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authorTeravus Ovares2008-06-05 10:44:46 +0000
committerTeravus Ovares2008-06-05 10:44:46 +0000
commit622cd3db8bf3e15b06e26602c949b24c9b861166 (patch)
tree630b38c11a847745190b943c200548607d6aaa8e /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
parentUpdate svn properties. (diff)
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* Don't create ghost prim when rezzing objects from inventory
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index c816e41..ead7f23 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1583,7 +1583,8 @@ namespace OpenSim.Region.Environment.Scenes
1583 { 1583 {
1584 group.ClearPartAttachmentData(); 1584 group.ClearPartAttachmentData();
1585 } 1585 }
1586 group.ApplyPhysics(m_physicalPrim); 1586 // Ghost prim if this is enabled!
1587 //group.ApplyPhysics(m_physicalPrim);
1587 } 1588 }
1588 1589
1589 group.StartScripts(); 1590 group.StartScripts();