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authorMelanie Thielker2008-10-18 05:51:36 +0000
committerMelanie Thielker2008-10-18 05:51:36 +0000
commitefe3f3eb2a0a31b1da474974c7d8193c2b28e13f (patch)
treedf1d30ad2f9230ea4e8fbfd1e6368d539600c785 /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
parent* Fix an over compensation for bounciness on flat Primitive (diff)
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Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs202
1 files changed, 107 insertions, 95 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 226f39a..b91eb83 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1517,78 +1517,90 @@ namespace OpenSim.Region.Environment.Scenes
1517 /// </summary> 1517 /// </summary>
1518 /// <param name="packet"></param> 1518 /// <param name="packet"></param>
1519 /// <param name="remoteClient"></param> 1519 /// <param name="remoteClient"></param>
1520 public virtual void DeRezObject(Packet packet, IClientAPI remoteClient) 1520 public virtual void DeRezObject(IClientAPI remoteClient, uint localID,
1521 UUID groupID, byte destination, UUID destinationID)
1521 { 1522 {
1522 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; 1523 SceneObjectPart part = GetSceneObjectPart(localID);
1524 if (part == null)
1525 return;
1523 1526
1524 UUID folderID = UUID.Zero; 1527 if (part.ParentGroup == null || part.ParentGroup.RootPart == null)
1528 return;
1525 1529
1526 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) 1530 // Can't delete child prims
1527 { 1531 if (part != part.ParentGroup.RootPart)
1528// m_log.DebugFormat( 1532 return;
1529// "[AGENT INVENTORY]: Received request to derez {0} into folder {1}", 1533
1530// Data.ObjectLocalID, DeRezPacket.AgentBlock.DestinationID); 1534 SceneObjectGroup grp = part.ParentGroup;
1535
1536 bool permissionToTake = false;
1537 bool permissionToDelete = false;
1531 1538
1532 EntityBase selectedEnt = null; 1539 if (destination == 1) // Take Copy
1533 //m_log.Info("[CLIENT]: LocalID:" + Data.ObjectLocalID.ToString()); 1540 {
1541 permissionToTake =
1542 ExternalChecks.ExternalChecksCanTakeCopyObject(
1543 grp.UUID,
1544 remoteClient.AgentId);
1545 }
1546 else if (destination == 5) // God take copy
1547 {
1548 permissionToTake =
1549 ExternalChecks.ExternalChecksCanBeGodLike(
1550 remoteClient.AgentId);
1551 }
1552 else if (destination == 4) // Take
1553 {
1554 permissionToTake =
1555 ExternalChecks.ExternalChecksCanTakeObject(
1556 grp.UUID,
1557 remoteClient.AgentId);
1534 1558
1535 List<EntityBase> EntityList = GetEntities(); 1559 //If they can take, they can delete!
1560 permissionToDelete = permissionToTake;
1561 }
1536 1562
1537 foreach (EntityBase ent in EntityList) 1563 else if (destination == 6) //Delete
1564 {
1565 permissionToTake =
1566 ExternalChecks.ExternalChecksCanDeleteObject(
1567 grp.UUID,
1568 remoteClient.AgentId);
1569 permissionToDelete =
1570 ExternalChecks.ExternalChecksCanDeleteObject(
1571 grp.UUID,
1572 remoteClient.AgentId);
1573 }
1574 else if (destination == 9) //Return
1575 {
1576 if (remoteClient != null)
1538 { 1577 {
1539 if (ent.LocalId == Data.ObjectLocalID) 1578 permissionToTake =
1540 { 1579 ExternalChecks.ExternalChecksCanDeleteObject(
1541 selectedEnt = ent; 1580 grp.UUID,
1542 break; 1581 remoteClient.AgentId);
1543 } 1582 permissionToDelete =
1583 ExternalChecks.ExternalChecksCanDeleteObject(
1584 grp.UUID,
1585 remoteClient.AgentId);
1544 } 1586 }
1545 if (selectedEnt != null) 1587 else // Auto return passes through here with null agent
1546 { 1588 {
1547 bool permissionToTake = false; 1589 permissionToTake = true;
1548 bool permissionToDelete = false; 1590 permissionToDelete = true;
1549 if (DeRezPacket.AgentBlock.Destination == 1)// Take Copy
1550 {
1551 permissionToTake = ExternalChecks.ExternalChecksCanTakeCopyObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId);
1552 permissionToDelete = false; //Just taking copy!
1553
1554 }
1555 else if (DeRezPacket.AgentBlock.Destination == 5) //God take copy
1556 {
1557 permissionToTake = ExternalChecks.ExternalChecksCanBeGodLike(remoteClient.AgentId);
1558 permissionToDelete = false; //Just taking copy!
1559
1560 }
1561 else if (DeRezPacket.AgentBlock.Destination == 4) //Take
1562 {
1563 // Take
1564 permissionToTake = ExternalChecks.ExternalChecksCanTakeObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId);
1565 permissionToDelete = permissionToTake; //If they can take, they can delete!
1566 }
1567
1568 else if (DeRezPacket.AgentBlock.Destination == 6) //Delete
1569 {
1570 permissionToTake = ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId);
1571 permissionToDelete = ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId);
1572 }
1573 else if (DeRezPacket.AgentBlock.Destination == 9) //Return
1574 {
1575 permissionToTake = ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId);
1576 permissionToDelete = ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId);
1577 }
1578
1579 SceneObjectGroup objectGroup = (SceneObjectGroup)selectedEnt;
1580
1581 if (permissionToTake)
1582 {
1583 m_asyncSceneObjectDeleter.DeleteToInventory(
1584 DeRezPacket, folderID, objectGroup, remoteClient, selectedEnt, permissionToDelete);
1585 }
1586 else if (permissionToDelete)
1587 {
1588 DeleteSceneObject(objectGroup);
1589 }
1590 } 1591 }
1591 } 1592 }
1593
1594 if (permissionToTake)
1595 {
1596 m_asyncSceneObjectDeleter.DeleteToInventory(
1597 destination, destinationID, grp, remoteClient,
1598 permissionToDelete);
1599 }
1600 else if (permissionToDelete)
1601 {
1602 DeleteSceneObject(grp);
1603 }
1592 } 1604 }
1593 1605
1594 /// <summary> 1606 /// <summary>
@@ -1600,51 +1612,50 @@ namespace OpenSim.Region.Environment.Scenes
1600 /// <param name="objectGroup"></param> 1612 /// <param name="objectGroup"></param>
1601 /// <param name="folderID"></param> 1613 /// <param name="folderID"></param>
1602 /// <param name="permissionToDelete"></param> 1614 /// <param name="permissionToDelete"></param>
1603 public void DeleteToInventory(DeRezObjectPacket DeRezPacket, EntityBase selectedEnt, IClientAPI remoteClient, 1615 public void DeleteToInventory(int destination, UUID folderID,
1604 SceneObjectGroup objectGroup, UUID folderID, bool permissionToDelete) 1616 SceneObjectGroup objectGroup, IClientAPI remoteClient,
1617 bool permissionToDelete)
1605 { 1618 {
1606 string sceneObjectXml = objectGroup.ToXmlString(); 1619 string sceneObjectXml = objectGroup.ToXmlString();
1607 1620
1608 CachedUserInfo userInfo = 1621 CachedUserInfo userInfo =
1609 CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 1622 CommsManager.UserProfileCacheService.GetUserDetails(
1610 if (userInfo != null) 1623 remoteClient.AgentId);
1611 {
1612// string searchFolder = "";
1613 1624
1614// if (DeRezPacket.AgentBlock.Destination == 6) 1625 if (remoteClient == null)
1615// searchFolder = "Trash"; 1626 {
1616// else if (DeRezPacket.AgentBlock.Destination == 9) 1627 userInfo = CommsManager.UserProfileCacheService.GetUserDetails(
1617// searchFolder = "Lost And Found"; 1628 objectGroup.RootPart.OwnerID);
1629 }
1630 else
1631 {
1632 userInfo = CommsManager.UserProfileCacheService.GetUserDetails(
1633 remoteClient.AgentId);
1634 }
1618 1635
1619 // If we're deleting someone else's item, it goes back to their deleted items folder 1636 if (userInfo != null)
1620 // If we're returning someone's item, it goes back to the owner's Lost And Found folder. 1637 {
1638 // If we're deleting someone else's item, it goes back to
1639 // their deleted items folder
1640 // If we're returning someone's item, it goes back to the
1641 // owner's Lost And Found folder.
1621 1642
1622 if (DeRezPacket.AgentBlock.DestinationID == UUID.Zero || (DeRezPacket.AgentBlock.Destination == 6 && objectGroup.OwnerID != remoteClient.AgentId)) 1643 if (folderID == UUID.Zero || (destination == 6 &&
1644 objectGroup.OwnerID != remoteClient.AgentId))
1623 { 1645 {
1624 List<InventoryFolderBase> subrootfolders = userInfo.RootFolder.RequestListOfFolders(); 1646 InventoryFolderBase folder =
1625 foreach (InventoryFolderBase flder in subrootfolders) 1647 userInfo.FindFolderForType(
1626 { 1648 (int)AssetType.LostAndFoundFolder);
1627 if (flder.Name == "Lost And Found")
1628 {
1629 folderID = flder.ID;
1630 break;
1631 }
1632 }
1633 1649
1634 if (folderID == UUID.Zero) 1650 if (folder != null)
1635 { 1651 folderID = folder.ID;
1652 else
1636 folderID = userInfo.RootFolder.ID; 1653 folderID = userInfo.RootFolder.ID;
1637 }
1638 //currently following code not used (or don't know of any case of destination being zero
1639 }
1640 else
1641 {
1642 folderID = DeRezPacket.AgentBlock.DestinationID;
1643 } 1654 }
1644 1655
1645 AssetBase asset = CreateAsset( 1656 AssetBase asset = CreateAsset(
1646 ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId), 1657 objectGroup.GetPartName(objectGroup.RootPart.LocalId),
1647 ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId), 1658 objectGroup.GetPartDescription(objectGroup.RootPart.LocalId),
1648 (sbyte)AssetType.Object, 1659 (sbyte)AssetType.Object,
1649 Utils.StringToBytes(sceneObjectXml)); 1660 Utils.StringToBytes(sceneObjectXml));
1650 AssetCache.AddAsset(asset); 1661 AssetCache.AddAsset(asset);
@@ -1652,7 +1663,8 @@ namespace OpenSim.Region.Environment.Scenes
1652 InventoryItemBase item = new InventoryItemBase(); 1663 InventoryItemBase item = new InventoryItemBase();
1653 item.Creator = objectGroup.RootPart.CreatorID; 1664 item.Creator = objectGroup.RootPart.CreatorID;
1654 1665
1655 if (DeRezPacket.AgentBlock.Destination == 1 || DeRezPacket.AgentBlock.Destination == 4)// Take / Copy 1666 if (destination == 1 ||
1667 destination == 4)// Take / Copy
1656 item.Owner = remoteClient.AgentId; 1668 item.Owner = remoteClient.AgentId;
1657 else // Delete / Return 1669 else // Delete / Return
1658 item.Owner = objectGroup.OwnerID; 1670 item.Owner = objectGroup.OwnerID;
@@ -1720,7 +1732,7 @@ namespace OpenSim.Region.Environment.Scenes
1720 { 1732 {
1721 if (!grp.HasGroupChanged) 1733 if (!grp.HasGroupChanged)
1722 { 1734 {
1723 m_log.InfoFormat("[ATTACHMENT] Detaching {0} which is unchanged", grp.UUID.ToString()); 1735 m_log.InfoFormat("[ATTACHMENT] Save request for {0} which is unchanged", grp.UUID.ToString());
1724 return; 1736 return;
1725 } 1737 }
1726 m_log.InfoFormat("[ATTACHMENT] Updating asset for attachment {0}, attachpoint {1}", grp.UUID.ToString(), grp.GetAttachmentPoint()); 1738 m_log.InfoFormat("[ATTACHMENT] Updating asset for attachment {0}, attachpoint {1}", grp.UUID.ToString(), grp.GetAttachmentPoint());