diff options
Fixed rotation editing of individual prims in a group. I think positioning and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index b3d9d15..bcef137 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -454,6 +454,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
454 | /// <param name="remoteClient"></param> | 454 | /// <param name="remoteClient"></param> |
455 | public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | 455 | public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) |
456 | { | 456 | { |
457 | //Console.WriteLine("trying to update single prim rotation"); | ||
457 | Primitive prim = null; | 458 | Primitive prim = null; |
458 | foreach (EntityBase ent in Entities.Values) | 459 | foreach (EntityBase ent in Entities.Values) |
459 | { | 460 | { |