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authorMW2007-08-27 15:34:21 +0000
committerMW2007-08-27 15:34:21 +0000
commit653a4ff22ddb80d586a19648a239f01322ef78be (patch)
tree0a72cc52c2e14391f66ea59df4c209b1cc7f4930 /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
parentStopped EntityBase from implementing IScriptHost, as don't think it should, m... (diff)
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Deleted a few old files that are no longer used.
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs5
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index e0fd459..16cd484 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -281,11 +281,9 @@ namespace OpenSim.Region.Environment.Scenes
281 281
282 bool added = ((SceneObjectGroup)ent).AddInventoryItem(remoteClient, localID, item, copyID); 282 bool added = ((SceneObjectGroup)ent).AddInventoryItem(remoteClient, localID, item, copyID);
283 ((SceneObjectGroup)ent).GetProperites(remoteClient); 283 ((SceneObjectGroup)ent).GetProperites(remoteClient);
284
285 } 284 }
286 } 285 }
287 } 286 }
288
289 } 287 }
290 } 288 }
291 } 289 }
@@ -301,7 +299,6 @@ namespace OpenSim.Region.Environment.Scenes
301 { 299 {
302 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet; 300 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
303 301
304
305 if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) 302 if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
306 { 303 {
307 //currently following code not used (or don't know of any case of destination being zero 304 //currently following code not used (or don't know of any case of destination being zero
@@ -421,8 +418,6 @@ namespace OpenSim.Region.Environment.Scenes
421 new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, 418 new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
422 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); 419 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
423 } 420 }
424
425
426 } 421 }
427 422
428} 423}