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author | Justin Clarke Casey | 2008-05-25 01:09:14 +0000 |
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committer | Justin Clarke Casey | 2008-05-25 01:09:14 +0000 |
commit | 86c46e92cd9df501f4bb906f8aed134b65f34cb2 (patch) | |
tree | 296324ffa6b7bc2e027ff5cd61bc8f4dc33b2cb1 /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |
parent | * Refactor: Collapses parts of different code paths in scene used when deleti... (diff) | |
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* Disabling isSelected check on object persistence backup (at least temporarily), since it appears we sometimes either don't receive or don't register deselect packets when
prims are shift copied.
* A better long term solution may be to address the problem of why we're not always seeing the deselects
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 921770d..4d19d72 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -1090,10 +1090,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1090 | 1090 | ||
1091 | LLUUID folderID = LLUUID.Zero; | 1091 | LLUUID folderID = LLUUID.Zero; |
1092 | 1092 | ||
1093 | |||
1094 | |||
1095 | |||
1096 | |||
1097 | foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) | 1093 | foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) |
1098 | { | 1094 | { |
1099 | // m_log.DebugFormat( | 1095 | // m_log.DebugFormat( |