diff options
Due to popular demand, a rezzed prim should no longer delete the original inventory item. (hasn't been tested to make sure no conflicts happen if that new rezzed object is then taken back into inventory but don't think there will be any)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index a2fd01f..368d030 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -473,8 +473,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
473 | if (rezAsset != null) | 473 | if (rezAsset != null) |
474 | { | 474 | { |
475 | AddRezObject(Util.FieldToString(rezAsset.Data), pos); | 475 | AddRezObject(Util.FieldToString(rezAsset.Data), pos); |
476 | userInfo.DeleteItem(remoteClient.AgentId, item); | 476 | //userInfo.DeleteItem(remoteClient.AgentId, item); |
477 | remoteClient.SendRemoveInventoryItem(itemID); | 477 | //remoteClient.SendRemoveInventoryItem(itemID); |
478 | } | 478 | } |
479 | } | 479 | } |
480 | } | 480 | } |