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author | Sean Dague | 2007-08-23 19:28:09 +0000 |
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committer | Sean Dague | 2007-08-23 19:28:09 +0000 |
commit | ff7164196dd440258b116d1f967135311c5a845a (patch) | |
tree | 5e60ea873a7a1c5c3b642ac6e33ff34009172e8f /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |
parent | Lowered priority of script threads. Executing state_entry() event on script rez. (diff) | |
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I think this fixes blob save/load issues (though I'm still not convinced this
will handle > 8k textures yet). Need MW to test to see if this gets rid of his
issue.
There is commented code left in here for now until we know it is fixed
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
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