diff options
author | Teravus Ovares | 2009-01-19 17:11:57 +0000 |
---|---|---|
committer | Teravus Ovares | 2009-01-19 17:11:57 +0000 |
commit | 8e01f75784bd7b719a6957de40daf949eb01fcdf (patch) | |
tree | 4d1a703e7417093f7d75fc0f6f588e01b295ca9c /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |
parent | * Remove unused prims.ParentID field from SQLite and MySQL (diff) | |
download | opensim-SC_OLD-8e01f75784bd7b719a6957de40daf949eb01fcdf.zip opensim-SC_OLD-8e01f75784bd7b719a6957de40daf949eb01fcdf.tar.gz opensim-SC_OLD-8e01f75784bd7b719a6957de40daf949eb01fcdf.tar.bz2 opensim-SC_OLD-8e01f75784bd7b719a6957de40daf949eb01fcdf.tar.xz |
* Progressive texture patch + PriorityQueue put into the LLClient namespace.
* Updates LibOMV to r2362
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 137 |
1 files changed, 68 insertions, 69 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 4db735a..ed299eb 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -31,7 +31,6 @@ using System.Reflection; | |||
31 | using System.Text; | 31 | using System.Text; |
32 | using System.Timers; | 32 | using System.Timers; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenMetaverse.Packets; | ||
35 | using log4net; | 34 | using log4net; |
36 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Communications.Cache; | 36 | using OpenSim.Framework.Communications.Cache; |
@@ -43,12 +42,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
43 | public partial class Scene | 42 | public partial class Scene |
44 | { | 43 | { |
45 | private static readonly ILog m_log | 44 | private static readonly ILog m_log |
46 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
47 | 46 | ||
48 | /// <summary> | 47 | /// <summary> |
49 | /// Allows asynchronous derezzing of objects from the scene into a client's inventory. | 48 | /// Allows asynchronous derezzing of objects from the scene into a client's inventory. |
50 | /// </summary> | 49 | /// </summary> |
51 | protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter; | 50 | protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter; |
52 | 51 | ||
53 | /// <summary> | 52 | /// <summary> |
54 | /// Start all the scripts in the scene which should be started. | 53 | /// Start all the scripts in the scene which should be started. |
@@ -61,14 +60,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
61 | { | 60 | { |
62 | if (group is SceneObjectGroup) | 61 | if (group is SceneObjectGroup) |
63 | { | 62 | { |
64 | ((SceneObjectGroup)group).CreateScriptInstances(0, false, DefaultScriptEngine, 0); | 63 | ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0); |
65 | } | 64 | } |
66 | } | 65 | } |
67 | } | 66 | } |
68 | 67 | ||
69 | public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item) | 68 | public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item) |
70 | { | 69 | { |
71 | IMoneyModule money = RequestModuleInterface<IMoneyModule>(); | 70 | IMoneyModule money=RequestModuleInterface<IMoneyModule>(); |
72 | if (money != null) | 71 | if (money != null) |
73 | { | 72 | { |
74 | money.ApplyUploadCharge(agentID); | 73 | money.ApplyUploadCharge(agentID); |
@@ -146,9 +145,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
146 | else | 145 | else |
147 | { | 146 | { |
148 | m_log.ErrorFormat( | 147 | m_log.ErrorFormat( |
149 | "[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item", | 148 | "[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item", |
150 | remoteClient.AgentId); | 149 | remoteClient.AgentId); |
151 | } | 150 | } |
152 | } | 151 | } |
153 | 152 | ||
154 | /// <summary> | 153 | /// <summary> |
@@ -176,7 +175,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
176 | remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false); | 175 | remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false); |
177 | return UUID.Zero; | 176 | return UUID.Zero; |
178 | } | 177 | } |
179 | 178 | ||
180 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | 179 | remoteClient.SendAgentAlertMessage("Notecard saved", false); |
181 | } | 180 | } |
182 | else if ((InventoryType)item.InvType == InventoryType.LSL) | 181 | else if ((InventoryType)item.InvType == InventoryType.LSL) |
@@ -186,7 +185,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
186 | remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false); | 185 | remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false); |
187 | return UUID.Zero; | 186 | return UUID.Zero; |
188 | } | 187 | } |
189 | 188 | ||
190 | remoteClient.SendAgentAlertMessage("Script saved", false); | 189 | remoteClient.SendAgentAlertMessage("Script saved", false); |
191 | } | 190 | } |
192 | 191 | ||
@@ -205,10 +204,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
205 | else | 204 | else |
206 | { | 205 | { |
207 | m_log.ErrorFormat( | 206 | m_log.ErrorFormat( |
208 | "[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update", | 207 | "[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update", |
209 | remoteClient.AgentId); | 208 | remoteClient.AgentId); |
210 | } | 209 | } |
211 | 210 | ||
212 | return UUID.Zero; | 211 | return UUID.Zero; |
213 | } | 212 | } |
214 | 213 | ||
@@ -284,7 +283,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
284 | { | 283 | { |
285 | part.Inventory.RemoveScriptInstance(item.ItemID); | 284 | part.Inventory.RemoveScriptInstance(item.ItemID); |
286 | } | 285 | } |
287 | 286 | ||
288 | // Update item with new asset | 287 | // Update item with new asset |
289 | item.AssetID = asset.FullID; | 288 | item.AssetID = asset.FullID; |
290 | group.UpdateInventoryItem(item); | 289 | group.UpdateInventoryItem(item); |
@@ -336,9 +335,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
336 | /// <param name="name">The name of the updated item</param> | 335 | /// <param name="name">The name of the updated item</param> |
337 | /// <param name="description">The description of the updated item</param> | 336 | /// <param name="description">The description of the updated item</param> |
338 | /// <param name="nextOwnerMask">The permissions of the updated item</param> | 337 | /// <param name="nextOwnerMask">The permissions of the updated item</param> |
339 | /* public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, | 338 | /* public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, |
340 | UUID itemID, string name, string description, | 339 | UUID itemID, string name, string description, |
341 | uint nextOwnerMask)*/ | 340 | uint nextOwnerMask)*/ |
342 | public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, | 341 | public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, |
343 | UUID itemID, InventoryItemBase itemUpd) | 342 | UUID itemID, InventoryItemBase itemUpd) |
344 | { | 343 | { |
@@ -427,7 +426,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
427 | { | 426 | { |
428 | return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero); | 427 | return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero); |
429 | } | 428 | } |
430 | 429 | ||
431 | /// <summary> | 430 | /// <summary> |
432 | /// Give an inventory item from one user to another | 431 | /// Give an inventory item from one user to another |
433 | /// </summary> | 432 | /// </summary> |
@@ -486,7 +485,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
486 | itemCopy.AssetType = item.AssetType; | 485 | itemCopy.AssetType = item.AssetType; |
487 | itemCopy.InvType = item.InvType; | 486 | itemCopy.InvType = item.InvType; |
488 | itemCopy.Folder = recipientFolderId; | 487 | itemCopy.Folder = recipientFolderId; |
489 | 488 | ||
490 | if (Permissions.PropagatePermissions()) | 489 | if (Permissions.PropagatePermissions()) |
491 | { | 490 | { |
492 | if (item.InvType == 6) | 491 | if (item.InvType == 6) |
@@ -558,10 +557,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
558 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder"); | 557 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder"); |
559 | return null; | 558 | return null; |
560 | } | 559 | } |
561 | 560 | ||
562 | return null; | 561 | return null; |
563 | } | 562 | } |
564 | 563 | ||
565 | /// <summary> | 564 | /// <summary> |
566 | /// Give an entire inventory folder from one user to another. The entire contents (including all descendent | 565 | /// Give an entire inventory folder from one user to another. The entire contents (including all descendent |
567 | /// folders) is given. | 566 | /// folders) is given. |
@@ -589,24 +588,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
589 | 588 | ||
590 | return null; | 589 | return null; |
591 | } | 590 | } |
592 | 591 | ||
593 | if (!senderUserInfo.HasReceivedInventory) | 592 | if (!senderUserInfo.HasReceivedInventory) |
594 | { | 593 | { |
595 | m_log.DebugFormat( | 594 | m_log.DebugFormat( |
596 | "[AGENT INVENTORY]: Could not give inventory folder - have not yet received inventory for {0}", | 595 | "[AGENT INVENTORY]: Could not give inventory folder - have not yet received inventory for {0}", |
597 | senderId); | 596 | senderId); |
598 | 597 | ||
599 | return null; | 598 | return null; |
600 | } | 599 | } |
601 | 600 | ||
602 | InventoryFolderImpl folder = senderUserInfo.RootFolder.FindFolder(folderId); | 601 | InventoryFolderImpl folder = senderUserInfo.RootFolder.FindFolder(folderId); |
603 | 602 | ||
604 | if (null == folder) | 603 | if (null == folder) |
605 | { | 604 | { |
606 | m_log.ErrorFormat( | 605 | m_log.ErrorFormat( |
607 | "[AGENT INVENTORY]: Could not find inventory folder {0} to give", folderId); | 606 | "[AGENT INVENTORY]: Could not find inventory folder {0} to give", folderId); |
608 | 607 | ||
609 | return null; | 608 | return null; |
610 | } | 609 | } |
611 | 610 | ||
612 | CachedUserInfo recipientUserInfo | 611 | CachedUserInfo recipientUserInfo |
@@ -619,30 +618,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
619 | 618 | ||
620 | return null; | 619 | return null; |
621 | } | 620 | } |
622 | 621 | ||
623 | if (recipientParentFolderId == UUID.Zero) | 622 | if (recipientParentFolderId == UUID.Zero) |
624 | recipientParentFolderId = recipientUserInfo.RootFolder.ID; | 623 | recipientParentFolderId = recipientUserInfo.RootFolder.ID; |
625 | 624 | ||
626 | UUID newFolderId = UUID.Random(); | 625 | UUID newFolderId = UUID.Random(); |
627 | recipientUserInfo.CreateFolder(folder.Name, newFolderId, (ushort)folder.Type, recipientParentFolderId); | 626 | recipientUserInfo.CreateFolder(folder.Name, newFolderId, (ushort)folder.Type, recipientParentFolderId); |
628 | 627 | ||
629 | // XXX: Messy - we should really get this back in the CreateFolder call | 628 | // XXX: Messy - we should really get this back in the CreateFolder call |
630 | InventoryFolderImpl copiedFolder = recipientUserInfo.RootFolder.FindFolder(newFolderId); | 629 | InventoryFolderImpl copiedFolder = recipientUserInfo.RootFolder.FindFolder(newFolderId); |
631 | 630 | ||
632 | // Give all the subfolders | 631 | // Give all the subfolders |
633 | List<InventoryFolderImpl> subFolders = folder.RequestListOfFolderImpls(); | 632 | List<InventoryFolderImpl> subFolders = folder.RequestListOfFolderImpls(); |
634 | foreach (InventoryFolderImpl childFolder in subFolders) | 633 | foreach (InventoryFolderImpl childFolder in subFolders) |
635 | { | 634 | { |
636 | GiveInventoryFolder(recipientId, senderId, childFolder.ID, copiedFolder.ID); | 635 | GiveInventoryFolder(recipientId, senderId, childFolder.ID, copiedFolder.ID); |
637 | } | 636 | } |
638 | 637 | ||
639 | // Give all the items | 638 | // Give all the items |
640 | List<InventoryItemBase> items = folder.RequestListOfItems(); | 639 | List<InventoryItemBase> items = folder.RequestListOfItems(); |
641 | foreach (InventoryItemBase item in items) | 640 | foreach (InventoryItemBase item in items) |
642 | { | 641 | { |
643 | GiveInventoryItem(recipientId, senderId, item.ID, copiedFolder.ID); | 642 | GiveInventoryItem(recipientId, senderId, item.ID, copiedFolder.ID); |
644 | } | 643 | } |
645 | 644 | ||
646 | return copiedFolder; | 645 | return copiedFolder; |
647 | } | 646 | } |
648 | 647 | ||
@@ -880,7 +879,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
880 | 879 | ||
881 | if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) | 880 | if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) |
882 | return; | 881 | return; |
883 | 882 | ||
884 | if (transactionID == UUID.Zero) | 883 | if (transactionID == UUID.Zero) |
885 | { | 884 | { |
886 | CachedUserInfo userInfo | 885 | CachedUserInfo userInfo |
@@ -891,7 +890,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
891 | ScenePresence presence; | 890 | ScenePresence presence; |
892 | TryGetAvatar(remoteClient.AgentId, out presence); | 891 | TryGetAvatar(remoteClient.AgentId, out presence); |
893 | byte[] data = null; | 892 | byte[] data = null; |
894 | 893 | ||
895 | if (invType == 3 && presence != null) // OpenMetaverse.asset.assettype.landmark = 3 - needs to be turned into an enum | 894 | if (invType == 3 && presence != null) // OpenMetaverse.asset.assettype.landmark = 3 - needs to be turned into an enum |
896 | { | 895 | { |
897 | Vector3 pos = presence.AbsolutePosition; | 896 | Vector3 pos = presence.AbsolutePosition; |
@@ -990,8 +989,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
990 | { | 989 | { |
991 | if (ent is SceneObjectGroup) | 990 | if (ent is SceneObjectGroup) |
992 | { | 991 | { |
993 | if (((SceneObjectGroup)ent).HasChildPrim(localID)) | 992 | if (((SceneObjectGroup) ent).HasChildPrim(localID)) |
994 | return (SceneObjectGroup)ent; | 993 | return (SceneObjectGroup) ent; |
995 | } | 994 | } |
996 | } | 995 | } |
997 | return null; | 996 | return null; |
@@ -1430,7 +1429,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1430 | } | 1429 | } |
1431 | } | 1430 | } |
1432 | else // Updating existing item with new perms etc | 1431 | else // Updating existing item with new perms etc |
1433 | { | 1432 | { |
1434 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | 1433 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); |
1435 | if (agentTransactions != null) | 1434 | if (agentTransactions != null) |
1436 | { | 1435 | { |
@@ -1512,7 +1511,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1512 | } | 1511 | } |
1513 | } | 1512 | } |
1514 | else // script has been rezzed directly into a prim's inventory | 1513 | else // script has been rezzed directly into a prim's inventory |
1515 | { | 1514 | { |
1516 | SceneObjectPart part = GetSceneObjectPart(itemBase.Folder); | 1515 | SceneObjectPart part = GetSceneObjectPart(itemBase.Folder); |
1517 | if (part == null) | 1516 | if (part == null) |
1518 | return; | 1517 | return; |
@@ -1522,10 +1521,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1522 | 1521 | ||
1523 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) | 1522 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) |
1524 | return; | 1523 | return; |
1525 | 1524 | ||
1526 | if (!Permissions.CanCreateObjectInventory( | 1525 | if (!Permissions.CanCreateObjectInventory( |
1527 | itemBase.InvType, part.UUID, remoteClient.AgentId)) | 1526 | itemBase.InvType, part.UUID, remoteClient.AgentId)) |
1528 | return; | 1527 | return; |
1529 | 1528 | ||
1530 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); | 1529 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); |
1531 | AssetCache.AddAsset(asset); | 1530 | AssetCache.AddAsset(asset); |
@@ -1738,7 +1737,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1738 | grp.UUID, | 1737 | grp.UUID, |
1739 | remoteClient.AgentId); | 1738 | remoteClient.AgentId); |
1740 | permissionToDelete = permissionToTake; | 1739 | permissionToDelete = permissionToTake; |
1741 | 1740 | ||
1742 | if (permissionToDelete) | 1741 | if (permissionToDelete) |
1743 | { | 1742 | { |
1744 | AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); | 1743 | AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); |
@@ -1808,7 +1807,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1808 | // | 1807 | // |
1809 | CachedUserInfo userInfo; | 1808 | CachedUserInfo userInfo; |
1810 | 1809 | ||
1811 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || | 1810 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || |
1812 | action == DeRezAction.SaveToExistingUserInventoryItem) | 1811 | action == DeRezAction.SaveToExistingUserInventoryItem) |
1813 | { | 1812 | { |
1814 | // Take or take copy require a taker | 1813 | // Take or take copy require a taker |
@@ -1851,18 +1850,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
1851 | // | 1850 | // |
1852 | 1851 | ||
1853 | InventoryFolderBase folder = null; | 1852 | InventoryFolderBase folder = null; |
1854 | InventoryItemBase item = null; | 1853 | InventoryItemBase item = null; |
1855 | 1854 | ||
1856 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | 1855 | if (DeRezAction.SaveToExistingUserInventoryItem == action) |
1857 | { | 1856 | { |
1858 | item = userInfo.RootFolder.FindItem( | 1857 | item = userInfo.RootFolder.FindItem( |
1859 | objectGroup.RootPart.FromUserInventoryItemID); | 1858 | objectGroup.RootPart.FromUserInventoryItemID); |
1860 | 1859 | ||
1861 | if (null == item) | 1860 | if (null == item) |
1862 | { | 1861 | { |
1863 | m_log.DebugFormat( | 1862 | m_log.DebugFormat( |
1864 | "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", | 1863 | "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", |
1865 | objectGroup.Name, objectGroup.UUID); | 1864 | objectGroup.Name, objectGroup.UUID); |
1866 | return UUID.Zero; | 1865 | return UUID.Zero; |
1867 | } | 1866 | } |
1868 | } | 1867 | } |
@@ -1941,7 +1940,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1941 | item.InvType = (int)InventoryType.Object; | 1940 | item.InvType = (int)InventoryType.Object; |
1942 | item.Folder = folder.ID; | 1941 | item.Folder = folder.ID; |
1943 | item.Owner = userInfo.UserProfile.ID; | 1942 | item.Owner = userInfo.UserProfile.ID; |
1944 | 1943 | ||
1945 | } | 1944 | } |
1946 | 1945 | ||
1947 | AssetBase asset = CreateAsset( | 1946 | AssetBase asset = CreateAsset( |
@@ -1951,10 +1950,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1951 | Utils.StringToBytes(sceneObjectXml)); | 1950 | Utils.StringToBytes(sceneObjectXml)); |
1952 | AssetCache.AddAsset(asset); | 1951 | AssetCache.AddAsset(asset); |
1953 | assetID = asset.FullID; | 1952 | assetID = asset.FullID; |
1954 | 1953 | ||
1955 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | 1954 | if (DeRezAction.SaveToExistingUserInventoryItem == action) |
1956 | { | 1955 | { |
1957 | item.AssetID = asset.FullID; | 1956 | item.AssetID = asset.FullID; |
1958 | userInfo.UpdateItem(item); | 1957 | userInfo.UpdateItem(item); |
1959 | } | 1958 | } |
1960 | else | 1959 | else |
@@ -1963,8 +1962,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1963 | 1962 | ||
1964 | if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions()) | 1963 | if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions()) |
1965 | { | 1964 | { |
1966 | uint perms = objectGroup.GetEffectivePermissions(); | 1965 | uint perms=objectGroup.GetEffectivePermissions(); |
1967 | uint nextPerms = (perms & 7) << 13; | 1966 | uint nextPerms=(perms & 7) << 13; |
1968 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) | 1967 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) |
1969 | perms &= ~(uint)PermissionMask.Copy; | 1968 | perms &= ~(uint)PermissionMask.Copy; |
1970 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) | 1969 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) |
@@ -1997,7 +1996,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1997 | item.AssetType = asset.Type; | 1996 | item.AssetType = asset.Type; |
1998 | 1997 | ||
1999 | userInfo.AddItem(item); | 1998 | userInfo.AddItem(item); |
2000 | 1999 | ||
2001 | if (remoteClient != null && item.Owner == remoteClient.AgentId) | 2000 | if (remoteClient != null && item.Owner == remoteClient.AgentId) |
2002 | { | 2001 | { |
2003 | remoteClient.SendInventoryItemCreateUpdate(item); | 2002 | remoteClient.SendInventoryItemCreateUpdate(item); |
@@ -2009,10 +2008,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
2009 | { | 2008 | { |
2010 | notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item); | 2009 | notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item); |
2011 | } | 2010 | } |
2012 | } | 2011 | } |
2013 | } | 2012 | } |
2014 | } | 2013 | } |
2015 | 2014 | ||
2016 | return assetID; | 2015 | return assetID; |
2017 | } | 2016 | } |
2018 | 2017 | ||
@@ -2026,11 +2025,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2026 | m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID); | 2025 | m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID); |
2027 | return; | 2026 | return; |
2028 | } | 2027 | } |
2029 | 2028 | ||
2030 | m_log.InfoFormat( | 2029 | m_log.InfoFormat( |
2031 | "[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}", | 2030 | "[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}", |
2032 | grp.UUID, grp.GetAttachmentPoint()); | 2031 | grp.UUID, grp.GetAttachmentPoint()); |
2033 | 2032 | ||
2034 | string sceneObjectXml = objectGroup.ToXmlString(); | 2033 | string sceneObjectXml = objectGroup.ToXmlString(); |
2035 | 2034 | ||
2036 | CachedUserInfo userInfo = | 2035 | CachedUserInfo userInfo = |
@@ -2220,7 +2219,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2220 | 2219 | ||
2221 | Vector3 pos = GetNewRezLocation( | 2220 | Vector3 pos = GetNewRezLocation( |
2222 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | 2221 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, |
2223 | BypassRayCast, bRayEndIsIntersection, true, scale, false); | 2222 | BypassRayCast, bRayEndIsIntersection,true,scale, false); |
2224 | 2223 | ||
2225 | // Rez object | 2224 | // Rez object |
2226 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 2225 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
@@ -2242,20 +2241,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
2242 | if (rezAsset != null) | 2241 | if (rezAsset != null) |
2243 | { | 2242 | { |
2244 | UUID itemId = UUID.Zero; | 2243 | UUID itemId = UUID.Zero; |
2245 | 2244 | ||
2246 | // If we have permission to copy then link the rezzed object back to the user inventory | 2245 | // If we have permission to copy then link the rezzed object back to the user inventory |
2247 | // item that it came from. This allows us to enable 'save object to inventory' | 2246 | // item that it came from. This allows us to enable 'save object to inventory' |
2248 | if (!Permissions.BypassPermissions()) | 2247 | if (!Permissions.BypassPermissions()) |
2249 | { | 2248 | { |
2250 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy) | 2249 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy) |
2251 | { | 2250 | { |
2252 | itemId = item.ID; | 2251 | itemId = item.ID; |
2253 | } | 2252 | } |
2254 | } | 2253 | } |
2255 | 2254 | ||
2256 | string xmlData = Utils.BytesToString(rezAsset.Data); | 2255 | string xmlData = Utils.BytesToString(rezAsset.Data); |
2257 | SceneObjectGroup group = new SceneObjectGroup(itemId, xmlData, true); | 2256 | SceneObjectGroup group = new SceneObjectGroup(itemId, xmlData, true); |
2258 | 2257 | ||
2259 | if (!Permissions.CanRezObject( | 2258 | if (!Permissions.CanRezObject( |
2260 | group.Children.Count, remoteClient.AgentId, pos) | 2259 | group.Children.Count, remoteClient.AgentId, pos) |
2261 | && !attachment) | 2260 | && !attachment) |
@@ -2352,12 +2351,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2352 | group.ClearPartAttachmentData(); | 2351 | group.ClearPartAttachmentData(); |
2353 | } | 2352 | } |
2354 | } | 2353 | } |
2355 | 2354 | ||
2356 | if (!attachment) | 2355 | if (!attachment) |
2357 | { | 2356 | { |
2358 | // Fire on_rez | 2357 | // Fire on_rez |
2359 | group.CreateScriptInstances(0, true, DefaultScriptEngine, 0); | 2358 | group.CreateScriptInstances(0, true, DefaultScriptEngine, 0); |
2360 | 2359 | ||
2361 | rootPart.ScheduleFullUpdate(); | 2360 | rootPart.ScheduleFullUpdate(); |
2362 | } | 2361 | } |
2363 | 2362 | ||
@@ -2501,7 +2500,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2501 | DeRezObject(null, grp.RootPart.LocalId, | 2500 | DeRezObject(null, grp.RootPart.LocalId, |
2502 | grp.RootPart.GroupID, DeRezAction.Return, UUID.Zero); | 2501 | grp.RootPart.GroupID, DeRezAction.Return, UUID.Zero); |
2503 | } | 2502 | } |
2504 | 2503 | ||
2505 | return true; | 2504 | return true; |
2506 | } | 2505 | } |
2507 | 2506 | ||
@@ -2633,7 +2632,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2633 | } | 2632 | } |
2634 | 2633 | ||
2635 | } | 2634 | } |
2636 | 2635 | ||
2637 | m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient); | 2636 | m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient); |
2638 | } | 2637 | } |
2639 | 2638 | ||