void RemoveRunConsoleCommandHandler(CanRunConsoleCommandHandler delegateFunc)
800 {
801 if (CanRunConsoleCommandCheckFunctions.Contains(delegateFunc))
802 CanRunConsoleCommandCheckFunctions.Remove(delegateFunc);
803 }
804
805 public bool CanRunConsoleCommand(UUID user)
806 {
807 foreach (CanRunConsoleCommandHandler check in CanRunConsoleCommandCheckFunctions)
808 {
809 if (check(user, m_scene) == false)
810 {
811 return false;
812 }
813 }
814 return true;
815 }
816
817 #endregion
818
819 #region CAN ISSUE ESTATE COMMAND
820 public delegate bool CanIssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand);
821 private List<CanIssueEstateCommandHandler> CanIssueEstateCommandCheckFunctions = new List<CanIssueEstateCommandHandler>();
822
823 public void AddIssueEstateCommandHandler(CanIssueEstateCommandHandler delegateFunc)
824 {
825 if (!CanIssueEstateCommandCheckFunctions.Contains(delegateFunc))
826 CanIssueEstateCommandCheckFunctions.Add(delegateFunc);
827 }
828
829 public void RemoveIssueEstateCommandHandler(CanIssueEstateCommandHandler delegateFunc)
830 {
831 if (CanIssueEstateCommandCheckFunctions.Contains(delegateFunc))
832 CanIssueEstateCommandCheckFunctions.Remove(delegateFunc);
833 }
834
835 public bool CanIssueEstateCommand(UUID user, bool ownerCommand)
836 {
837 foreach (CanIssueEstateCommandHandler check in CanIssueEstateCommandCheckFunctions)
838 {
839 if (check(user, m_scene, ownerCommand) == false)
840 {
841 return false;
842 }
843 }
844 return true;
845 }
846 #endregion
847
848 #region CAN BE GODLIKE
849 public delegate bool IsGodHandler(UUID user, Scene requestFromScene);
850 private List<IsGodHandler> IsGodCheckFunctions = new List<IsGodHandler>();
851
852 public void AddIsGodHandler(IsGodHandler delegateFunc)
853 {
854 if (!IsGodCheckFunctions.Contains(delegateFunc))
855 IsGodCheckFunctions.Add(delegateFunc);
856 }
857
858 public void RemoveIsGodHandler(IsGodHandler delegateFunc)
859 {
860 if (IsGodCheckFunctions.Contains(delegateFunc))
861 IsGodCheckFunctions.Remove(delegateFunc);
862 }
863
864 public bool IsGod(UUID user)
865 {
866 foreach (IsGodHandler check in IsGodCheckFunctions)
867 {
868 if (check(user, m_scene) == false)
869 {
870 return false;
871 }
872 }
873 return true;
874 }
875 #endregion
876
877 #region EDIT PARCEL
878 public delegate bool CanEditParcelHandler(UUID user, ILandObject parcel, Scene scene);
879 private List<CanEditParcelHandler> CanEditParcelCheckFunctions = new List<CanEditParcelHandler>();
880
881 public void AddEditParcelHandler(CanEditParcelHandler delegateFunc)
882 {
883 if (!CanEditParcelCheckFunctions.Contains(delegateFunc))
884 CanEditParcelCheckFunctions.Add(delegateFunc);
885 }
886
887 public void RemoveEditParcelHandler(CanEditParcelHandler delegateFunc)
888 {
889 if (CanEditParcelCheckFunctions.Contains(delegateFunc))
890 CanEditParcelCheckFunctions.Remove(delegateFunc);
891 }
892
893 public bool CanEditParcel(UUID user, ILandObject parcel)
894 {
895 foreach (CanEditParcelHandler check in CanEditParcelCheckFunctions)
896 {
897 if (check(user, parcel, m_scene) == false)
898 {
899 return false;
900 }
901 }
902 return true;
903 }
904 #endregion
905
906 #region SELL PARCEL
907 public delegate bool CanSellParcelHandler(UUID user, ILandObject parcel, Scene scene);
908 private List<CanSellParcelHandler> CanSellParcelCheckFunctions = new List<CanSellParcelHandler>();
909
910 public void AddSellParcelHandler(CanSellParcelHandler delegateFunc)
911 {
912 if (!CanSellParcelCheckFunctions.Contains(delegateFunc))
913 CanSellParcelCheckFunctions.Add(delegateFunc);
914 }
915
916 public void RemoveSellParcelHandler(CanSellParcelHandler delegateFunc)
917 {
918 if (CanSellParcelCheckFunctions.Contains(delegateFunc))
919 CanSellParcelCheckFunctions.Remove(delegateFunc);
920 }
921
922 public bool CanSellParcel(UUID user, ILandObject parcel)
923 {
924 foreach (CanSellParcelHandler check in CanSellParcelCheckFunctions)
925 {
926 if (check(user, parcel, m_scene) == false)
927 {
928 return false;
929 }
930 }
931 return true;
932 }
933 #endregion
934
935 #region ABANDON PARCEL
936 public delegate bool CanAbandonParcelHandler(UUID user, ILandObject parcel, Scene scene);
937 private List<CanAbandonParcelHandler> CanAbandonParcelCheckFunctions = new List<CanAbandonParcelHandler>();
938
939 public void AddAbandonParcelHandler(CanAbandonParcelHandler delegateFunc)
940 {
941 if (!CanAbandonParcelCheckFunctions.Contains(delegateFunc))
942 CanAbandonParcelCheckFunctions.Add(delegateFunc);
943 }
944
945 public void RemoveAbandonParcelHandler(CanAbandonParcelHandler delegateFunc)
946 {
947 if (CanAbandonParcelCheckFunctions.Contains(delegateFunc))
948 CanAbandonParcelCheckFunctions.Remove(delegateFunc);
949 }
950
951 public bool CanAbandonParcel(UUID user, ILandObject parcel)
952 {
953 foreach (CanAbandonParcelHandler check in CanAbandonParcelCheckFunctions)
954 {
955 if (check(user, parcel, m_scene) == false)
956 {
957 return false;
958 }
959 }
960 return true;
961 }
962 #endregion
963
964 public delegate bool CanReclaimParcelHandler(UUID user, ILandObject parcel, Scene scene);
965 private List<CanReclaimParcelHandler> CanReclaimParcelCheckFunctions = new List<CanReclaimParcelHandler>();
966
967 public void AddReclaimParcelHandler(CanReclaimParcelHandler delegateFunc)
968 {
969 if (!CanReclaimParcelCheckFunctions.Contains(delegateFunc))
970 CanReclaimParcelCheckFunctions.Add(delegateFunc);
971 }
972
973 public void RemoveReclaimParcelHandler(CanReclaimParcelHandler delegateFunc)
974 {
975 if (CanReclaimParcelCheckFunctions.Contains(delegateFunc))
976 CanReclaimParcelCheckFunctions.Remove(delegateFunc);
977 }
978
979 public bool CanReclaimParcel(UUID user, ILandObject parcel)
980 {
981 foreach (CanReclaimParcelHandler check in CanReclaimParcelCheckFunctions)
982 {
983 if (check(user, parcel, m_scene) == false)
984 {
985 return false;
986 }
987 }
988 return true;
989 }
990 public delegate bool CanBuyLandHandler(UUID user, ILandObject parcel, Scene scene);
991 private List<CanBuyLandHandler> CanBuyLandCheckFunctions = new List<CanBuyLandHandler>();
992
993 public void AddCanBuyLandHandler(CanBuyLandHandler delegateFunc)
994 {
995 if (!CanBuyLandCheckFunctions.Contains(delegateFunc))
996 CanBuyLandCheckFunctions.Add(delegateFunc);
997 }
998
999 public void RemoveCanBuyLandHandler(CanBuyLandHandler delegateFunc)
1000 {
1001 if (CanBuyLandCheckFunctions.Contains(delegateFunc))
1002 CanBuyLandCheckFunctions.Remove(delegateFunc);
1003 }
1004
1005 public bool CanBuyLand(UUID user, ILandObject parcel)
1006 {
1007 foreach (CanBuyLandHandler check in CanBuyLandCheckFunctions)
1008 {
1009 if (check(user, parcel, m_scene) == false)
1010 {
1011 return false;
1012 }
1013 }
1014 return true;
1015 }
1016
1017 public delegate bool CanLinkObjectHandler(UUID user, UUID objectID);
1018 private List<CanLinkObjectHandler> CanLinkObjectCheckFunctions = new List<CanLinkObjectHandler>();
1019
1020 public void AddCanLinkObjectHandler(CanLinkObjectHandler delegateFunc)
1021 {
1022 if (!CanLinkObjectCheckFunctions.Contains(delegateFunc))
1023 CanLinkObjectCheckFunctions.Add(delegateFunc);
1024 }
1025
1026 public void RemoveCanLinkObjectHandler(CanLinkObjectHandler delegateFunc)
1027 {
1028 if (CanLinkObjectCheckFunctions.Contains(delegateFunc))
1029 CanLinkObjectCheckFunctions.Remove(delegateFunc);
1030 }
1031
1032 public bool CanLinkObject(UUID user, UUID objectID)
1033 {
1034 foreach (CanLinkObjectHandler check in CanLinkObjectCheckFunctions)
1035 {
1036 if (check(user, objectID) == false)
1037 {
1038 return false;
1039 }
1040 }
1041 return true;
1042 }
1043
1044 public delegate bool CanDelinkObjectHandler(UUID user, UUID objectID);
1045 private List<CanDelinkObjectHandler> CanDelinkObjectCheckFunctions = new List<CanDelinkObjectHandler>();
1046
1047 public void AddCanDelinkObjectHandler(CanDelinkObjectHandler delegateFunc)
1048 {
1049 if (!CanDelinkObjectCheckFunctions.Contains(delegateFunc))
1050 CanDelinkObjectCheckFunctions.Add(delegateFunc);
1051 }
1052
1053 public void RemoveCanDelinkObjectHandler(CanDelinkObjectHandler delegateFunc)
1054 {
1055 if (CanDelinkObjectCheckFunctions.Contains(delegateFunc))
1056 CanDelinkObjectCheckFunctions.Remove(delegateFunc);
1057 }
1058
1059 public bool CanDelinkObject(UUID user, UUID objectID)
1060 {
1061 foreach (CanDelinkObjectHandler check in CanDelinkObjectCheckFunctions)
1062 {
1063 if (check(user, objectID) == false)
1064 {
1065 return false;
1066 }
1067 }
1068 return true;
1069 }
1070
1071 #endregion
1072
1073 public delegate bool CanCreateObjectInventoryHandler(int invType, UUID objectID, UUID userID);
1074 private List<CanCreateObjectInventoryHandler> CanCreateObjectInventoryCheckFunctions
1075 = new List<CanCreateObjectInventoryHandler>();
1076
1077
1078 public void AddCanCreateObjectInventoryHandler(CanCreateObjectInventoryHandler delegateFunc)
1079 {
1080 if (!CanCreateObjectInventoryCheckFunctions.Contains(delegateFunc))
1081 CanCreateObjectInventoryCheckFunctions.Add(delegateFunc);
1082 }
1083
1084 public void RemoveCanCreateObjectInventoryHandler(CanCreateObjectInventoryHandler delegateFunc)
1085 {
1086 if (CanCreateObjectInventoryCheckFunctions.Contains(delegateFunc))
1087 CanCreateObjectInventoryCheckFunctions.Remove(delegateFunc);
1088 }
1089
1090 /// <summary>
1091 /// Check whether the specified user is allowed to directly create the given inventory type in a prim's
1092 /// inventory (e.g. the New Script button in the 1.21 Linden Lab client).
1093 /// </summary>
1094 /// <param name="invType"></param>
1095 /// <param name="objectID"></param>
1096 /// <param name="userID"></param>
1097 /// <returns></returns>
1098 public bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID)
1099 {
1100 foreach (CanCreateObjectInventoryHandler check in CanCreateObjectInventoryCheckFunctions)
1101 {
1102 if (check(invType, objectID, userID) == false)
1103 {
1104 return false;
1105 }
1106 }
1107
1108 return true;
1109 }
1110
1111 public delegate bool CanCopyObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
1112 private List<CanCopyObjectInventoryHandler> CanCopyObjectInventoryCheckFunctions = new List<CanCopyObjectInventoryHandler>();
1113
1114 public void AddCanCopyObjectInventoryHandler(CanCopyObjectInventoryHandler delegateFunc)
1115 {
1116 if (!CanCopyObjectInventoryCheckFunctions.Contains(delegateFunc))
1117 CanCopyObjectInventoryCheckFunctions.Add(delegateFunc);
1118 }
1119
1120 public void RemoveCanCopyObjectInventoryHandler(CanCopyObjectInventoryHandler delegateFunc)
1121 {
1122 if (CanCopyObjectInventoryCheckFunctions.Contains(delegateFunc))
1123 CanCopyObjectInventoryCheckFunctions.Remove(delegateFunc);
1124 }
1125
1126 public bool CanCopyObjectInventory(UUID itemID, UUID objectID, UUID userID)
1127 {
1128 foreach (CanCopyObjectInventoryHandler check in CanCopyObjectInventoryCheckFunctions)
1129 {
1130 if (check(itemID, objectID, userID) == false)
1131 {
1132 return false;
1133 }
1134 }
1135 return true;
1136 }
1137
1138 public delegate bool CanDeleteObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
1139 private List<CanDeleteObjectInventoryHandler> CanDeleteObjectInventoryCheckFunctions
1140 = new List<CanDeleteObjectInventoryHandler>();
1141
1142 public void AddCanDeleteObjectInventoryHandler(CanDeleteObjectInventoryHandler delegateFunc)
1143 {
1144 if (!CanDeleteObjectInventoryCheckFunctions.Contains(delegateFunc))
1145 CanDeleteObjectInventoryCheckFunctions.Add(delegateFunc);
1146 }
1147
1148 public void RemoveCanDeleteObjectInventoryHandler(CanDeleteObjectInventoryHandler delegateFunc)
1149 {
1150 if (CanDeleteObjectInventoryCheckFunctions.Contains(delegateFunc))
1151 CanDeleteObjectInventoryCheckFunctions.Remove(delegateFunc);
1152 }
1153
1154 public bool CanDeleteObjectInventory(UUID itemID, UUID objectID, UUID userID)
1155 {
1156 foreach (CanDeleteObjectInventoryHandler check in CanDeleteObjectInventoryCheckFunctions)
1157 {
1158 if (check(itemID, objectID, userID) == false)
1159 {
1160 return false;
1161 }
1162 }
1163
1164 return true;
1165 }
1166
1167 public delegate bool CanCreateUserInventoryHandler(int invType, UUID userID);
1168 private List<CanCreateUserInventoryHandler> CanCreateUserInventoryCheckFunctions
1169 = new List<CanCreateUserInventoryHandler>();
1170
1171 public void AddCanCreateUserInventoryHandler(CanCreateUserInventoryHandler delegateFunc)
1172 {
1173 if (!CanCreateUserInventoryCheckFunctions.Contains(delegateFunc))
1174 CanCreateUserInventoryCheckFunctions.Add(delegateFunc);
1175 }
1176
1177 public void RemoveCanCreateUserInventoryHandler(CanCreateUserInventoryHandler delegateFunc)
1178 {
1179 if (CanCreateUserInventoryCheckFunctions.Contains(delegateFunc))
1180 CanCreateUserInventoryCheckFunctions.Remove(delegateFunc);
1181 }
1182
1183 /// <summary>
1184 /// Check whether the specified user is allowed to create the given inventory type in their inventory.
1185 /// </summary>
1186 /// <param name="invType"></param>
1187 /// <param name="userID"></param>
1188 /// <returns></returns>
1189 public bool CanCreateUserInventory(int invType, UUID userID)
1190 {
1191 foreach (CanCreateUserInventoryHandler check in CanCreateUserInventoryCheckFunctions)
1192 {
1193 if (check(invType, userID) == false)
1194 {
1195 return false;
1196 }
1197 }
1198
1199 return true;
1200 }
1201
1202 public delegate bool CanEditUserInventoryHandler(UUID itemID, UUID userID);
1203 private List<CanEditUserInventoryHandler> CanEditUserInventoryCheckFunctions
1204 = new List<CanEditUserInventoryHandler>();
1205
1206 public void AddCanEditUserInventoryHandler(CanEditUserInventoryHandler delegateFunc)
1207 {
1208 if (!CanEditUserInventoryCheckFunctions.Contains(delegateFunc))
1209 CanEditUserInventoryCheckFunctions.Add(delegateFunc);
1210 }
1211
1212 public void RemoveCanEditUserInventoryHandler(CanEditUserInventoryHandler delegateFunc)
1213 {
1214 if (CanEditUserInventoryCheckFunctions.Contains(delegateFunc))
1215 CanEditUserInventoryCheckFunctions.Remove(delegateFunc);
1216 }
1217
1218 /// <summary>
1219 /// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
1220 /// </summary>
1221 /// <param name="itemID"></param>
1222 /// <param name="userID"></param>
1223 /// <returns></returns>
1224 public bool CanEditUserInventory(UUID itemID, UUID userID)
1225 {
1226 foreach (CanEditUserInventoryHandler check in CanEditUserInventoryCheckFunctions)
1227 {
1228 if (check(itemID, userID) == false)
1229 {
1230 return false;
1231 }
1232 }
1233
1234 return true;
1235 }
1236
1237 public delegate bool CanCopyUserInventoryHandler(UUID itemID, UUID userID);
1238 private List<CanCopyUserInventoryHandler> CanCopyUserInventoryCheckFunctions
1239 = new List<CanCopyUserInventoryHandler>();
1240
1241 public void AddCanCopyUserInventoryHandler(CanCopyUserInventoryHandler delegateFunc)
1242 {
1243 if (!CanCopyUserInventoryCheckFunctions.Contains(delegateFunc))
1244 CanCopyUserInventoryCheckFunctions.Add(delegateFunc);
1245 }
1246
1247 public void RemoveCanCopyUserInventoryHandler(CanCopyUserInventoryHandler delegateFunc)
1248 {
1249 if (CanCopyUserInventoryCheckFunctions.Contains(delegateFunc))
1250 CanCopyUserInventoryCheckFunctions.Remove(delegateFunc);
1251 }
1252
1253 /// <summary>
1254 /// Check whether the specified user is allowed to copy the given inventory item from their own inventory.
1255 /// </summary>
1256 /// <param name="itemID"></param>
1257 /// <param name="userID"></param>
1258 /// <returns></returns>
1259 public bool CanCopyUserInventory(UUID itemID, UUID userID)
1260 {
1261 foreach (CanCopyUserInventoryHandler check in CanCopyUserInventoryCheckFunctions)
1262 {
1263 if (check(itemID, userID) == false)
1264 {
1265 return false;
1266 }
1267 }
1268
1269 return true;
1270 }
1271
1272 public delegate bool CanDeleteUserInventoryHandler(UUID itemID, UUID userID);
1273 private List<CanDeleteUserInventoryHandler> CanDeleteUserInventoryCheckFunctions
1274 = new List<CanDeleteUserInventoryHandler>();
1275
1276 public void AddCanDeleteUserInventoryHandler(CanDeleteUserInventoryHandler delegateFunc)
1277 {
1278 if (!CanDeleteUserInventoryCheckFunctions.Contains(delegateFunc))
1279 CanDeleteUserInventoryCheckFunctions.Add(delegateFunc);
1280 }
1281
1282 public void RemoveCanDeleteUserInventoryHandler(CanDeleteUserInventoryHandler delegateFunc)
1283 {
1284 if (CanDeleteUserInventoryCheckFunctions.Contains(delegateFunc))
1285 CanDeleteUserInventoryCheckFunctions.Remove(delegateFunc);
1286 }
1287
1288 /// <summary>
1289 /// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
1290 /// </summary>
1291 /// <param name="itemID"></param>
1292 /// <param name="userID"></param>
1293 /// <returns></returns>
1294 public bool CanDeleteUserInventory(UUID itemID, UUID userID)
1295 {
1296 foreach (CanDeleteUserInventoryHandler check in CanDeleteUserInventoryCheckFunctions)
1297 {
1298 if (check(itemID, userID) == false)
1299 {
1300 return false;
1301 }
1302 }
1303
1304 return true;
1305 }
1306
1307 public delegate bool CanTeleportHandler(UUID userID);
1308 private List<CanTeleportHandler> CanTeleportCheckFunctions = new List<CanTeleportHandler>();
1309
1310 public void AddCanTeleportHandler(CanTeleportHandler delegateFunc)
1311 {
1312 if (!CanTeleportCheckFunctions.Contains(delegateFunc))
1313 CanTeleportCheckFunctions.Add(delegateFunc);
1314 }
1315
1316 public void RemoveCanTeleportHandler(CanTeleportHandler delegateFunc)
1317 {
1318 if (CanTeleportCheckFunctions.Contains(delegateFunc))
1319 CanTeleportCheckFunctions.Remove(delegateFunc);
1320 }
1321
1322 public bool CanTeleport(UUID userID)
1323 {
1324 foreach (CanTeleportHandler check in CanTeleportCheckFunctions)
1325 {
1326 if (check(userID) == false)
1327 {
1328 return false;
1329 }
1330 }
1331 return true;
1332 }
1333 }
1334}