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authorTeravus Ovares2008-01-15 04:14:27 +0000
committerTeravus Ovares2008-01-15 04:14:27 +0000
commit45e945616bfdab2ef57744670d3bb21acc1b3fcf (patch)
treec23956cef7294fc1f77062b41d63fdad3e19055e /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
parent* Mother of all commits: (diff)
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* Pass 2 of collidable (non physical) linksets
* Linkset status is now persistent * Tweaked a physics child prim positioning hack to generate less database saves * Re-factored physics object creation calls into ApplyPhysics. To create a new physics representation of an object or linkset, it's only necessary to call *group*.ApplyPhysics(bool m_physicalPrim). *lbsa has been waiting for this refactoring* * We have collidable linksets now. (they don't become phantom anymore)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 31bd0b3..2fd4301 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -755,6 +755,7 @@ namespace OpenSim.Region.Environment.Scenes
755 group.AbsolutePosition = pos; 755 group.AbsolutePosition = pos;
756 SceneObjectPart rootPart = group.GetChildPart(group.UUID); 756 SceneObjectPart rootPart = group.GetChildPart(group.UUID);
757 rootPart.ApplySanePermissions(); 757 rootPart.ApplySanePermissions();
758 group.ApplyPhysics(m_physicalPrim);
758 //bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0)&& m_physicalPrim); 759 //bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0)&& m_physicalPrim);
759 //if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) 760 //if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
760 //{ 761 //{