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authorCharles Krinke2008-06-28 16:08:12 +0000
committerCharles Krinke2008-06-28 16:08:12 +0000
commit9a0ef22ed979433f4d017a252173f38fe5e56892 (patch)
tree98bd25e3a49a38922b37728df4de9e0fa5b7366a /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
parentplumbing for multiple inventory servers. Mostly done on the region server side. (diff)
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Mantis#1616. Applied Melanie's patch. This may or may
not break trunk.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs60
1 files changed, 43 insertions, 17 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index f030e12..d134ea3 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Environment.Scenes
46 /// <summary> 46 /// <summary>
47 /// Start all the scripts in the scene which should be started. 47 /// Start all the scripts in the scene which should be started.
48 /// </summary> 48 /// </summary>
49 public void StartScripts() 49 public void CreateScriptInstances()
50 { 50 {
51 m_log.Info("[PRIM INVENTORY]: Starting scripts in scene"); 51 m_log.Info("[PRIM INVENTORY]: Starting scripts in scene");
52 52
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Environment.Scenes
54 { 54 {
55 if (group is SceneObjectGroup) 55 if (group is SceneObjectGroup)
56 { 56 {
57 ((SceneObjectGroup) group).StartScripts(); 57 ((SceneObjectGroup) group).CreateScriptInstances(0, false);
58 } 58 }
59 } 59 }
60 } 60 }
@@ -234,6 +234,10 @@ namespace OpenSim.Region.Environment.Scenes
234 AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data); 234 AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data);
235 AssetCache.AddAsset(asset); 235 AssetCache.AddAsset(asset);
236 236
237 if (isScriptRunning)
238 {
239 part.RemoveScriptInstance(item.ItemID);
240 }
237 // Update item with new asset 241 // Update item with new asset
238 item.AssetID = asset.FullID; 242 item.AssetID = asset.FullID;
239 group.UpdateInventoryItem(item); 243 group.UpdateInventoryItem(item);
@@ -242,8 +246,7 @@ namespace OpenSim.Region.Environment.Scenes
242 // Trigger rerunning of script (use TriggerRezScript event, see RezScript) 246 // Trigger rerunning of script (use TriggerRezScript event, see RezScript)
243 if (isScriptRunning) 247 if (isScriptRunning)
244 { 248 {
245 group.StopScript(part.LocalId, item.ItemID); 249 part.CreateScriptInstance(item.ItemID, 0, false);
246 group.StartScript(part.LocalId, item.ItemID);
247 } 250 }
248 } 251 }
249 252
@@ -1219,7 +1222,8 @@ namespace OpenSim.Region.Environment.Scenes
1219 if (ExternalChecks.ExternalChecksCanRunScript(item.ID, part.UUID, remoteClient.AgentId)) 1222 if (ExternalChecks.ExternalChecksCanRunScript(item.ID, part.UUID, remoteClient.AgentId))
1220 { 1223 {
1221 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); 1224 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
1222 part.ParentGroup.StartScript(localID, copyID); 1225 // TODO: set this to "true" when scripts in inventory have persistent state to fire on_rez
1226 part.CreateScriptInstance(copyID, 0, false);
1223 part.GetProperties(remoteClient); 1227 part.GetProperties(remoteClient);
1224 1228
1225 // m_log.InfoFormat("[PRIMINVENTORY]: " + 1229 // m_log.InfoFormat("[PRIMINVENTORY]: " +
@@ -1280,7 +1284,7 @@ namespace OpenSim.Region.Environment.Scenes
1280 1284
1281 if (ExternalChecks.ExternalChecksCanRunScript(taskItem.AssetID, part.UUID, remoteClient.AgentId)) 1285 if (ExternalChecks.ExternalChecksCanRunScript(taskItem.AssetID, part.UUID, remoteClient.AgentId))
1282 { 1286 {
1283 part.StartScript(taskItem); 1287 part.CreateScriptInstance(taskItem, 0, false);
1284 } 1288 }
1285 } 1289 }
1286 } 1290 }
@@ -1312,6 +1316,13 @@ namespace OpenSim.Region.Environment.Scenes
1312 return; 1316 return;
1313 } 1317 }
1314 1318
1319 // Must own the object, and have modify rights
1320 if(srcPart.OwnerID != destPart.OwnerID)
1321 return;
1322
1323 if((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
1324 return;
1325
1315 if (destPart.ScriptAccessPin != pin) 1326 if (destPart.ScriptAccessPin != pin)
1316 { 1327 {
1317 m_log.WarnFormat( 1328 m_log.WarnFormat(
@@ -1362,17 +1373,13 @@ namespace OpenSim.Region.Environment.Scenes
1362 destTaskItem.InvType = srcTaskItem.InvType; 1373 destTaskItem.InvType = srcTaskItem.InvType;
1363 destTaskItem.Type = srcTaskItem.Type; 1374 destTaskItem.Type = srcTaskItem.Type;
1364 1375
1365 // need something like destPart.AddInventoryItemExclusive(destTaskItem); 1376 destPart.AddInventoryItemExclusive(destTaskItem);
1366 // this function is supposed to silently overwrite an existing script with the same name
1367
1368 destPart.AddInventoryItem(destTaskItem);
1369 1377
1370 if ( running > 0 ) 1378 if ( running > 0 )
1371 { 1379 {
1372 if (ExternalChecks.ExternalChecksCanRunScript(destTaskItem.AssetID, destPart.UUID, destPart.OwnerID)) 1380 if (ExternalChecks.ExternalChecksCanRunScript(destTaskItem.AssetID, destPart.UUID, destPart.OwnerID))
1373 { 1381 {
1374 // why doesn't the start_param propogate? 1382 destPart.CreateScriptInstance(destTaskItem, 0, false);
1375 destPart.StartScript(destTaskItem, start_param);
1376 } 1383 }
1377 } 1384 }
1378 1385
@@ -1874,7 +1881,8 @@ namespace OpenSim.Region.Environment.Scenes
1874 //group.ApplyPhysics(m_physicalPrim); 1881 //group.ApplyPhysics(m_physicalPrim);
1875 } 1882 }
1876 1883
1877 group.StartScripts(); 1884 // TODO: make this true to fire on_rez when scripts have state while in inventory
1885 group.CreateScriptInstances(0, false);
1878 1886
1879 if (!attachment) 1887 if (!attachment)
1880 rootPart.ScheduleFullUpdate(); 1888 rootPart.ScheduleFullUpdate();
@@ -1919,9 +1927,6 @@ namespace OpenSim.Region.Environment.Scenes
1919 1927
1920 AddNewSceneObject(group, true); 1928 AddNewSceneObject(group, true);
1921 1929
1922 // Set the startup parameter for on_rez event and llGetStartParameter() function
1923 group.StartParameter = param;
1924
1925 // we set it's position in world. 1930 // we set it's position in world.
1926 group.AbsolutePosition = pos; 1931 group.AbsolutePosition = pos;
1927 1932
@@ -1970,7 +1975,7 @@ namespace OpenSim.Region.Environment.Scenes
1970 group.UpdateGroupRotation(rot); 1975 group.UpdateGroupRotation(rot);
1971 group.ApplyPhysics(m_physicalPrim); 1976 group.ApplyPhysics(m_physicalPrim);
1972 group.Velocity = vel; 1977 group.Velocity = vel;
1973 group.StartScripts(param); 1978 group.CreateScriptInstances(param, true);
1974 rootPart.ScheduleFullUpdate(); 1979 rootPart.ScheduleFullUpdate();
1975 return rootPart.ParentGroup; 1980 return rootPart.ParentGroup;
1976 } 1981 }
@@ -2120,5 +2125,26 @@ namespace OpenSim.Region.Environment.Scenes
2120 2125
2121 } 2126 }
2122 2127
2128 public void GetScriptRunning(IClientAPI controllingClient, LLUUID objectID, LLUUID itemID)
2129 {
2130 IScriptModule scriptModule = RequestModuleInterface<IScriptModule>();
2131 if(scriptModule == null)
2132 return;
2133
2134 controllingClient.SendScriptRunningReply(objectID, itemID,
2135 scriptModule.GetScriptRunning(objectID, itemID));
2136 }
2137
2138 public void SetScriptRunning(IClientAPI controllingClient, LLUUID objectID, LLUUID itemID, bool running)
2139 {
2140 SceneObjectPart part = GetSceneObjectPart(objectID);
2141 if(part == null)
2142 return;
2143
2144 if(running)
2145 EventManager.TriggerStartScript(part.LocalId, itemID);
2146 else
2147 EventManager.TriggerStopScript(part.LocalId, itemID);
2148 }
2123 } 2149 }
2124} 2150}