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author | Justin Clarke Casey | 2008-09-26 14:28:24 +0000 |
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committer | Justin Clarke Casey | 2008-09-26 14:28:24 +0000 |
commit | 7ee1f3dff64144050cc0f0f5e9e89fe68ccc0ae0 (patch) | |
tree | aa4bd0710a0e892e40c3cb43c1a0f179a9283b31 /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |
parent | And another file (diff) | |
download | opensim-SC_OLD-7ee1f3dff64144050cc0f0f5e9e89fe68ccc0ae0.zip opensim-SC_OLD-7ee1f3dff64144050cc0f0f5e9e89fe68ccc0ae0.tar.gz opensim-SC_OLD-7ee1f3dff64144050cc0f0f5e9e89fe68ccc0ae0.tar.bz2 opensim-SC_OLD-7ee1f3dff64144050cc0f0f5e9e89fe68ccc0ae0.tar.xz |
* Implment task inventory item asset update for the old non CAPS transaction system
* This means that saving notecards in prim inventories should now work.
* Not the nicest code in the world - the transactions system is pretty fugly right now
* PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected.
* What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 8fec13f..186e13e 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -1256,12 +1256,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1256 | } | 1256 | } |
1257 | } | 1257 | } |
1258 | else // Updating existing item with new perms etc | 1258 | else // Updating existing item with new perms etc |
1259 | { | 1259 | { |
1260 | TaskInventoryItem prevItem = part.GetInventoryItem(itemID); | 1260 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); |
1261 | System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.ToString(), itemInfo.AssetID.ToString()); | 1261 | if (agentTransactions != null) |
1262 | itemInfo.AssetID = prevItem.AssetID; | 1262 | { |
1263 | if (part.UpdateInventoryItem(itemInfo)) | 1263 | agentTransactions.HandleTaskItemUpdateFromTransaction( |
1264 | part.GetProperties(remoteClient); | 1264 | remoteClient, part, transactionID, currentItem); |
1265 | } | ||
1265 | } | 1266 | } |
1266 | } | 1267 | } |
1267 | else | 1268 | else |