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authorlbsa712007-09-21 03:13:49 +0000
committerlbsa712007-09-21 03:13:49 +0000
commit409bcd999d19c52133f7099963febdf96d865467 (patch)
treea4853c05b6af3b17a2ee1392aca9e08ed38ac427 /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
parentphysics-related fixes; should stabilize border crossings (diff)
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* Continuing refactoring of presence
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index b0e2b80..a6e47f3 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -21,7 +21,7 @@ namespace OpenSim.Region.Environment.Scenes
21 21
22 if ( TryGetAvatar( avatarId, out avatar )) 22 if ( TryGetAvatar( avatarId, out avatar ))
23 { 23 {
24 AddInventoryItem(avatar._ControllingClient, item); 24 AddInventoryItem(avatar.ControllingClient, item);
25 } 25 }
26 } 26 }
27 27
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.Scenes
41 41
42 if (TryGetAvatar(avatarId, out avatar)) 42 if (TryGetAvatar(avatarId, out avatar))
43 { 43 {
44 return CapsUpdateInventoryItemAsset(avatar._ControllingClient, itemID, data); 44 return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
45 } 45 }
46 46
47 return LLUUID.Zero; 47 return LLUUID.Zero;