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author | lbsa71 | 2007-09-21 03:13:49 +0000 |
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committer | lbsa71 | 2007-09-21 03:13:49 +0000 |
commit | 409bcd999d19c52133f7099963febdf96d865467 (patch) | |
tree | a4853c05b6af3b17a2ee1392aca9e08ed38ac427 /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |
parent | physics-related fixes; should stabilize border crossings (diff) | |
download | opensim-SC_OLD-409bcd999d19c52133f7099963febdf96d865467.zip opensim-SC_OLD-409bcd999d19c52133f7099963febdf96d865467.tar.gz opensim-SC_OLD-409bcd999d19c52133f7099963febdf96d865467.tar.bz2 opensim-SC_OLD-409bcd999d19c52133f7099963febdf96d865467.tar.xz |
* Continuing refactoring of presence
* Deleted stub ScenePresence.Body.cs
* Added stub Region classes
The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index b0e2b80..a6e47f3 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -21,7 +21,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
21 | 21 | ||
22 | if ( TryGetAvatar( avatarId, out avatar )) | 22 | if ( TryGetAvatar( avatarId, out avatar )) |
23 | { | 23 | { |
24 | AddInventoryItem(avatar._ControllingClient, item); | 24 | AddInventoryItem(avatar.ControllingClient, item); |
25 | } | 25 | } |
26 | } | 26 | } |
27 | 27 | ||
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
41 | 41 | ||
42 | if (TryGetAvatar(avatarId, out avatar)) | 42 | if (TryGetAvatar(avatarId, out avatar)) |
43 | { | 43 | { |
44 | return CapsUpdateInventoryItemAsset(avatar._ControllingClient, itemID, data); | 44 | return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data); |
45 | } | 45 | } |
46 | 46 | ||
47 | return LLUUID.Zero; | 47 | return LLUUID.Zero; |