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authorJustin Clarke Casey2008-01-09 15:46:45 +0000
committerJustin Clarke Casey2008-01-09 15:46:45 +0000
commit796ae57bea5e7004ac8d41bee2d496d645db81ce (patch)
treecf40811cc9b7ae91e679d639785bd6ab4fd422d0 /OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
parent* removed another superfluous debug message (diff)
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Prim inventory script saving phase 2.
* It is now possible to edit and save scripts directly from prim inventories * On saving, the script will be restarted in the region * Doesn't appear that it's yet possible to drag inventory contents back to agent inventory. Not quite sure why this is yet - the perms all look very permissive.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 647fbf4..5a7d4de 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes
176 agentData.AgentID = avatarID; 176 agentData.AgentID = avatarID;
177 agentData.QueryID = RequestID; 177 agentData.QueryID = RequestID;
178 replyPacket.AgentData = agentData; 178 replyPacket.AgentData = agentData;
179 byte[] bytes = new byte[AvatarResponses.Count*32]; 179 //byte[] bytes = new byte[AvatarResponses.Count*32];
180 180
181 int i = 0; 181 int i = 0;
182 foreach (AvatarPickerAvatar item in AvatarResponses) 182 foreach (AvatarPickerAvatar item in AvatarResponses)